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 Ur base disabled 2x,3x,4x,etc by the Triumverate? post here 
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DariousTheDark wrote:
DariousTheDark wrote:
I guess those involved that have ran across those errors reported it to Dan, or
at least posted it in the forums to let every one know what happened , or to let him
know to remove those "extra" items that were acquired via the bug, right?


Look, I'm quoting myself because no one answered, because no one reported it.

Where are the posts from members that this happened to "by accident" stating they asked Dan
to remove the extra gained arts & badges from their inventory?

No where, that's where.

When ever a mission auto installed a module on my ship, and I saw "illegal" module, I pm'd Dan
to let him know about it ... anyone else?

if you had read the whole thread you would have seen at least one issues and support thread posted awhile ago. I've sent reports myself and I do believe others sais they have, but nothing has happened.

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Sun Nov 04, 2012 1:52 am
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DariousTheDark wrote:
DariousTheDark wrote:
I guess those involved that have ran across those errors reported it to Dan, or
at least posted it in the forums to let every one know what happened , or to let him
know to remove those "extra" items that were acquired via the bug, right?


Look, I'm quoting myself because no one answered, because no one reported it.

Where are the posts from members that this happened to "by accident" stating they asked Dan
to remove the extra gained arts & badges from their inventory?

No where, that's where.

When ever a mission auto installed a module on my ship, and I saw "illegal" module, I pm'd Dan
to let him know about it ... anyone else?


You want 40+ people sending Dan messages to remove 1-6 badges every time we get doubles? Each would have to say their position and how many badges they got extra. You are kidding right? Even if it was just us that would take so much time for just one base. You need to be realistic about the time and cost of correcting this glitch in any manner. Any way Dan does it will take away from the game in other areas. Your example is insignificant compared the time it would take and only benefits you. This glitch is so wide spread, so ubiquitous it is ridiculous to even suggest this as a method of correcting it.

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Sun Nov 04, 2012 2:10 am
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KJReed wrote:
DariousTheDark wrote:
if you had read the whole thread you would have seen at least one issues and support thread posted awhile ago. I've sent reports myself and I do believe others sais they have, but nothing has happened.


One? One out of how many profiting by this?
And when you say nothing has been done you shrug your shoulders and deem it must be okay?

In those reports has anyone said "remove them from my inventory"?

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Sun Nov 04, 2012 2:10 am
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Littlefluffy wrote:

You want 40+ people sending Dan messages to remove 1-6 badges every time we get doubles? Each would have to say their position and how many badges they got extra. You are kidding right? Even if it was just us that would take so much time for just one base. You need to be realistic about the time and cost of correcting this glitch in any manner. Any way Dan does it will take away from the game in other areas. Your example is insignificant compared the time it would take and only benefits you. This glitch is so wide spread, so ubiquitous it is ridiculous to even suggest this as a method of correcting it.


Every time I see posts like this you are saying you don't want it fixed.

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Sun Nov 04, 2012 2:11 am
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DariousTheDark wrote:
KJReed wrote:
DariousTheDark wrote:
if you had read the whole thread you would have seen at least one issues and support thread posted awhile ago. I've sent reports myself and I do believe others sais they have, but nothing has happened.


One? One out of how many profiting by this?
And when you say nothing has been done you shrug your shoulders and deem it must be okay?

In those reports has anyone said "remove them from my inventory"?

One link in this thread. Theres been a handful posted. You were gone for awhile and probably missed them.

And what do you propose we do? Make a million threads and reports that get no answer?
Is this something that isn't right? Sure. Is it the thing that needs fixed most? Surely not.

If you can suggest something that is workable for the players to do then great. But as it is no one yet has proposed a solution that would work.

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to be honest, I was rooting for you even while eating KVTs


Sun Nov 04, 2012 2:22 am
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DariousTheDark wrote:
Littlefluffy wrote:

You want 40+ people sending Dan messages to remove 1-6 badges every time we get doubles? Each would have to say their position and how many badges they got extra. You are kidding right? Even if it was just us that would take so much time for just one base. You need to be realistic about the time and cost of correcting this glitch in any manner. Any way Dan does it will take away from the game in other areas. Your example is insignificant compared the time it would take and only benefits you. This glitch is so wide spread, so ubiquitous it is ridiculous to even suggest this as a method of correcting it.


