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Bug - Shield Strength Test http://galaxylegion.com/forum/viewtopic.php?f=5&t=532 |
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Author: | odiewoof [ Tue May 25, 2010 5:35 pm ] |
Post subject: | Bug - Shield Strength Test |
Ah eloz again, Cant help it. In case u r wondering why i am always reporting on bug. Its because i am a alpha/beta gamer tester. Haha. Last active game was UFOAI or otherwise known as UFO: Alien Invasion, an opensource project in sourceforge. Okie, sidetracked. Bug: Display of "splash" damage inaccurate. How to I recreate the bug? Simple. I have recreated this at least 5 times.... *yeah, i am tat unfortunate to get it > 5 times* Attempt mission: Shield Strength Test. Does not matter how much energy u have, just make sure u have min 25. However, bring your shield down to < 25 (i.e. 1 to even 24) Ensure your hull is valid (i have < 24 shields always for this test at least 3 times, and hull at 80 which is full). Attempt mission until u get critical failure.... (25 damage to shields). You will realised the script noticed your shields = less than 25, hence, will kill all your shield and move the remaining damage (looks like not 1 but slightly more) to the hull. However, the splash will be 25 blue, then 25 red. My 3 experiments show: 21/79 shields + 80/80hull become -> 0/79 shields + 70/80 hull 24/79 shields + 80/80 hull become -> 0/79 shields + 76/80 hull 24/79 shields + 80/80 hull become -> 0/79 shields + 76/80 hull (confirmed test) These 3 above are for CRITICAL FAIL. I have also noticed the splash damage for this for norm is also incorrectly displayed as 4 blue splash + 4 red splash. I.e. -> If i have say 2/79 shields + 80/80 hull, then do norm mission and no crit failure, i still get 4 splash (blue) followed by 4 splash (red), though my end result = 0/79 shield + 78/80 hull. This further led me to think if critical failure's script for transferring remaining damage to hull after absorption by shields is erroneous? ![]() Curious, 1) Your name pls? (Creator) 2) The programming lang you have this game written in? Maybe we can consider porting it out! LOL. U tried Space Empire? Cool game. I tried modding SE 4 and i love my mod! ![]() |
Author: | odiewoof [ Tue May 25, 2010 5:36 pm ] |
Post subject: | Re: Bug - Shield Strength Test |
Oh, sorry if i sound very messy in previous post. Its 1.37am here in singapore (+8GMT) and i am really sleepy. LOL. Nite! |
Author: | webguydan [ Tue May 25, 2010 6:08 pm ] |
Post subject: | Re: Bug - Shield Strength Test |
Thanks. This might be an issue from the "carry-over" damage. I don't notice any problems when it just hits your shields. |
Author: | hunter [ Tue May 25, 2010 6:24 pm ] |
Post subject: | Re: Bug - Shield Strength Test |
webguydan wrote: Thanks. This might be an issue from the "carry-over" damage. I don't notice any problems when it just hits your shields. i noticed this too. i had exactly 25 shields and took 25 damage. the bubble showed red -25 and i took 1-2 HP worth of hull damage. i just ignored it as "by design" shield failure. |
Author: | Barracuda [ Thu May 27, 2010 7:48 am ] |
Post subject: | Re: Bug - Shield Strength Test |
I think the 25 damage is actually 25+4 damage... |
Author: | zophah [ Sat Jun 05, 2010 11:00 pm ] |
Post subject: | Re: Bug - Shield Strength Test |
that would explain it, as the 4 damage is from the actual 'shield test' and the 25 is the critical failure, adding up to 29 damage. (as 4 + 25 not 25 + 4) |
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