zophah wrote:
How about this: the top 10 (approx) people who deal damage to a defeated NPC boss get to choose from the loot? that way, If #1 already has 2 of the more powerful ones, he can get the lower one he needs. That also gives #2 a shot at the higher reward that #1 left behind.
Yeah, I would LOVE to have a choice of loot if doing lot of damage..
But that would require me to modify some of my DOO NPC rule of engagement that states that DOO members need to stop damaging once they are locked for loot to maximize the loot return and experience to DOO players involved.. Heh. But yes, I would like some control on loot. NPC trader organization is another good choice that can act like a choice when loot drops from NPC.. Trade Thruster for vault for example..