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 Transporting the Bomb missions bug 
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Joined: Sat May 08, 2010 1:51 pm
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Hello,

I just started the above mentioned mission. I had done it two or three times when I got a mission failure. I repaired my ship, went back and the mission counter had reset as if I had never done it (it was at zero). I did the mission once more before running out of energy, then clicked on another tab then came back. It was back at zero. Now that's frustrating. Thanks in advance for your input, Dan and others.


Thu Oct 14, 2010 7:10 am
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Joined: Fri May 14, 2010 7:20 pm
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Thats what a mission failure entails for that and several other missions. It might be termed critical failure in some instances. That one has a decent xp return, but if you use it under the assumption that you will level up, you can end up being quite disappointed.

Starbase Royale, Disarming the Omicron Device and Dangerous Rescue all do the same thing and come quite a bit before that one.

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Thu Oct 14, 2010 7:17 am
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Joined: Wed Sep 22, 2010 10:35 am
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I did the mission once more before running out of energy, then clicked on another tab then came back. It was back at zero. Now that's frustrating.

That shouldn't happen now should it ? I mean sure, failing the mission will reset your counter to zero. What he's describing there it's not failing the mission is just changing the tab. The mission doesn't say anywhere that you need to do it in one run. That's a bug.

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Thu Oct 14, 2010 7:48 am
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Joined: Sat May 08, 2010 1:51 pm
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A critical failure? Hm. Perhaps I'm not understanding the spirit in which Dan intended it. Having one's ship get blown up seems like a pretty epic fail, but having the counter reset as if you've never done the mission(s)? I'm pretty sure I've done at least one of those other ones, and had failures that didn't reset the counter. Or is mission counter reset determined by probability rather than being assured for every mission failure?

Edit: If it was a bug, and not an extension of the failure penalty, it seems to be a once-in-a-while deal. I went back a little bit ago, and the counter was at one, which is all I had energy left to do after repairing my ship. *shrugs*


Thu Oct 14, 2010 7:50 am
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Joined: Fri Jun 25, 2010 1:16 am
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DraconicCynic wrote:
A critical failure? Hm. Perhaps I'm not understanding the spirit in which Dan intended it. Having one's ship get blown up seems like a pretty epic fail, but having the counter reset as if you've never done the mission(s)?

You are just not reading the risk section on that:
Quote:
Risks: Potential for bomb detonation (massive hull damage and mission failure)

Bolded/italicized/underlined and yellowed for emphasis.

it does suck a lot, especially when you have to spend a lot of energy to do the missions. I would suggest putting them on the back burner until you've done all the others without failure chances.


Thu Oct 14, 2010 11:23 am
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Joined: Fri Jun 25, 2010 1:16 am
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After re-reading my post, I can see I should clarify further.

A mission can be done X times (completions) and each completion needs to be done Y times (attempts) to complete it.

So when you fail a mission, you lose all of the attempts you've made in it thus far but don't lose any of the completions.

So for transporting the bomb, there are 10 attempts for each completion (of which there are 20).

I hope this makes more sense. It might make more sense to say sometime like:
Quote:
Risks: Potential for bomb detonation (massive hull damage and attempts reset)


Thu Oct 14, 2010 1:45 pm
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