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 Damage math needs fixed.... 
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Joined: Thu Nov 25, 2010 6:49 pm
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Ok, a Telarys Carrier got alerted today in The Unknown. Problem is that the thing must be on steroids or HGH or something. Due to either a bug in the system, or too much lag-time, this Telarys required 90625 damage to kill. Rather impressive for an Elite with a combined 90K shield/hull. Its mainly just an annoyance, but the extra 625 costs at least 5 energy points, possibly 10 or 15 depending on whose guns are doing the shooting. This isn't the first time I've actually NOTICED this happening (had a couple extra beefy Okkilors back in the day) and I have no idea on how many Elite/Boss NPCs this has gone UNNOTICED. How much energy has been lost over time due to this "annoyance" ?

Both screen shots were taken after what SHOULD have been the kill shot...
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Sun Jun 26, 2011 4:34 pm
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