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[ 16 posts ] |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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Dan can you please make this not possible, many players are abusing this to make there stats look better than they truly are. Now I know you do not care about this, but allowing players to abuse the system in this manor they are exploiting the red badge system.
If everyone was to start doing this your base system would be an epic fail.
By self disabling oneself your not allowing the natural flow of red badges out into the galaxy.
This cowards act should freeze the ships timers, making all productions, and energy build up halt.
_________________ as always Semper Fidelis (CPL USMC)
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Mon Nov 07, 2011 4:04 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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how about he leave 1 hull point if it's an attack against an npc or base? that way the person would still have to repair if they want to continue attacking, and if you come across the person, they wouldn't be disabled yet, and you can disable them
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Nov 07, 2011 4:10 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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That could work. So you still get stopped at 10% but you can't go below 1 health on any attack you make.
Sounds simple enough.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Mon Nov 07, 2011 4:12 pm |
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gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
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Lone.Lycan wrote: how about he leave 1 hull point if it's an attack against an npc or base? that way the person would still have to repair if they want to continue attacking, and if you come across the person, they wouldn't be disabled yet, and you can disable them Lets get it DAN
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Mon Nov 07, 2011 4:21 pm |
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mousegun
Joined: Sat Feb 26, 2011 7:06 am Posts: 32
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Some good suggestions. Something should be done. Right now it is easy to exploit. Stir up the wasps nest and then hide. It is one thing to lay low after being disabled. It is something else to purposely disable your self.
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Mon Nov 07, 2011 4:28 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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ok halting production timers is a bit extreme lol, just read what I wrote hehe.
But something should ..... no something needs to be done and the suggestion just made about npc and base battle leaving only 1 hp is perfect.
that would solve all matters, and make the pvp stats more accurate as well as allowing red badges to flow properly.
_________________ as always Semper Fidelis (CPL USMC)
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Mon Nov 07, 2011 4:29 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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You guys are overlooking one big issue. Bullies.
A level 800 attacking a level 100 off an alert, or something to that effect. The level 800 wouldn't gain any red, blue, or yellow badges from the level 100. So if the level 100 self-disabled himself so that the level 800 can't pad his kill-count off the level 100, that's perfectly reasonable.
What I suggest is... Any player who attacks a PvP target that normally wouldn't appear on the BT (less than half his level), the attacking player DOES NOT gain any stat count increases (kill / hack / raid) and the low level DOES NOT get "death from player" increased from being killed by the "bully farmer" player. So the lower level won't have to self-disable cuz he won't worry about having his stats look bad from being farmed by people 2x, 3x, 4x his level.
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Mon Nov 07, 2011 7:24 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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Veristek wrote: You guys are overlooking one big issue. Bullies.
A level 800 attacking a level 100 off an alert, or something to that effect. The level 800 wouldn't gain any red, blue, or yellow badges from the level 100. So if the level 100 self-disabled himself so that the level 800 can't pad his kill-count off the level 100, that's perfectly reasonable.
Fyi I am not talking about lower lv players the ones I am talking about are my lv or higher. and one of them has admitted the reason he does it is to not let others get red badges. your concern is a good one but has nothing to do with this matter. being able to self disable to alter your stats or prevent others from getting red badges is wrong and dishonest. especially when they go bragging about it.
_________________ as always Semper Fidelis (CPL USMC)
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Mon Nov 07, 2011 7:41 pm |
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biz387
Joined: Thu Feb 03, 2011 3:29 am Posts: 312
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I have to agree there is a player that badges be every so often many levels higher and is always self disabled when I try to retaliate.
_________________ strm avenger wrote: I hear the Dysonians have a couple of open sluts.
Leader of Ghosts
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Mon Nov 07, 2011 8:00 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Chris24markey wrote: Fyi I am not talking about lower lv players the ones I am talking about are my lv or higher. and one of them has admitted the reason he does it is to not let others get red badges.
your concern is a good one but has nothing to do with this matter. being able to self disable to alter your stats or prevent others from getting red badges is wrong and dishonest.
especially when they go bragging about it. I'm just putting this issue up since the original poster didn't state high-level-only self-disabling as you have just stated. Now, I can see the problem with a level 800 self-disabling so other level 800's can't badge him / her. I have no dispute with fixing self-disabling for THAT particular situation. It's when it comes to the issue I brought up, that's when I have a problem.
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Mon Nov 07, 2011 10:02 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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Veristek wrote: I'm just putting this issue up since the original poster didn't state high-level-only self-disabling as you have just stated.
Now, I can see the problem with a level 800 self-disabling so other level 800's can't badge him / her. I have no dispute with fixing self-disabling for THAT particular situation. It's when it comes to the issue I brought up, that's when I have a problem. your post has merit but nothing requires someone self disabling, the only reason to do so is to try and pad your own stats. Your problem is something that should be looked into but self disabling is not the solution the only reason to do it, is to make you look stats look better than they actually are. And to get into it I find it a waste of time to kill someone lower lv they have all the advantages. they get to stack all their debuff, as well as get a badge. but if the higher lv guy atks back they get a diminished reward and no badge. It should be clear cut if I can not get a badge from someone they should not me able to get one on me. And the debuff artifacts should cost energy to use. If they are going to be stackable it should cost a lot of energy to use so many on someone.... say 5-10 energy per usage. I agree with you that someone farming someone alerted that many lv lower is not right, but as I said self disabling is not the solution, the only one that benefits from that is the person trying to pad there stats.
