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 Null Fuse 
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Joined: Thu Apr 15, 2010 5:24 pm
Posts: 37
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Not sure if this is really an issue, just wanted to get everyone's input on it.

Just pulled 2 of these from an AP run.

I ran through a guy and set off all his traps so I had a KVT, QFT, and a Halcyon. I used both fuses and nothing was removed.

I know it says it removes a harmful effect at random and I don't think that Halcyon qualifies as a harmful effect either, but that makes sense and I can live with it, but shouldn't the QFT and KVT have been taken off?


Mon Feb 28, 2011 4:56 am
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Joined: Sat Sep 18, 2010 9:25 pm
Posts: 570
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Yeah, I think what it's doing is checking to see which effect it's going to clear before it checks to see what effects you actually have.

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Mon Feb 28, 2011 6:35 am
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Joined: Thu Jun 17, 2010 11:45 am
Posts: 778
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I accidentally just used one when I didn't have any harmful effects in place (I was trying to use a Neural Interface and clicked the wrong button). It still got used up though. Shouldn't the game check for effects first, and if there are none, stop you from using it?

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Mon Feb 28, 2011 9:14 am
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Joined: Sat Jan 09, 2010 12:49 pm
Posts: 2085
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Hi everyone,

Apologies - the issue with the Null Fuse should be resolved. There was a condition where it was not working for some players, especially if the ship had set off a lot of traps before.


Mon Feb 28, 2011 9:24 am
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