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 Possible payer hack or cheating? 
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Joined: Tue Sep 13, 2011 6:06 am
Posts: 11
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Let me start by asking if I'm crazy.

I am level 133 with an attack of 2040 and defense of 1442. I was disabled by a level 110 player with an attack of 853 and defense of 75.

Now I can understand that if the person used a ton of nano repaires and shield restores so I will give that one to him on faith.

I was in the middle of taking down a Renegar, Lazuli Station so I didn't get to go after him until today.

He had 0 effects present on his ship just the stats listed above and not only was I doing less than 100 damage to him but he was averaging 10 to 40 more damage per round than me?

Now before I go calling bs I wanted to post on here and get some reactions first.

What do yall think?

This is my current loadout.

Weapons Light Null Ray x5, Dominion Cannon - Mark III, Crimson Auto-Phaser x2, Prototype Mech XV
Energy Zero-Point Reactor - Mark IV x3, Drannik Power Core, X Conduit x2, F.A.T.H.E.R., Omicron Injector
Sensors Stryll Transponder, AI Supercomputer
Hull Compressed Nexus Armor x3
Shields T.O. Harmonic Pulser, Harmonic Resonator, Q-Phase Battery Array
Cloaking none
Defenses Quantum Overlay Engine - Mark III x4, Thrust Stabilizer


This is his loadout:
Size Class Frigate
Weapons Dominion Cannon - Mark III x4
Energy Omicron Injector
Sensors AI Supercomputer
Hull Perfect Fermionic Armor x2
Shields Harmonic Resonator
Cloaking none
Defenses none


His hull armor is WAAAAy better than mine I will give him that. But he has NO defense, nada, none, nunca, nyet.

Please tell me if I am crazy wondering how he got the better of me.


Mon Oct 24, 2011 6:24 pm
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Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
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sapper6 wrote:
Let me start by asking if I'm crazy.

I am level 133 with an attack of 2040 and defense of 1442. I was disabled by a level 110 player with an attack of 853 and defense of 75.

Now I can understand that if the person used a ton of nano repaires and shield restores so I will give that one to him on faith.

I was in the middle of taking down a Renegar, Lazuli Station so I didn't get to go after him until today.

He had 0 effects present on his ship just the stats listed above and not only was I doing less than 100 damage to him but he was averaging 10 to 40 more damage per round than me?

Now before I go calling bs I wanted to post on here and get some reactions first.

What do yall think?

This is my current loadout.

Weapons Light Null Ray x5, Dominion Cannon - Mark III, Crimson Auto-Phaser x2, Prototype Mech XV
Energy Zero-Point Reactor - Mark IV x3, Drannik Power Core, X Conduit x2, F.A.T.H.E.R., Omicron Injector
Sensors Stryll Transponder, AI Supercomputer
Hull Compressed Nexus Armor x3
Shields T.O. Harmonic Pulser, Harmonic Resonator, Q-Phase Battery Array
Cloaking none
Defenses Quantum Overlay Engine - Mark III x4, Thrust Stabilizer


This is his loadout:
Size Class Frigate
Weapons Dominion Cannon - Mark III x4
Energy Omicron Injector
Sensors AI Supercomputer
Hull Perfect Fermionic Armor x2
Shields Harmonic Resonator
Cloaking none
Defenses none


His hull armor is WAAAAy better than mine I will give him that. But he has NO defense, nada, none, nunca, nyet.

Please tell me if I am crazy wondering how he got the better of me.

He's using a scout build. Low decks = lower damage cap. He doesn't need any defence, you can't hit him for large amounts of damage

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Mon Oct 24, 2011 6:30 pm
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Joined: Fri Feb 18, 2011 5:12 pm
Posts: 63
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Frigate is only 100 - 149 decks. Tiny build, harder to target & damage capped.

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Mon Oct 24, 2011 6:37 pm
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Joined: Tue Sep 13, 2011 6:06 am
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So somebody with a tiny crappy, damage capped ship can attack somebody with a much bigger and better equiped ship and the game handicaps it in favor of the little guy??

If I have that right that's pretty crappy to say the least. I can see him being damage capped if I seek out and attack him but if he attacks me I should be able to trounce his ass like the flea that he is.


That kind of crap makes the game not fun. Why spend a ton of research points on advanced weapons and defenses just to be beaten by another player who has a crap ship.


Mon Oct 24, 2011 6:59 pm
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Joined: Sun Sep 19, 2010 6:52 am
Posts: 448
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sapper6 wrote:
So somebody with a tiny crappy, damage capped ship can attack somebody with a much bigger and better equiped ship and the game handicaps it in favor of the little guy??

If I have that right that's pretty crappy to say the least. I can see him being damage capped if I seek out and attack him but if he attacks me I should be able to trounce his ass like the flea that he is.


That kind of crap makes the game not fun. Why spend a ton of research points on advanced weapons and defenses just to be beaten by another player who has a crap ship.


Because It's a really weak high rank build , if it ever gets to high rank. They tend to have no decks for energy , scan or cloak.
+low damage cap.
-Slow energy charge.
-low energy max , even with putting points into Engineers.
-easy to hack.

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Mon Oct 24, 2011 7:16 pm
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Joined: Fri Jun 25, 2010 1:16 am
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wolfprince01 wrote:
Because It's a really weak high rank build , if it ever gets to high rank. They tend to have no decks for energy , scan or cloak.
+low damage cap.
-Slow energy charge.
-low energy max , even with putting points into Engineers.
-easy to hack.

