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Halycon'ed planet guards
http://galaxylegion.com/forum/viewtopic.php?f=5&t=1174
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Author:  Nocifer Deathblade [ Fri Jul 23, 2010 3:40 am ]
Post subject:  Halycon'ed planet guards

Gee,

It's PITA.. Planet defenders can simply get halycon'ed after putting vortex deflector on the planet so I cannot use unstable wormhole on the planet to remove those repeated halcyon'ed guards. That combo strategy makes the planet invulnerable to invasion. I would think that once guard gets halycon'ed, it cannot stop me from invading planet cuz they can't fight back. Do you think so?

I suggest to make halycon'ed guards unable to defend the planet exactly the same way as I cannot attack or invade the planet if I get halycon'ed..

Author:  webguydan [ Fri Jul 23, 2010 5:06 am ]
Post subject:  Re: Halycon'ed planet guards

I definitely agree - this will be fixed. I think there might be some slight overhauls to truce effects in general. More info to come.

Author:  Zhorgul [ Fri Jul 23, 2010 10:39 am ]
Post subject:  Re: Halycon'ed planet guards

the reciprocity is also a problem when you are a loner. Attacking a guarded planet alone with immunity +1 = failure cause you gonna get halcyoned when attacking the guards. It needs coordinated attack.

perhaps reducing the halcyon effect time could be a solution. Or creating an anti halcyon artifact :))



Tho I don't like your proposition nocifier ... If I get one of my planets attacked and say that I know by whom ... I may attack that person to push him away ... then what? I would sprung a halcyon in my face and ease the attacker's job in invading my planet? that would be gross.

Author:  zophah [ Fri Jul 23, 2010 3:18 pm ]
Post subject:  Re: Halycon'ed planet guards

I believe a fix might be that self-hycloning removes you from guarding a planet but omnicron nets do not.

Author:  Zhorgul [ Fri Jul 23, 2010 3:36 pm ]
Post subject:  Re: Halycon'ed planet guards

zophah wrote:
I believe a fix might be that self-hycloning removes you from guarding a planet but omnicron nets do not.


like I said, If I defend my planet and I attack the attacker and then sprung a halcyon trap ... that would seriously ease the attacker task ... So what? If my planet is under attack I should absolutely not attack anyone back???

And if I attacked someone and set off a Halcyon, I would be vulnerable to any planet invasion? You know that ain't right ;)

Author:  zophah [ Fri Jul 23, 2010 4:05 pm ]
Post subject:  Re: Halycon'ed planet guards

Zhorgul wrote:
zophah wrote:
I believe a fix might be that self-hycloning removes you from guarding a planet but omnicron nets do not.


like I said, If I defend my planet and I attack the attacker and then sprung a halcyon trap ... that would seriously ease the attacker task ... So what? If my planet is under attack I should absolutely not attack anyone back???

And if I attacked someone and set off a Halcyon, I would be vulnerable to any planet invasion? You know that ain't right ;)

I did not state this but I meant that Hyclon Traps should count as omnicron nets, because technically they are counter-offensive in nature. (instead of defensive)

Author:  SpoonyJank [ Fri Jul 23, 2010 4:34 pm ]
Post subject:  Re: Halycon'ed planet guards

One of my tactics against DOO was to trigger halcyons on purpose, to hilarious effect, since it was almost always from somebody that attacked me in the first place and ultimately wanted to continue along with a few hundred other people. I did it mostly when I needed to be alive for a particular mission. Then a few people waste containment missiles because I guess they saw the multi's they were battling do it. Sometimes I use an omicron net on people that I think should want it that aren't in my legion. Mostly to counter extreme retribution on them from notifications of certain people in my legion... Though they can repair me all they want, there is a downside for a private group to not let me unfriend their members.

I never thought to combine it with a deflector though. Warp gates used to be pretty common, but I think that was changed.

I would either say to make it impossible to defend while truced or just get rid of this particular instance. Probably the former.

edit: maybe not for omicrons?

