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Relays not working?
http://galaxylegion.com/forum/viewtopic.php?f=5&t=1760
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Author:  cofunguy [ Sun Sep 05, 2010 10:28 pm ]
Post subject:  Relays not working?

I noticed this problem with the High Energy Relays and seems to be the same problem with Plasma
Relays.

I can install up to 4 of them and still get nothing better than having my energy at 22 / hr (without anything, it is 21 / hr). And have talked with my friend and believes there is something amiss here with them. And I can get 22 / hr with just one relay..the other additional relays (be it high or plasma) seem to do nothing.

What is going on here?

Author:  Redlaw [ Sun Sep 05, 2010 10:32 pm ]
Post subject:  Re: Relays not working?

Look at how much they reduce and that might be the big part is the rest total making a big enough difference time wise to be worth having on the ship.

Last time I upgraded my relays I got 3 more energy per hour. That is with a 1:50 timer ATM (33 energy per hour). First one did not change the amount at all but the last three added an energy an hour each.

Author:  Cothordin [ Sun Sep 05, 2010 10:40 pm ]
Post subject:  Re: Relays not working?

your getting energy faster but that .19573(random #) you get for each relay isnt enough to increase the amount you get per hour by 1.

Author:  cofunguy [ Sun Sep 05, 2010 11:16 pm ]
Post subject:  Re: Relays not working?

with plasmas it is 6 secs..that is a total of 24 seconds.

Based on my math, that would be 1 new energy from 2:50 to 2:26. and 2:26 into 60 minutes is definitely more than 22 (24.657...).

So definitely something is amiss here...namely since it does take off 20 energy for each one.

Author:  cofunguy [ Wed Sep 15, 2010 11:29 pm ]
Post subject:  Re: Relays not working?

bump - any sort of resolution on this?

Author:  webguydan [ Wed Sep 15, 2010 11:51 pm ]
Post subject:  Re: Relays not working?

The most important thing is to determine if the relays are properly reducing the amount of seconds per point recharge. All ships start with 3:00 per 1 energy, so it should be easy to check how many seconds are counting down in each iteration. The 'per hour' calculation is supposed to represent a rounded figure based on this, but its just for convenience.

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