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 NPC Stable Percentages Off 
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Well, the __% Stable numbers seem to be off for me a lot, but mostly for very weak NPCs. Is it just me?

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Sun Nov 06, 2011 6:19 am
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NikeMikey wrote:
Well, the __% Stable numbers seem to be off for me a lot, but mostly for very weak NPCs. Is it just me?

i usually notice the problem on matched level NPCS

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Sun Nov 06, 2011 6:49 am
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On Bane Eidilons, I' have left it with 500 hull left, and it would still show 100%. Then, any further, it would go to 57%, then I'd kill it :)

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Sun Nov 06, 2011 8:49 pm
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Bluecifer wrote:
On Bane Eidilons, I' have left it with 500 hull left, and it would still show 100%. Then, any further, it would go to 57%, then I'd kill it :)

which was a matched level NPC
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find me a fixed level NPC it was messed up on...


I'm betting the problem has to do with the way the base info for matched level NPCs are stored in the database, and the Stable% calculations don't take into account the increases due to level

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Sun Nov 06, 2011 8:54 pm
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thats a lot of cool npcs...lucky


Sun Nov 06, 2011 9:04 pm
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wasn't me.. i stole the img from another post, just wanted to show they were matched lvl

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Sun Nov 06, 2011 9:07 pm
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Lone.Lycan wrote:
wasn't me.. i stole the img from another post, just wanted to show they were matched lvl

oh, lol. well someone is lucky...


Sun Nov 06, 2011 9:09 pm
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So...do you think Dan knows this?

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Sun Nov 06, 2011 9:14 pm
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well if I hit a tech collector once or more, but not killing it, it always displays 57%......

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Mon Nov 07, 2011 3:23 am
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Does it really matter though?

I can see complaining if Elite/Boss percents are off, but singles? You shoot till they're dead right?

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Mon Nov 07, 2011 3:32 am
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Darth Flagitious wrote:
Does it really matter though?

I can see complaining if Elite/Boss percents are off, but singles? You shoot till they're dead right?


Oh noes... I better find a girlfriend or I'm shot to death.


Mon Nov 07, 2011 3:35 am
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destroyer43 wrote:
well if I hit a tech collector once or more, but not killing it, it always displays 57%......

lvl 553 rogue tech collector = 1400 shield, 1820 hull (3220 total)

1400 s, 1820 h (3220 total) = 100%
-355
-----
1045 s, 1820 h (2865 total) = 100%
-361
-----
0684 s, 1820 h (2504 total) = 100%
-226
-----
0458 s, 1820 h (2278 total) = 100%
-362
-----
0096 s, 1820 h (1916 total) = 98%
-448
-----
1468 h = 57%
-322
-----
1146 h = 57%
-332
-----
0814 h = 57%
-236
-----
0578 h = 57%
-230
-----
0348 h = 57%
-349
-----
disabled

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Mon Nov 07, 2011 3:40 am
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another example... matched level dark runner, 1800 hull at lvl 553
showed 61% at 91 hull remaining...
this is a great example because you can work out the math... it's using 150 as 100%
dan can use that value to try to figure out how to correct his calculations


likewise, Stryll assassin at lvl 553... 7000 hull... showed 100% until it dropped below 500 hull
200 hull = 40%

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Last edited by Lone.Lycan on Mon Nov 07, 2011 4:17 am, edited 1 time in total.



Mon Nov 07, 2011 3:47 am
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Darth Flagitious wrote:
Does it really matter though?

I can see complaining if Elite/Boss percents are off, but singles? You shoot till they're dead right?


I'm not complaining, just pointing it out...and at some point, it should be fixed, with Galaxy Legion being the best game ever and all. ;)

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Mon Nov 07, 2011 4:08 am
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