Author:  Nocifer Deathblade [ Fri Jul 23, 2010 8:10 pm ]
Post subject:  Re: Halycon'ed planet guards

Heh, last night.. As soon as that guy's halycon effect expired, I quickly killed him and conquered that planet in matter of seconds before he re-halyconed himself only to realize that it was too late.. I just snuck thru the crack of his invulnerabilty.. Good try, defender. He's only rank 64 and lot of DOO ships were unable to conquer his planet and he's a lone defender. Sounds overpowering. One oceanic planet immune to artifacts plus one halycon'ed defender with cruiser ship against 20+ DOO invaders with lot of dreadnaughts or higher (PSI CORE and my ship are both Galaxy destroyer class) were unable to do anything for next 4 hours other than hacking him then he re-halyconed himself for another 4 hours as we missed TINY window of the crack then I watched closely and got through the crack and I re-claimed that planet very quickly before he re-halyconed himself again to give that planet back to my real life friend that that guy stole from us without realizing what mess he was in.. It was awesome to see that planet got well defended with 20+ DOO members after I captured just to show him not to mess with us again. It had 15k attack, almost 25k defense with all DOO defenders. He quickly labelled me as massive multi-account player with over 20 accounts with lot of rank 100+ since he never saw well coordinated attack and defense in minutes flat.. He simply didn't know that DOO is full of individuals who work together using FB platform as main communication medium to discuss strategies, etc..

My whole point is that I definitely wouldn't think that a planet with a lone cruiser can be total invulnerable to a huge armada with many much-larger ships for hours.. NO friggin way!! Need to fix that problem..

Author:  Cothordin [ Fri Jul 23, 2010 8:36 pm ]
Post subject:  Re: Halycon'ed planet guards

Nocifer Deathblade wrote:
Heh, last night.. As soon as that guy's halycon effect expired, I quickly killed him and conquered that planet in matter of seconds before he re-halyconed himself only to realize that it was too late.. I just snuck thru the crack of his invulnerabilty.. Good try, defender. He's only rank 64 and lot of DOO ships were unable to conquer his planet and he's a lone defender. Sounds overpowering. One oceanic planet immune to artifacts plus one halycon'ed defender with cruiser ship against 20+ DOO invaders with lot of dreadnaughts or higher (PSI CORE and my ship are both Galaxy destroyer class) were unable to do anything for next 4 hours other than hacking him then he re-halyconed himself for another 4 hours as we missed TINY window of the crack then I watched closely and got through the crack and I re-claimed that planet very quickly before he re-halyconed himself again to give that planet back to my real life friend that that guy stole from us without realizing what mess he was in.. It was awesome to see that planet got well defended with 20+ DOO members after I captured just to show him not to mess with us again. It had 15k attack, almost 25k defense with all DOO defenders. He quickly labelled me as massive multi-account player with over 20 accounts with lot of rank 100+ since he never saw well coordinated attack and defense in minutes flat.. He simply didn't know that DOO is full of individuals who work together using FB platform as main communication medium to discuss strategies, etc..

My whole point is that I definitely wouldn't think that a planet with a lone cruiser can be total invulnerable to a huge armada with many much-larger ships for hours.. NO friggin way!! Need to fix that problem..

Though I agree with you about that being some BS, I think the bigger problem in that scenario was that there is 1 person with over 100 people trying to kill him......

Author:  Nocifer Deathblade [ Fri Jul 23, 2010 9:05 pm ]
Post subject:  Re: Halycon'ed planet guards

Cothordin wrote:

Though I agree with you about that being some BS, I think the bigger problem in that scenario was that there is 1 person with over 100 people trying to kill him......


Heh, that's what he got for picking on wrong people.. He waded in and just stole massive oceanic planet from my real life friend (I know him for 20 yrs and he's my "big brother" of the frat from our college years) for no reason other than greed. To make the matter worse, he threw all kinds of taunts and mocking against my friend's face that he got good one off him so my friend pasted all comments on DOO forum that sure pissed off lot of DOO players due to his immature behavior so that's what he got with so many eagered DOO members to destroy him.. It wouldn't happen if he's being mature and civil..

To make things worse is that he exploited the loophole to hide behind invulnerable wall and continued to taunt our armada thinking that he can't lose the stolen planet.. That only brought in more DOO players wanting to systematically destroy him.. He's the one who brought lot of DOO players to his doorstep.. DOO sure has LOT of ACTIVE players. We weed inactive players out.. That's why there are quick response time to anything 24/7.. That's why everytime extremely rare NPC was shared, it quickly get killed within a minute and it happens almost all the time. ;(

Author:  ODragon [ Fri Jul 23, 2010 10:21 pm ]
Post subject:  Re: Halycon'ed planet guards

Cothordin wrote:
Though I agree with you about that being some BS, I think the bigger problem in that scenario was that there is 1 person with over 100 people trying to kill him......

This kind of thing is what runs new people away from games. Last night I was slaughtered 5 times in a row by someone about 3x my rank. My guess is that he was 'getting me back' for something I did to someone else. While I don't care (he didn't raid/hack), if my skin were thinner, I might have quit.

I've been raiding/disabling/hacking people to open up the missions. I don't do it often or as fun. I take planets because I need them, not because I think it is fun to take from low level people.

