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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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I've heard this works for some people and I've heard that it doesn't work for others. It is NOT working for me. It upgraded twice from the Tejiar Reformation mission but then stopped. When I did another run 2 days ago of the Tejiar mission, it did not upgrade it. I thought that was odd and did a run of the Science Summit mission which also did not upgrade it. So I sent a ticket. I did the Tejiar mission again yesterday and still no upgrade. My structure is at a perpetual III upgrade. I don't get the pattern here, why it would work for some but not others.
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Sat Nov 05, 2016 12:07 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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great, after the maintenance today, I'm stuck with a Perpetual HyperTurbine II Artifact: 2, Bonus Artifact: 2% that doesnt upgrade when I do daily missions 
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Sun Nov 06, 2016 7:53 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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not sure why this is so hard, didnt we have an ally that ranked on dailes?
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Sun Nov 06, 2016 10:21 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Yep seh'rin. You gotta wonder why it'd work for him but not planet structures
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Sun Nov 06, 2016 10:36 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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juiceman wrote: not sure why this is so hard, didnt we have an ally that ranked on dailes? becourse with planet structures, that can change hands as planets get invaded - things become a bit more complicated. what happens, if you have a planet with a Perpetual HyperTurbine II already and then invade 2 planet that also have, say Perpetual HyperTurbine III and Perpetual HyperTurbine I whitch one should your daily mission then upgrade ?, or is it even your daily missions that upgrade them or the players who originaly placed them's missions ? and what happens, if you delete a Perpetual HyperTurbine III from one of your planets ? does that reset your count and let you place a new one, or are you stuck unable to upgrade a structure that no longer exits ? depend on how Dan programed it, a lot of things could go wrong with this one and aperently it have.........
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Sun Nov 06, 2016 10:58 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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DarkMar wrote: juiceman wrote: not sure why this is so hard, didnt we have an ally that ranked on dailes? becourse with planet structures, that can change hands as planets get invaded - things become a bit more complicated. what happens, if you have a planet with a Perpetual HyperTurbine II already and then invade 2 planet that also have, say Perpetual HyperTurbine III and Perpetual HyperTurbine I whitch one should your daily mission then upgrade ?, or is it even your daily missions that upgrade them or the players who originaly placed them's missions ? and what happens, if you delete a Perpetual HyperTurbine III from one of your planets ? does that reset your count and let you place a new one, or are you stuck unable to upgrade a structure that no longer exits ? depend on how Dan programed it, a lot of things could go wrong with this one and aperently it have......... Logically, I think the game would upgrade the first non-fully upgraded turbine that it encountered. I don't see why it would be an issue unless Dan has seriously messed up somewhere.
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Sun Nov 06, 2016 11:49 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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well, i don't plan on getting greedy with this one .. will just buy and install ONE hyperturbine a day and fully upgrade it with 4 dailies.
the ct.lab isn't going anywhere, so i could have a hyperturbine on every one of my arti production planets in a year or less.
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Mon Nov 07, 2016 5:50 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Hi everyone,
there is currently an issue that is causing the upgrade trigger to be wiped whenever a player decides to change their Race/Profession. We are working on a fix today. In the meantime, if you *have* placed a structure, please hold off on changing your race until this is sorted. Thanks a lot!
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Mon Nov 07, 2016 7:04 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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webguydan wrote: Hi everyone,
there is currently an issue that is causing the upgrade trigger to be wiped whenever a player decides to change their Race/Profession. We are working on a fix today. In the meantime, if you *have* placed a structure, please hold off on changing your race until this is sorted. Thanks a lot! That's a weird one, and quite unexpected. Oh well, I hope it's an easy fix. Sounds like it could be kinda pesky.
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Mon Nov 07, 2016 9:39 pm |
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Yllib
Joined: Fri Nov 29, 2013 4:41 pm Posts: 297 Location: Earth 626
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Wo was that actually Dan replying ?
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Mon Nov 07, 2016 11:56 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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looks like the problem is fixed for me now but will proberly happen again when I change profession for scruuge season, unless theire is a parmanent fix before then
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Tue Nov 08, 2016 12:37 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Yllib wrote: Wo was that actually Dan replying ? when something new in the dancode is seriously broken yeah. It happens mostly when medal triggers aren't happening for seasonals.
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Last edited by Peticks on Tue Nov 08, 2016 1:13 am, edited 1 time in total.
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Tue Nov 08, 2016 12:39 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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The issue has been fixed. There is still a small set of players who have previously changed races that may be missing the trigger, however. We are systematically updating those.
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Tue Nov 08, 2016 12:43 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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thanks DAn!!!
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Tue Nov 08, 2016 1:37 am |
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