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 Randomizer fail!!!!!! 
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Joined: Fri Dec 10, 2010 4:37 am
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OK, I truly believe your randomizer needs checked. The other day I missed 5/9 scans when I had a 99% chance. continued scans and failed on 75% 4 times in a row. Now I have tried to take over a planet twice and after defeating the planet lost on taking it over when it says I have 90% on it. The timer artifact when used doesn't allow me to invade again as promised. I am becoming increasingly frustrated at this game which I have enjoyed prior to this as one of the best games on FB. Please fix this issue soon.


Fri Dec 10, 2010 4:46 am
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Do you mean the Time Manipulator or the Paradox Generator? The Time Manipulator doesn't remove the invasion timer. And yes, sometimes when you have a 90% chance you will fail, that means the randomizer is working, if you always succeeded when you had a 90% chance then it would be broken.

When you have a 75% chance, that doesn't mean that you will fail once and then succeed three times, it just means that out of a large sample (at least 30) you'll succeed 3 out of 4 times. The scanning is a little tricky, because when you find a planet it compares the cloak to your sensors, so some of those times you probably would've found a planet if it wasn't cloaked.


Fri Dec 10, 2010 4:56 am
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sadly i know this to be the case... 25% success, 14 fails in a row with scanning...

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Fri Dec 10, 2010 4:58 am
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Juris wrote:
OK, I truly believe your randomizer needs checked. The other day I missed 5/9 scans when I had a 99% chance. continued scans and failed on 75% 4 times in a row. Now I have tried to take over a planet twice and after defeating the planet lost on taking it over when it says I have 90% on it. The timer artifact when used doesn't allow me to invade again as promised. I am becoming increasingly frustrated at this game which I have enjoyed prior to this as one of the best games on FB. Please fix this issue soon.

It's like a guy said here on forums. If you go to the doctor's and he tells you that you're ill but you got Galaxy Legion™ 99% chance of making it alive then you best prepare for the worst.

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Last edited by DMDMDM on Fri Dec 10, 2010 7:43 am, edited 1 time in total.



Fri Dec 10, 2010 5:47 am
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DMDMDM wrote:
Juris wrote:
OK, I truly believe your randomizer needs checked. The other day I missed 5/9 scans when I had a 99% chance. continued scans and failed on 75% 4 times in a row. Now I have tried to take over a planet twice and after defeating the planet lost on taking it over when it says I have 90% on it. The timer artifact when used doesn't allow me to invade again as promised. I am becoming increasingly frustrated at this game which I have enjoyed prior to this as one of the best games on FB. Please fix this issue soon.

It's like a guy said here on forums. If you go to the doctor's and he tells you that you're ill but you got Galaxy Legion™ 99% change of making it alive then you best prepare for the worst.

It's the Law of Improbable Certainty. A 1 in 100 chance won't happen and a 1 in 1 million chance definitely will.

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Fri Dec 10, 2010 6:45 am
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Joined: Sat Apr 17, 2010 9:45 pm
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It's been odd:
In the past days (I started noticing on Tuesday and should have keep better records)
I start clicking on artifact draws; I need to twice daily or I would reach capacity.
At least once each draw session I get the exact same artifact in a row!
One or twice a week I understand. But it's been happening for days in a row.
Maybe I need to slow down on my clicking and give the game a chance to randomize.

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Sun Dec 12, 2010 2:31 pm
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Joined: Tue May 18, 2010 5:12 pm
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i had an randomizing fail today

scanning for new planets, i start out at 99%, i fail 2 times in a row.

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Sun Dec 12, 2010 4:32 pm
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I just scanned about 100 times with 99% certainty, and only got 75 planets... law of averages says I should have gotten at least 95 planets for those 100 scans!

and looking at the planets I just scanned, it's not giving me as good planets anymore. Even worse the moderately good planet it IS giving me are occupied already!

Anybody else notice their own planets being picked up more often now? 'Cause I had three ATTACKED in the last week, which means a SIGNIFICANT increase in how many were actually detected!


Sun Dec 12, 2010 4:45 pm
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To both of the posts above: read my How Scanning for a planet works thread.

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Sun Dec 12, 2010 4:51 pm
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Remember that Dan always wanted more fighting over planets.
I wonder if the number of planets expand and shrink based upon the number of players.
With the shrinkage (taking away planets) only occur among planets never scanned.

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Sun Dec 12, 2010 4:59 pm
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BrianGameAcct wrote:
Remember that Dan always wanted more fighting over planets.
I wonder if the number of planets expand and shrink based upon the number of players.
With the shrinkage (taking away planets) only occur among planets never scanned.

Because the player database is saved off of Facebook, technically the number of players never decreases, even if they remove Galaxy Legion from their games.

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Sun Dec 12, 2010 5:04 pm
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Yes but what happens when people delete their facebook account.
Like one member of the dysonians did: Bubba Smith.
I know you can delete your facebook account.
Although it's probably an insignificant number of players that have done so.
I know of only the one player above.

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Mon Dec 13, 2010 4:12 pm
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BrianGameAcct wrote:
Yes but what happens when people delete their facebook account.
Like one member of the dysonians did: Bubba Smith.
I know you can delete your facebook account.
Although it's probably an insignificant number of players that have done so.
I know of only the one player above.

Even if the facebook account connected to the ship is removed, the ship itself would still be in the GL database. So no planets will ever be removed unless Dan removes them himself.

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Mon Dec 13, 2010 5:55 pm
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