Every time I see posts like this you are saying you don't want it fixed.



Seeing as you cant seem to grasp fairly simple concepts i'll keep this short.

Every suggestion you've had has been stupid every post you've made here has been met with well reasoned answers explaining how and why this happens and the amount of work needed to fix it, this has been here since the start of the game if it was an easy fix you think dan might of done it by now?

If dan can fix this we'd all be happy as we've stated numerous times but if you knew anything about servers you'd know this issue will be expensive to fix and we'd rather Dans time and money go into adding new content to the game yes we get more silvers once or twice a week we all have more than enough silvers they dont really have much use to us, we care about the raids and no matter what you only get the one raid.

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Sun Nov 04, 2012 2:23 am
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DariousTheDark wrote:
Every time I see posts like this you are saying you don't want it fixed.


Let me try a metaphor...

A guy is bleeding out from a wound in his abdomen. Your method would be get a napkin or sponge and absorb the blood. Doing nothing to actually stop the bleeding and wastes time as the guy dies. I don't want the guy to die, but I see the guy having a massive stroke while this is occurring and that the stroke should be the first priority imo.

Does that make it clearer?

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Sun Nov 04, 2012 2:24 am
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Littlefluffy wrote:
DariousTheDark wrote:
Every time I see posts like this you are saying you don't want it fixed.


Let me try a metaphor...

A guy is bleeding out from a wound in his abdomen. Your method would be get a napkin or sponge and absorb the blood. Doing nothing to actually stop the bleeding and wastes time as the guy dies. I don't want the guy to die, but I see the guy having a massive stroke while this is occurring and that the stroke should be the first priority imo.

Does that make it clearer?

lewl

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Sun Nov 04, 2012 2:29 am
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Littlefluffy wrote:
DariousTheDark wrote:
Every time I see posts like this you are saying you don't want it fixed.


Let me try a metaphor...

A guy is bleeding out from a wound in his abdomen. Your method would be get a napkin or sponge and absorb the blood. Doing nothing to actually stop the bleeding and wastes time as the guy dies. I don't want the guy to die, but I see the guy having a massive stroke while this is occurring and that the stroke should be the first priority imo.

Does that make it clearer?


No, not the same, you are talking about a living person vs coding.
If the issue's plug needs to be pulled, then so be it until it's fixed.

If you sit there and say it's okay because Dan can't do anything about it, then why play a broken game.

By that reasoning you say you would buy a broke down car and continue to drive it
knowing it's not safe?

It's an error, a glitch in the system that you are profiting from, and you don't want it fixed, bottom line.

Because if you did, you would not let it happen over and over.

You also would not get on chat to coordinate it to make it happen.

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Sun Nov 04, 2012 2:32 am
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DariousTheDark wrote:
Littlefluffy wrote:
DariousTheDark wrote:
Every time I see posts like this you are saying you don't want it fixed.


Let me try a metaphor...

A guy is bleeding out from a wound in his abdomen. Your method would be get a napkin or sponge and absorb the blood. Doing nothing to actually stop the bleeding and wastes time as the guy dies. I don't want the guy to die, but I see the guy having a massive stroke while this is occurring and that the stroke should be the first priority imo.

Does that make it clearer?


No, not the same, you are talking about a living person vs coding.


Metaphor: n, A figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable.

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Sun Nov 04, 2012 2:36 am
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DariousTheDark wrote:
Littlefluffy wrote:
DariousTheDark wrote:
Every time I see posts like this you are saying you don't want it fixed.


Let me try a metaphor...

A guy is bleeding out from a wound in his abdomen. Your method would be get a napkin or sponge and absorb the blood. Doing nothing to actually stop the bleeding and wastes time as the guy dies. I don't want the guy to die, but I see the guy having a massive stroke while this is occurring and that the stroke should be the first priority imo.