There is someone about rank 460 who is like this and I hit them from time to time on my battle tab. They have 1/10 the defense I do but I can't hit them for about 256 damage (or something like that). Every hit does that damage to them. It takes me more hits to hit them than some people who are level 700. The level 700 I can do 1200 damage to. It is frustrating but that is how it works.


Mon Oct 24, 2011 7:22 pm
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Joined: Mon Aug 09, 2010 2:43 pm
Posts: 1978
Location: Pirate Space
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sapper6 wrote:
So somebody with a tiny crappy, damage capped ship can attack somebody with a much bigger and better equiped ship and the game handicaps it in favor of the little guy??

If I have that right that's pretty crappy to say the least. I can see him being damage capped if I seek out and attack him but if he attacks me I should be able to trounce his ass like the flea that he is.


That kind of crap makes the game not fun. Why spend a ton of research points on advanced weapons and defenses just to be beaten by another player who has a crap ship.


That class / build is great for early tab battles, but will have a negative effect on them later in the game (ie) great now ... very, very bad later

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Mon Oct 24, 2011 7:41 pm
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I can see it being "part of the game and all" but to keep it fair a ship set up like his shouldn't be able to attack a ship like mine without giving up his damage cap. And a ship like mine shouldn't be able to attack him without giving him a handicap. But to allow him to attack a better equiped and larger ship and hide behind the damage cap hard to hit crap is BS plain and simple.

FUBAR


Mon Oct 24, 2011 7:49 pm
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Location: Pirate Space
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You will be off his tab at your next rank level.
Pretty convenient :mrgreen:

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Mon Oct 24, 2011 8:04 pm
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Joined: Tue Sep 13, 2011 6:06 am
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Ahh I feel the anger subsiding. Many thanks friend.


Mon Oct 24, 2011 8:14 pm
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Joined: Fri Feb 18, 2011 5:12 pm
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I was also mystified the first time I disabled a small build that took many more hits than usual. But so be it. They are not common, I've only seen one.

I was intrigued by the small build strategy at first. A build strategy other than just bigger is better so go build decks ad infinitum. Maybe a strategy leveraging crew and tech more. But the shortcomings of staying small became clear as well. It becomes a novelty ship.

I added a short section to the GL wiki under Decks to at least put the small build damage cap idea out there.

I would like to see more of a balance between bigger and stronger. But right now it seems bigger is better without much contest...

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Mon Oct 24, 2011 9:08 pm
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ODragon wrote:
There is someone about rank 460 who is like this and I hit them from time to time on my battle tab. They have 1/10 the defense I do but I can't hit them for about 256 damage (or something like that). Every hit does that damage to them. It takes me more hits to hit them than some people who are level 700. The level 700 I can do 1200 damage to. It is frustrating but that is how it works.


There are a lot of players rank 500-900 with very poor ship builds , they power level and just have a weak ship for there rank.
The damage I do to a average ship build my rank is 500-800 , poor ship builds 900-1600 , good ship builds(not counting small ship builds) 200-400.

Small ship builds only tend to do 30-100 damage to me when most combat build ships do 300-700 to me.

Small ship builds my be hard to kill at high levels , but I have not seen 1 that could kill me with less then 100 attacks in a long time.

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Mon Oct 24, 2011 9:25 pm
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Joined: Sat May 07, 2011 11:01 am
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Location: Zolar
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If you think about it...

Okay, rank 200, for example

This ship will have 219 decks and a cap of 110.

200 rank ups gets you 1600 attack, if 4 TOs/rank. Assume the other rank point goes into decks and extras engineers.
+3x Mk3 dominions (-60 decks, +600 attack)
2600 attack
159 decks for hull/relays

At 175ish I have over 3k unbuffed attack. You definitely lose out on attack.

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Mon Oct 24, 2011 9:35 pm
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Joined: Tue Jan 25, 2011 8:04 pm
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Sapper you said that you were fighting a Renegar, it is possible that you were on low hull and he found you in his tab. i know i've looked in my tab before deciding who to hit and sometimes see players whose shields are down. it is possible that they took a lucky chance, (possibly a few repair nanos as well) but i know that getting killed while helping on a boss happens to me a lot, especially when waiting for the repair timer to count down, a lot on energy on the lower guys part and he would have a chance of taking you out

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Tue Oct 25, 2011 6:26 pm
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Joined: Tue Oct 26, 2010 5:29 pm
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I used to use the SSB hard-core till there were enough complaints and it got nerfed a bit, there are tons of SSBs they are just slow ranking. and since i was a SSB my ship is half the size of most of the ships i kill now that im putting rank pionts into decks in such. but i can run a max of 1.8k energy but ill have to drop my hull a bit to keep effectiveness. but i normally run 900 energy with 8k hull 3.8k attack and 1.1k def. not much has changed since i was a ssb. just 2k more attack and 300 more def lol.

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Wed Oct 26, 2011 6:29 am
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Hawkeblade wrote:
I used to use the SSB hard-core till there were enough complaints and it got nerfed a bit, there are tons of SSBs they are just slow ranking. and since i was a SSB my ship is half the size of most of the ships i kill now that im putting rank pionts into decks in such. but i can run a max of 1.8k energy but ill have to drop my hull a bit to keep effectiveness. but i normally run 900 energy with 8k hull 3.8k attack and 1.1k def. not much has changed since i was a ssb. just 2k more attack and 300 more def lol.

ah hawke ... ur ship looks so lovely as a hood ornament XD if only i could find u on my BT still :/ .. or can i :twisted:

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Wed Oct 26, 2011 8:09 am
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