Matress_of_evil wrote:
Sure a better system would be to (Internally) set off a clock when an enemy player is clicked. After an hour, the game locks any buttons, so even if the enemy player is still showing on the screen, you won't be able to attack them. The auto-refresh would no longer be needed then.
The game would have to keep an open connection to know that you still have it up for the time the clock is going , this game only connects to you when you click something and this would make the sever lag and crash from the memory needed to keep track of all the clocks.
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