Does that make it clearer?


No, not the same, you are talking about a living person vs coding.
If the issue's plug needs to be pulled, then so be it until it's fixed.

If you sit there and say it's okay because Dan can't do anything about it, then why play a broken game.

By that reasoning you say you would buy a broke down car and continue to drive it
knowing it's not safe?

It's an error, a glitch in the system that you are profiting from, and you don't want it fixed, bottom line.

Because if you did, you would not let it happen over and over.

You also would not get on chat to coordinate it to make it happen.


Am I the only one to see the absurdity in this statement? :roll:

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Sun Nov 04, 2012 2:47 am
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Am I the only one seeing this?

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Sun Nov 04, 2012 2:50 am
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One last thing.

Nocifer Deathblade wrote:
If Dysonians legion cheats, they would be gone long time ago from GL. Dan doesn't tolerate any kind of cheating. I don't tolerate cheating either.. I hate cheaters big time.. Cheaters are ones who ruin the games.. I had seen that happened many times. We are not dumb enough to cheat. We also don't even need to cheat to survive.. I'm very happy with our legion full of honest players. We are usually the ones who kept finding glitches naturally cuz we do things for first time and kept reporting glitches to Dan.. It's up to Dan to fix them as soon as possible. For example, We even reported Dan many times about double (rarely 3x) silver badges for base fights and he never had done anything to it so far. Do we really force to stop killing bases all cuz of double badge glitch? Hell no.. We continue to do our usual route regardless of double badge glitch. Heck, all other legions are doing the same, killing bases and enjoy double badges (I'm not sure if they ever reported). We are not alone in this.. We find glitches, report them once realized but we continue to play as usual and it's up to Dan to fix them as soon as possible. If I see my ship generating 1k energy per hour for example instead of 120 (no, it never happen by the way), I report it fast but I definitely won't stop playing. If I stop play and Dan won't fix that glitch for 1 year, I would still stuck at same rank for 1 year. No way.. I would keep playing and get accused for "cheating" cuz of 1k energy even if I reported it. Who's fault is that? Dan's not me..



This was written over 10 months ago. Dan hasn't fixed, we are being accused still. Got to admit Noci is a pretty intelligent man.

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Sun Nov 04, 2012 3:03 am
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Littlefluffy wrote:
One last thing.

Nocifer Deathblade wrote:
If Dysonians legion cheats, they would be gone long time ago from GL. Dan doesn't tolerate any kind of cheating. I don't tolerate cheating either.. I hate cheaters big time.. Cheaters are ones who ruin the games.. I had seen that happened many times. We are not dumb enough to cheat. We also don't even need to cheat to survive.. I'm very happy with our legion full of honest players. We are usually the ones who kept finding glitches naturally cuz we do things for first time and kept reporting glitches to Dan.. It's up to Dan to fix them as soon as possible. For example, We even reported Dan many times about double (rarely 3x) silver badges for base fights and he never had done anything to it so far. Do we really force to stop killing bases all cuz of double badge glitch? Hell no.. We continue to do our usual route regardless of double badge glitch. Heck, all other legions are doing the same, killing bases and enjoy double badges (I'm not sure if they ever reported). We are not alone in this.. We find glitches, report them once realized but we continue to play as usual and it's up to Dan to fix them as soon as possible. If I see my ship generating 1k energy per hour for example instead of 120 (no, it never happen by the way), I report it fast but I definitely won't stop playing. If I stop play and Dan won't fix that glitch for 1 year, I would still stuck at same rank for 1 year. No way.. I would keep playing and get accused for "cheating" cuz of 1k energy even if I reported it. Who's fault is that? Dan's not me..



This was written over 10 months ago. Dan hasn't fixed, we are being accused still. Got to admit Noci is a pretty intelligent man.


