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Possible Base Disabled Glitch
http://galaxylegion.com/forum/viewtopic.php?f=5&t=29245
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Author:  TaylorX [ Thu Sep 27, 2012 7:12 am ]
Post subject:  Possible Base Disabled Glitch

I am a member of Spaceballs the Legion, and today our level 6 base, Mega Maid, was disabled by Chesterton Royal Academy. When the alert came up saying our base had been disabled, we accepted it because it's a part of the game and we happened to get scanned; no problem. We joked about how even though it took them only 5 minutes to disable our base, The Dysonians hold the record for disabling our base the fastest; 2 minutes....damn guys.

However, along with the alert that our base had been disabled was another base disabled alert. Another member noticed that our number of times our base has been disabled went from 31 to 33.

I'm not posting this to throw a fit, but I totally see some other player having this happen to them, and them throwing a fit and making a huge deal about it.

I didn't think this is such an important issue to directly report it to Dan, since it's not that important and he probably gets plenty of those already. So I'm posting it here just in case it's happened to anyone else. If it gets attention, it gets attention. If it ignored, it gets ignored. Again, I just can see some bratty player taking this if it's happened to them and making a big deal out of it.

Cheers and Happy Hunting :)

Author:  Rarek [ Thu Sep 27, 2012 7:14 am ]
Post subject:  Re: Possible Base Disabled Glitch

It's been known to happen, a double disable occurs from time to time. It is a minor glitch, and really only happens once in a blue moon.

Author:  Ko-Chan [ Thu Sep 27, 2012 7:15 am ]
Post subject:  Re: Possible Base Disabled Glitch

TaylorX wrote:
I am a member of Spaceballs the Legion, and today our level 6 base, Mega Maid, was disabled by Chesterton Royal Academy. When the alert came up saying our base had been disabled, we accepted it because it's a part of the game and we happened to get scanned; no problem. We joked about how even though it took them only 5 minutes to disable our base, The Dysonians hold the record for disabling our base the fastest; 2 minutes....damn guys.

However, along with the alert that our base had been disabled was another base disabled alert. Another member noticed that our number of times our base has been disabled went from 31 to 33.

I'm not posting this to throw a fit, but I totally see some other player having this happen to them, and them throwing a fit and making a huge deal about it.

I didn't think this is such an important issue to directly report it to Dan, since it's not that important and he probably gets plenty of those already. So I'm posting it here just in case it's happened to anyone else. If it gets attention, it gets attention. If it ignored, it gets ignored. Again, I just can see some bratty player taking this if it's happened to them and making a big deal out of it.

Cheers and Happy Hunting :)

Gotta love double badges, trips are even better :)

Author:  KJReed [ Thu Sep 27, 2012 6:21 pm ]
Post subject:  Re: Possible Base Disabled Glitch

Ko-Chan wrote:
TaylorX wrote:
I am a member of Spaceballs the Legion, and today our level 6 base, Mega Maid, was disabled by Chesterton Royal Academy. When the alert came up saying our base had been disabled, we accepted it because it's a part of the game and we happened to get scanned; no problem. We joked about how even though it took them only 5 minutes to disable our base, The Dysonians hold the record for disabling our base the fastest; 2 minutes....damn guys.

However, along with the alert that our base had been disabled was another base disabled alert. Another member noticed that our number of times our base has been disabled went from 31 to 33.

I'm not posting this to throw a fit, but I totally see some other player having this happen to them, and them throwing a fit and making a huge deal about it.

I didn't think this is such an important issue to directly report it to Dan, since it's not that important and he probably gets plenty of those already. So I'm posting it here just in case it's happened to anyone else. If it gets attention, it gets attention. If it ignored, it gets ignored. Again, I just can see some bratty player taking this if it's happened to them and making a big deal out of it.

Cheers and Happy Hunting :)

Gotta love double badges, trips are even better :)

triples the highest so far isnt it?

Author:  ODragon [ Thu Sep 27, 2012 6:26 pm ]
Post subject:  Re: Possible Base Disabled Glitch

KJReed wrote:
triples the highest so far isnt it?

No, we got quads once.

Author:  itsSoulPLayAgain [ Thu Sep 27, 2012 7:05 pm ]
Post subject:  Re: Possible Base Disabled Glitch

ODragon wrote:
KJReed wrote:
triples the highest so far isnt it?

No, we got quads once.


I've only seen doubts. tell me more about the thripples and quods. :shock:

Author:  Ruairi [ Thu Sep 27, 2012 8:12 pm ]
Post subject:  Re: Possible Base Disabled Glitch

Rarek wrote:
It's been known to happen, a double disable occurs from time to time. It is a minor glitch, and really only happens once in a blue moon.



Once in a blue moon huh?

