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KVT's tripping without actually taking damage
http://galaxylegion.com/forum/viewtopic.php?f=5&t=8183
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Author:  Jason [ Mon Jun 06, 2011 11:25 pm ]
Post subject:  KVT's tripping without actually taking damage

This issue has been bugging me a bit. I dont think enemies should be able to set off your traps if they are not doing any damage. Or if they are doing less than 10 damage or so. Why? I have seen several times where people just run traps for others, or just repeatedly hit me just to set traps off. Sometimes this results in a player setting off multiple KVT's. After the second one they are not doing any damage but yet they are still able to set off more traps so their cohorts can do the real damage. Sure if i set a Halc they will have to stop to at least use a fuse but that is not the point. I had several people hitting me all at the same time and two of them had over 5 KVT's active. That makes me think it is not working as intended. And it was not a glitch in the system. I set every one of those traps and they set them off so it was not like a double post or anything like that. I probably havent done a good job explaining this, not feeling to great today, but my point is if they are not doing damage then they should not be able to set off any more traps.

Author:  saz1017 [ Tue Jun 07, 2011 4:05 pm ]
Post subject:  Re: KVT's tripping without actually taking damage

their using a tactic designed to overrun you while making you waste traps. best thing to do is hit one of them that has a halc trap on if you dont want to fight them for an hour, its what certain people do at the higher ranks

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