Well he is a rocket scientist. For real.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Sun Nov 04, 2012 3:20 am
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Look the doubles and triples have been going on from the beginning of the game with npc's and it's no secret to anyone.
Dan and company has to know about it and who in their right mind is going say " I don't like this and I want it gone ".

We've viewed doubles and triples as something fun to go after and get but it's very difficult with npc's.
Not as many are hitting them at the same time to get the doubles and trips.

I said this earlier and I'll say it again ... this gives the game the WOW factor. Something unexpected but very rewarding.
This isn't something exclusive to a few legions but to everyone in the game.
I don't understand how it's supposed to be a crime all of a sudden ....
Dan will fix something mainly when people complain about something lol ...

Now with bases it's different.
If a group locks on a base and get's triples off it, the base takes three disables ..... somehow it got over three recently or whatever but the point is the base should only take one disable.
Does it feel good to get an extra reward ? Sure it does.
Can any legion or group of legions do it ? Yes.

I don't come in the forum a whole lot but this is the first complaint that I'm aware of about multiple base silvers.
The reason was because it was completely outrageous to see a six x's reward go to a battle group and I'm almost positive it gave his base 6 disables.
Correct me if I'm wrong.

I'm sure Myths battle group has gotten doubles and maybe triples in the past. It just happens sometimes.
I'm not here complaining about the extra silvers either. I do have an issue when they go over trips because it's ridiculous.
Quads can't be the new norm and sixes be the new very rare triple. It's getting way out of hand at this point.

Everyone is aware what I'm concerned about and we need to keep the game clean.

If Dan does a fix to this and he probably will because this thread has gotten to 9 pages , I'd like to see the extra doubles and triples on npc's continue.
I explained this earlier but it has to be understood how important it is to players to get excited about something unexpected in this game.
The game lacks excitement and it's not a slam to it either. It's just the truth.

Mojo has some real good ideas in the suggestion area that will make the game more exciting.
You all should check it out.

Everyone should try to think of some things that would make the game more exciting and blow our minds like the triples do on some npc's.
If they're going to stop, we're going to have to find something else to get excited about ...................................................................................

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Darth Flagitious wrote:
Am I the only one seeing this?

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lol

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Sun Nov 04, 2012 3:34 am
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Darth Flagitious wrote:
Am I the only one seeing this?

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that gave me a headache :?

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Sun Nov 04, 2012 3:54 am
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varunjitsingh146 wrote:
Darth Flagitious wrote:
Am I the only one seeing this?

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that gave me a headache :?



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Sun Nov 04, 2012 3:58 am
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@blitz I agree with what you said about multi npc kills. Little things like that help keep it interesting. But isn't that also true of bases? I can see people not wanting their disable count jumping up but truly it doesnt affect anything. What if on the dubs it was made to only add one to disable count. Make it just a check at lock expiring. If base alive +0 else +1 endif

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Sun Nov 04, 2012 5:16 am
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I've twice been involved in threads on this forum that tried to point out the failures in race condition handling in this game. It's not a hard fix. Nor would it necessarily require additional costs in bandwidth or server resources. Fixing this would also prevent people from being able to overstack planets or ship modules or any of the other exploits out there. Dan hasn't done anything about it.

The most likely reason that the kill multiplier has gone up recently is a combination of a better mix of ship strengths to create the necessary situation as well as the server itself slowing down. The maintenance is probably just to optimize things, clear out caches, or reindex tables to speed things up server side. In the two and a half years or so I've been playing I've managed at least twice to unintentionally overstack planets because the server decided to lag right as I tried to build. Don't worry I didn't leave them like that.

While there have been a lot of accusations of autoclickers in this thread I fail to see how any such tool could actually have any noticeable effect in base killing. The attack button only lets you attack at a certain speed now matter how fast it is clicked based on server responses. Exploiting the race conditions is still possible in lots of ways but autoclickers isn't one of them, at least not any more.

Oh, here's the last time I talked about it. In January. http://galaxylegion.com/forum/viewtopic.php?f=5&t=18920 Which also links to an even better thread from longer ago.


Sun Nov 04, 2012 6:32 am
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