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 Damaged Modules 
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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I keep seeing weird things when my modules get damaged, specifically the relays. The repair costs are not equal. I don't understand how one can be 190 and 2 can be 200. Repair cost should always be consistent.

If you look below, one of the relays is a different price and instead of Demolish, it says sell.

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Tue Nov 09, 2010 8:52 pm
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Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
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Yeah, I've noticed the same thing pretty frequently, though I don't know why either.


Tue Nov 09, 2010 9:11 pm
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Joined: Thu Jun 17, 2010 11:45 am
Posts: 778
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Same with me, it's happened to several of my modules. Very odd. :?

Can anyone enlighten us on this? Are you there, Dan?

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Wed Nov 10, 2010 5:30 pm
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Joined: Sat Jan 09, 2010 12:49 pm
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This is caused by an issue where the game considers modules to be 'broken' at both 10% and 0%.


Wed Nov 10, 2010 5:48 pm
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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webguydan wrote:
This is caused by an issue where the game considers modules to be 'broken' at both 10% and 0%.


It also still takes 200 mil even though it says 190 to repair it. I found this out today!


Tue Dec 07, 2010 9:33 pm
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