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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Plain and simple, the planets tab is still unloadable after three years on mobile. The permanent solution eludes me, but there is a quite simple temporary fix.
Take my tab for example. I have approximately 600 planets total scanned, 100 occupied. If sheer volume is the issue, quite simply the temporary solution is to load the player owned planets tab as the default instead of the all planets scanned tab. The number to be loaded decreases substantially, and the number of players which can access the tab by mobile increases by a lot.
I would HIGHLY encourage a permanent fix to be figured out though. It's very frustrating.
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Mon May 06, 2013 9:34 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Better phone/connection = fixed
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Mon May 06, 2013 9:37 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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iPhone 3GS with an excellent connection running the latest iOS. Still a problem.
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Mon May 06, 2013 9:44 pm |
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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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Rarek wrote: iPhone 3GS with an excellent connection running the latest iOS. Still a problem. Theres your problem 
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Mon May 06, 2013 9:45 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Point is, it should work on all but the slowest platforms. iPhones are not bricks, and they're not Crackberries.
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Mon May 06, 2013 9:49 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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My phone is 4 years old and stil handles 800 plus just fine. It takes a bit to load at first, but it does that on my computer a bit even.
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Mon May 06, 2013 10:02 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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So your solution is, if there's a platform that works, buy it. If no platform works, fix it? Doesn't seem very user friendly.
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Mon May 06, 2013 10:37 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Spaceman wrote: Rarek wrote: iPhone 3GS with an excellent connection running the latest iOS. Still a problem. Theres your problem  iPhone 5 planet tab works fine
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Tue May 07, 2013 12:04 am |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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I simply think the amount of things to download is too great. If the page DOES load, none of the links work. Sometimes, it crashes the browser. Native mode is no different. Making the amount of information less is probably what's required. But if this won't get fixed, there needs to be a minimum hardware statement somewhere visible. If a two generations old iPhone is having trouble, there are a LOT of other platforms that won't work.
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Tue May 07, 2013 2:07 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Rarek wrote: I simply think the amount of things to download is too great. If the page DOES load, none of the links work. Sometimes, it crashes the browser. Native mode is no different. Making the amount of information less is probably what's required. But if this won't get fixed, there needs to be a minimum hardware statement somewhere visible. If a two generations old iPhone is having trouble, there are a LOT of other platforms that won't work. IPad 2 is very slow. I usually have to open the planets tab and wait a couple of minutes. If I wait, it works but anything done with that page (sorting) takes a long time also. Runs perfect on my android phone though.
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Tue May 07, 2013 2:38 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Rarek's right, something needs done. If it doesn't work on just a few platforms, then something needs done. Loading each page individually would be my solution.
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Tue May 07, 2013 7:35 am |
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