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Rift Planets http://galaxylegion.com/forum/viewtopic.php?f=5&t=14340 |
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Author: | Darklust [ Fri Oct 07, 2011 3:46 am ] |
Post subject: | Rift Planets |
I have a guy that made a rift planet and it's now on my scans.. I try to get rid of planets that are of no interest to me... but since I can't even click on the rift planet (it just says immune to enemy actions) it means it's permanently on my scans... can you atleast make them able to be removed from my scans through star chart purgers? If you're gonna make it so that cc players have such awesome players atleast let me be able to look the other way ![]() |
Author: | TheSpartan [ Fri Oct 07, 2011 3:57 am ] |
Post subject: | Re: Rift Planets |
or can you just make them autoflux? pleaseeeeeee |
Author: | Lone.Lycan [ Fri Oct 07, 2011 5:28 am ] |
Post subject: | Re: Rift Planets |
TheSpartan wrote: or can you just make them autoflux? pleaseeeeeee i suggested the autoflux when mission dyson and mission exotics gained invincibility (and immunity to starchart purgers) unfortunately it seems if someone w/ any of the invincible planets is in a low-member-count legion, the 10K cloak isn't beefed up enough by legion bonus to totally hide the planet from people's scans anyway... either Dan should allow Star Chart purgers to work on invincible planets (since the starchart purger really only affects the player's list of planets and doesn't actually negatively affect the planet itself)... or autoflux and boost the passive cloak on all invincible planets to 20K Darklust wrote: I have a guy that made a rift planet and it's now on my scans.. I try to get rid of planets that are of no interest to me... but since I can't even click on the rift planet (it just says immune to enemy actions) it means it's permanently on my scans... can you atleast make them able to be removed from my scans through star chart purgers? If you're gonna make it so that cc players have such awesome players atleast let me be able to look the other way ;) |
Author: | Deathpit [ Sun Oct 09, 2011 2:01 pm ] |
Post subject: | Re: Rift Planets |
Yes, the issue is very annoying. I had to use temporary flux orbs to flux my rifts THEN extractors to get bureaus double up their production output as long as a target planet has zero scans. I'm not quite happy about have the artifacts wasted on a little issue. |
Author: | FerrusManus [ Sun Oct 09, 2011 2:09 pm ] |
Post subject: | Re: Rift Planets |
Deathpit wrote: Yes, the issue is very annoying. I had to use temporary flux orbs to flux my rifts THEN extractors to get bureaus double up their production output as long as a target planet has zero scans. I'm not quite happy about have the artifacts wasted on a little issue. That's how they work though, you're supposed to need to flux the planet to get the bonus (or just have hidden them in the first place). |
Author: | Lone.Lycan [ Sun Oct 09, 2011 2:15 pm ] |
Post subject: | Re: Rift Planets |
Deathpit wrote: Yes, the issue is very annoying. I had to use temporary flux orbs to flux my rifts THEN extractors to get bureaus double up their production output as long as a target planet has zero scans. I'm not quite happy about have the artifacts wasted on a little issue. well... anytime you plan on using an isolation bureau you should be flux-probing your planet anyway before placing to make sure there were no scans..... the use of such a common artifact could have prevented you needing to use an extractor (which i'd personally like to see appear just a little more often than it currently does) there has been enough talk on the forum about people unable to remove invincible planets from their scans that you should've known that the rift didn't flux... |
Author: | Deathpit [ Sun Oct 09, 2011 2:33 pm ] |
Post subject: | Re: Rift Planets |
FerrusManus wrote: Deathpit wrote: Yes, the issue is very annoying. I had to use temporary flux orbs to flux my rifts THEN extractors to get bureaus double up their production output as long as a target planet has zero scans. I'm not quite happy about have the artifacts wasted on a little issue. That's how they work though, you're supposed to need to flux the planet to get the bonus (or just have hidden them in the first place). Yea I thought they are removing themselves from everyone's planet database, but I just stole the planets from inactives so I don't worry about the ex-owners. :/ Temporary flux orbs took care of the issue. If you have The Aeon Moon mission available in your mission tab, then do that mission. The next mission will give you three FREE planet fluxes and third (final) mission yields no limits of temporary flux orbs. However temporary flux orbs only works if a target planet isn't attacked for a week. They cannot remove a target planet from temporary legion alerts (12 hours). |
Author: | blackknightmare [ Mon Oct 10, 2011 3:55 am ] |
Post subject: | Re: Rift Planets |
simple solution. send dan an IN GAME ticket asking him to remove it ( i had a metal stolen and dyson'd and within 1h i had asked dan to remove it and it was gone) |
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