|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 4 posts ] |
|
Author |
Message |
SciFiNerd83
Joined: Thu Apr 15, 2010 5:24 pm Posts: 37
|
Not sure if this is really an issue, just wanted to get everyone's input on it.
Just pulled 2 of these from an AP run.
I ran through a guy and set off all his traps so I had a KVT, QFT, and a Halcyon. I used both fuses and nothing was removed.
I know it says it removes a harmful effect at random and I don't think that Halcyon qualifies as a harmful effect either, but that makes sense and I can live with it, but shouldn't the QFT and KVT have been taken off?
|
Mon Feb 28, 2011 4:56 am |
|
 |
Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
|
Yeah, I think what it's doing is checking to see which effect it's going to clear before it checks to see what effects you actually have.
_________________ Razorback Officer, Error 404
|
Mon Feb 28, 2011 6:35 am |
|
 |
Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
|
I accidentally just used one when I didn't have any harmful effects in place (I was trying to use a Neural Interface and clicked the wrong button). It still got used up though. Shouldn't the game check for effects first, and if there are none, stop you from using it?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
|
Mon Feb 28, 2011 9:14 am |
|
 |
webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
|
Hi everyone,
Apologies - the issue with the Null Fuse should be resolved. There was a condition where it was not working for some players, especially if the ship had set off a lot of traps before.
|
Mon Feb 28, 2011 9:24 am |
|
 |
|
|
Page 1 of 1
|
[ 4 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 80 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|