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 Ideas on traps 
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Joined: Sat Aug 07, 2010 7:12 am
Posts: 55
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Traps are the way to make sure you have a chance at your better planets. I was thinking for planetary invasions, two possible improvements:

1) allow the stacking of traps. If you have one active on a planet, allow someone to stack the same trap type so it never wears off.
2) make the time longer, effect better? Not sure, but traps do give some reasonable protection for a planet...but just thinking that this may help give most planets that are important to people a chance to stay theirs for at least the 12 hours they are being attacked.

For ships, I am not commenting on this, I am sure others can give feedback, but the traps to me on ships seems just fine..


Mon Aug 09, 2010 5:08 pm
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Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
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1 week isnt enough for you?

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Mon Aug 09, 2010 10:54 pm
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Joined: Sat Aug 07, 2010 7:12 am
Posts: 55
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That was just an idea, I think 1 week is fine, was just throwing ideas out there for that really.

The big thing that I think would be nice was ability to stack traps.


Tue Aug 10, 2010 2:17 pm
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