_________________ as always Semper Fidelis (CPL USMC)
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Tue Nov 08, 2011 1:32 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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Veristek wrote: You guys are overlooking one big issue. Bullies.
A level 800 attacking a level 100 off an alert, or something to that effect. The level 800 wouldn't gain any red, blue, or yellow badges from the level 100. So if the level 100 self-disabled himself so that the level 800 can't pad his kill-count off the level 100, that's perfectly reasonable.
What I suggest is... Any player who attacks a PvP target that normally wouldn't appear on the BT (less than half his level), the attacking player DOES NOT gain any stat count increases (kill / hack / raid) and the low level DOES NOT get "death from player" increased from being killed by the "bully farmer" player. So the lower level won't have to self-disable cuz he won't worry about having his stats look bad from being farmed by people 2x, 3x, 4x his level. if the lvl 100 is being hit by a lvl 800 (and i'm sure there's probably a good reason for that alert) the lvl 100 should stay disabled after the first player-disable... it's his own fault if he repairs over and over again... but the first disable from the alert should be valid
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Tue Nov 08, 2011 1:42 am |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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Veristek wrote: You guys are overlooking one big issue. Bullies. A level 800 attacking a level 100 off an alert, or something to that effect. The level 800 wouldn't gain any red, blue, or yellow badges from the level 100. So if the level 100 self-disabled himself so that the level 800 can't pad his kill-count off the level 100, that's perfectly reasonable.
Then player alerts should be just like a boss alert. When you boss alert, only ranks 200 -500 can see that boss, nothing below 200 can. So, in theory, a player alert should be around the same ranks, give or take say ... 100 plus or minus. So why not implement this?
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Tue Nov 08, 2011 2:01 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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DariousTheDark wrote: Veristek wrote: You guys are overlooking one big issue. Bullies. A level 800 attacking a level 100 off an alert, or something to that effect. The level 800 wouldn't gain any red, blue, or yellow badges from the level 100. So if the level 100 self-disabled himself so that the level 800 can't pad his kill-count off the level 100, that's perfectly reasonable.
Then player alerts should be just like a boss alert. When you boss alert, only ranks 200 -500 can see that boss, nothing below 200 can. So, in theory, a player alert should be around the same ranks, give or take say ... 100 plus or minus. So why not implement this? instead of setting a hard level, maybe make them alertable to people that can get a badge from that person
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Tue Nov 08, 2011 2:27 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Chris24markey wrote: your post has merit but nothing requires someone self disabling, the only reason to do so is to try and pad your own stats.
Your problem is something that should be looked into but self disabling is not the solution the only reason to do it, is to make you look stats look better than they actually are. The only one who's making their stats look better would be the high level who's attacking the low level. Boosting the high level's kill score to get better combat rep's or get on leaderboards. If the lower level self-disables, the higher level cannot make his stats look good by farming that lower level. And by high / low level, I mean beyond badge-able ranges. Yes, I do agree that something needs to be done about equal / comparatively ranked guys self-disabling so they can't get kills + red badges. I never denied that at all. Lone.Lycan wrote: if the lvl 100 is being hit by a lvl 800 (and i'm sure there's probably a good reason for that alert) the lvl 100 should stay disabled after the first player-disable... it's his own fault if he repairs over and over again... but the first disable from the alert should be valid Only good reason I can think of is if that level 100 fluxjacks a planet. I've seen low levels be alerted by other low levels simply for badge hits or minor stuff, and the level 800 farms that level 100 through those "minor" alerts just to pad kill-count. I have had this happen to myself personally. When I was in the level 200 range, I badged a few people off the BT. They alerted me, and levels 700+ (in top 5 legions, can't remember which ones) farmed me over it just to pad their kills to compete in the kill boards. Another instance that I can remember of, which is HILARIOUS... a couple months ago I hit a DOO guy for badges, and he alerted me. The DOO leader, Oggie, was level 800 and he killed me then immediately self disabled himself multiple times (every time he killed me) to avoid retal from someone more than 450 levels below him. He can't even get badges off me. DariousTheDark wrote: Then player alerts should be just like a boss alert. When you boss alert, only ranks 200 -500 can see that boss, nothing below 200 can. So, in theory, a player alert should be around the same ranks, give or take say ... 100 plus or minus.
So why not implement this? We already tried this the first time the rank limitations were put in place last year I believe. There was so much whining and outrage that Dan retconned the PvP level limitations on alerts.
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Tue Nov 08, 2011 5:33 am |
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XMuadibX
Joined: Wed Sep 08, 2010 4:48 am Posts: 663
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You can thank your legion mate who i shall not name he started this tactic!
_________________"I live, I love, I slay, and I am content." “Anarchy is the only slight glimmer of hope”
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Tue Nov 08, 2011 8:34 pm |
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