I expect the same from other people. I don't expect to be attacked by people I didn't attack to make up for other people. That seems 'wrong'. I would love to see a lot of the sharing that goes on here go away. I think it would make the game more fun actually. Share NPCs, sure. Share planets with a single person for 12 hours, fine. Much more than that leads to hordes of people like this thread seems to imply.

Author:  hunter [ Sat Jul 24, 2010 5:27 am ]
Post subject:  Re: Halycon'ed planet guards

lol... i brought this up about a month ago. i hope this gets fixed soon.

Author:  Zhorgul [ Sat Jul 24, 2010 5:57 pm ]
Post subject:  Re: Halycon'ed planet guards

Cothordin wrote:
Though I agree with you about that being some BS, I think the bigger problem in that scenario was that there is 1 person with over 100 people trying to kill him......



/conccur

and when you see that they pretend being anti bullies ... they are top players on raid / hack / kill tables ... Hmmm ...

Author:  zophah [ Sat Jul 24, 2010 10:46 pm ]
Post subject:  Re: Halycon'ed planet guards

Zhorgul wrote:
Cothordin wrote:
Though I agree with you about that being some BS, I think the bigger problem in that scenario was that there is 1 person with over 100 people trying to kill him......

/conccur

and when you see that they pretend being anti bullies ... they are top players on raid / hack / kill tables ... Hmmm ...

It's like saying superheros kill more than supervillains.

Author:  Zhorgul [ Sat Jul 24, 2010 11:56 pm ]
Post subject:  Re: Halycon'ed planet guards

zophah wrote:
It's like saying superheros kill more than supervillains.



And what happens when the guys you think are superheroes are in fact supervillains??

some of their leaders were notorious killers / hackers / raiders before it started ... I strongly believe they created that organisation to cover their exactions by saying it's legitimate legion defense.
What a coincidence: the battle system just changed at the time ... Before you could refresh it and you could access unlimited amount of enemies, then Dan fixed it so you had stable list for XX Hours .... How could they continue killing / hacking / raiding numerous poor fellas then ???
Well then you got it: they created that organisations and recruited people to send them every single attacker's ship log to them so they could continue raping ships all around ...

I'm not getting fooled.

Author:  hunter [ Sun Jul 25, 2010 4:46 am ]
Post subject:  Re: Halycon'ed planet guards

the rating is for legion defense. most players are in legions of 300+ and when they send an alert at most 3 ships respond... and only IF they think they can win. with DOO when an alert goes out it is different. there are quite a few that consider themselves defenders of the legion. sure they get a bad rep because of the level of force, but that is a flaw with the game because DOO among other have no clue how many times the ship has already been hit.

most of DOO are preoccupied with NPC's at the moment. the only player kills are legitimate targets.

and to say that a high kill rep makes you a villain is a flawed assumption. thats like saying all the good players are evil because they are better than you...

i have a savage rep, most my kills are from retaliation for something. very few of those kills were from the battle list. i guess that makes me a bad guy...

Author:  Cothordin [ Mon Jul 26, 2010 4:40 am ]
Post subject:  Re: Halycon'ed planet guards

hunter wrote:
but that is a flaw with the game because DOO among other have no clue how many times the ship has already been hit.

No. You abuse a game mechanic. Without organizations this problem wouldn't exist. When its the game that causes you to do something, its a game flaw. When you have a choice, knowing full well that this is not how it was intended to be used and is unfair to other players, its abusing a game mechanic.

Please, either do a bit of organization and regulation, or get off your high horse and admit your a bunch a fascists.

Author:  Zhorgul [ Mon Jul 26, 2010 10:25 am ]
Post subject:  Re: Halycon'ed planet guards

Cothordin wrote:
Please, either do a bit of organization and regulation, or get off your high horse and admit your a bunch a fascists.


Lolz :mrgreen:

don't have anything more to say on the subject. I feel the same way as Cothordin on this one.

Author:  Robert [ Mon Jul 26, 2010 7:40 pm ]
Post subject:  Re: Halycon'ed planet guards

/concur with cothordin. Get rid of GL FB groups or stop killing level 30's with 100 attacks from level 130's.

Author:  zophah [ Mon Jul 26, 2010 8:03 pm ]
Post subject:  Re: Halycon'ed planet guards

This entire 'group' problem is solved if guilds/alliances/Fleets is added to the game. if they are added, it will solve a lot of problems:
*No blind attacks into DOO members because DOO members will be marked as such.
*Allow easy way for getting strength in numbers without adding strangers into your Legion. (and easier way to get into such a group instead of creating a facebook group page)
*And many others I am too lazy to add.

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