Author:  TaylorX [ Thu Sep 27, 2012 8:20 pm ]
Post subject:  Re: Possible Base Disabled Glitch

Ko-Chan wrote:
TaylorX wrote:
I am a member of Spaceballs the Legion, and today our level 6 base, Mega Maid, was disabled by Chesterton Royal Academy. When the alert came up saying our base had been disabled, we accepted it because it's a part of the game and we happened to get scanned; no problem. We joked about how even though it took them only 5 minutes to disable our base, The Dysonians hold the record for disabling our base the fastest; 2 minutes....damn guys.

However, along with the alert that our base had been disabled was another base disabled alert. Another member noticed that our number of times our base has been disabled went from 31 to 33.

I'm not posting this to throw a fit, but I totally see some other player having this happen to them, and them throwing a fit and making a huge deal about it.

I didn't think this is such an important issue to directly report it to Dan, since it's not that important and he probably gets plenty of those already. So I'm posting it here just in case it's happened to anyone else. If it gets attention, it gets attention. If it ignored, it gets ignored. Again, I just can see some bratty player taking this if it's happened to them and making a big deal out of it.

Cheers and Happy Hunting :)

Gotta love double badges, trips are even better :)


Thought so. By the way Ko-Chan, there's a guy named Grillin who joined your legion not to long ago. Would you mind passing a message to him "Get you butt on the forum, Love from Spaceballs." Appreciate it :)

Author:  Captain Crunch [ Thu Sep 27, 2012 11:51 pm ]
Post subject:  Re: Possible Base Disabled Glitch

We get multiple badges about half the time. The more people hitting it when it falls, the better chance for the glitch.

Quads was nice. Would love to see more of that!

Author:  failname [ Fri Sep 28, 2012 4:13 am ]
Post subject:  Re: Possible Base Disabled Glitch

Triples
Image

to bad i didnt have any energy

Author:  itsSoulPLayAgain [ Fri Sep 28, 2012 5:13 am ]
Post subject:  Re: Possible Base Disabled Glitch

Sooo. 2mins is the best time, Triumvirate your on! :P

Author:  Ko-Chan [ Fri Sep 28, 2012 6:08 am ]
Post subject:  Re: Possible Base Disabled Glitch

TaylorX wrote:
Ko-Chan wrote:
TaylorX wrote:
I am a member of Spaceballs the Legion, and today our level 6 base, Mega Maid, was disabled by Chesterton Royal Academy. When the alert came up saying our base had been disabled, we accepted it because it's a part of the game and we happened to get scanned; no problem. We joked about how even though it took them only 5 minutes to disable our base, The Dysonians hold the record for disabling our base the fastest; 2 minutes....damn guys.

However, along with the alert that our base had been disabled was another base disabled alert. Another member noticed that our number of times our base has been disabled went from 31 to 33.

I'm not posting this to throw a fit, but I totally see some other player having this happen to them, and them throwing a fit and making a huge deal about it.

I didn't think this is such an important issue to directly report it to Dan, since it's not that important and he probably gets plenty of those already. So I'm posting it here just in case it's happened to anyone else. If it gets attention, it gets attention. If it ignored, it gets ignored. Again, I just can see some bratty player taking this if it's happened to them and making a big deal out of it.

Cheers and Happy Hunting :)

Gotta love double badges, trips are even better :)


Thought so. By the way Ko-Chan, there's a guy named Grillin who joined your legion not to long ago. Would you mind passing a message to him "Get you butt on the forum, Love from Spaceballs." Appreciate it :)

lol I'll tell him ;)

Author:  Pichu [ Fri Sep 28, 2012 12:35 pm ]
Post subject:  Re: Possible Base Disabled Glitch

itsSoulPLayAgain wrote:
Sooo. 2mins is the best time, Triumvirate your on! :P

Someone told me 30secs :? :?:

Author:  itsSoulPLayAgain [ Fri Sep 28, 2012 9:43 pm ]
Post subject:  Re: Possible Base Disabled Glitch

Pichu wrote:
itsSoulPLayAgain wrote:
Sooo. 2mins is the best time, Triumvirate your on! :P

Someone told me 30secs :? :?:


If its 30 secs then they can keep the fast kill title. :?

Author:  Darth Flagitious [ Sat Sep 29, 2012 12:00 am ]
Post subject:  Re: Possible Base Disabled Glitch

Actually, as a battle group, The Triumvirate has had quite a few that were "new" to our data set that have gone down before the alerts could even be acknowledged. And that's with people waiting for the alert to click ASAP. We really don't count those as "record setting" though. We've had a few "normal but weak" bases go down in under a minute, "normal and average" in under 2 minutes and several times "unresponsive" level 7's in under 6 minutes. We won't mention any names, but a few 6's have gone down after using all their defense abilities and points in less than 5 also.

We make no claims to being the "Galaxy Record Holder" for fastest base killing (though we do do pretty good most times).

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