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[ 5 posts ] |
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Four Game Bugs with screen shots and work arounds
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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Bug 1: For some reason once in a while a ship's module changes to say "Destroy" instead of say "Sell"Screen Shot: (On my work computer, I will add it later..) Work-Around: Refresh the page Bug 2: I have three unequiped generators, and 0 relays, however the game will not let me sell the generators because it thinks it woudl make my energy level become too low. The game should only check that for active modules.Screen Shot: http://picasaweb.google.com/11361147863 ... 9848323522Work Around: Re-Equip Module (Confirmed) Bug 3: If you do not kill NPCs you had prior to the change to allow replacement there will be no countdown timer.Screen Shot: http://picasaweb.google.com/11361147863 ... 9422865026Work Around: Kill the NPC (Confirmed) Bug 4: You cannot sort by artifact Name, when you try to it seems to be sorting by some unseen field or value.Screen Shot: http://picasaweb.google.com/11361147863 ... 0003580962Work Around: None
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Last edited by QCubed on Sun Jul 11, 2010 10:22 pm, edited 1 time in total.
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Sun Jul 11, 2010 6:04 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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This is by design. Kill the ship without the counter and the next one will have one. Sorting By Name
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Sun Jul 11, 2010 6:47 pm |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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Bug 1: Ship modules that you unequip take 10% damage each time you unequip them. Once they are broken, the game asks you whether to reapir or demolish the module. If you see demolish, it *should* ask you whether you want to repair the module as well. Something's wrong if it doesn't.
Bug 2: No idea what's happening there.
Bug 3: This isn't a bug, it's just a weakness in the way the game works. Recycling of NPC enemies was newly added only yesterday or the day before. But it only applies to enemies that have been generated on your screen since the update, it isn't retrospective. If you destroy the NPC that doesn't have a timer, it will be replaced by one that does. This "bug" happens to everyone.
Bug 4: I just checked this on mine. It actually seems to be sorting the Artifacts alphabetically based on the description of the Artifacts, instead of the name of the artifacts. Odd.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sun Jul 11, 2010 6:51 pm |
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Barracuda
Joined: Mon Apr 12, 2010 4:13 pm Posts: 622
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Bug 4 It seems to be sorted by Type. Example, probes are together, chassis are together, traps are together. If it was alphabetical order, finding a same type (chassis) would be difficult. DO not change the sorting please!
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Sun Jul 11, 2010 11:32 pm |
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QCubed
Joined: Sun Jun 20, 2010 4:50 am Posts: 569
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Hmm that may be but it makes finding things by name tougher. Perhaps dan could just add a type column>?
_________________ Join Us Today! http://apps.facebook.com/galaxylegion/loader.php?q=bGVnaW9uaW5mby5waHA/YWN0aW9uPXJlcXVlc3QmbGVnaW9uaWQ9MjY3When a man of genius speaks, a confederacy of dunces swells up to denounce him. -Jonathan Swift
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Mon Jul 12, 2010 5:11 am |
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