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 Collective Theory Lab Creations 
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Joined: Sat May 01, 2010 11:39 am
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If anyone finds anything please post it here. This will be a "rolling" post meaning as people add to the list, I will update the master at the top.

Collective Theory Lab Creations are an combinations you find by using the Collective Theory Lab through the new legion base.

THIS IS NOT A WISH LIST. IT IS ONLY FOR NEW ARTIFACTS YOU HAVE ACTUALLY DISCOVERED THROUGH THE CREATIVE THEORY LAB.

Artifact Name:
What artifacts are required to make it:
Description:
Limitations:


1) HyperSensor Satellite
Cost: 40 Continuum Beacons, 40 Subspace Seekers, 40 Relay Tower Chassis, 50 Energy
[ Planet Structure - Size:2, Artifact:2, Research:2 ]
Installs a HyperSensor Satellite on your planet.
(limit 1 per planet)
Discovered by: Darkerothe


2) Crux Amplifier
Formula (cost) 30 ancient crystal Foci, 30 crimson obelisk. 20 energy. (I can confirm that it does stack with the others)
Amplifies your weapon systems, boosting attack by 10%.
This effect is immune to removal from other artifacts.
Lasts 12 hours.
Discovered by: FRAIL


3) Thermionic Intensifier
Cost: 50 Ion Storm Charges, 50 Ion Repulsor Charges, 50 Space Elevator Chassis, 100 Energy
Transforms a volcanic planet into a Demon world,
enhancing its size by 1, attack by 800, and all resources by 1.
Discovered by: Remric


4) Domain Walker
Cost: 30 Guard Sentries, 30 Attack Sentries, 30 Phase Cutters
Planet Structure - Size 1 +600 Attack +600 Defense
Discovered by Nocifer Deathblade


5) Recondite Intruder
Cost: 20 Alarm Sentry Traps, 5 Drannik Saboteurs, 20 Engineered Viruses
Sabotages the system of a NPC, reducing its defense by 25%
Can be used on elites and bosses. Lasts 12 hours
Discovered by Mento


5) Gravimetric Flume
Requires (150) Grav-Whip Traps, (150) Nannite Swarms, (150) Spy Uplink Chassis
[ Special Module - Size:18, Scan:90 ]
Installs a Gravimetric Flume on your ship.
Limit 3 per ship.
Discovered by: Nickolas1


6) DM79 Datacenter
Needs: 25 Alien Data Discs, 30 Positron Clouders, 30 Grid Consoles & 50 Energy
[ Planet Structure - Size:1, Research:4 ]
If deployed on a non-Gas planet, the structure will provide 2 bonus research.
(limit 1 per planet)


7) Aegis Capacitor
Cost:(100) XCharge Cells, (200) Shield Amplifiers
[ Special Module - Size:20, Shield:300, Shield Bonus:+5% ]
Installs an Aegis Capacitor on your ship.
Limit 3 per ship.
Discovered by: ?

8) Hypergate Upgrade
Cost: 50 warp gate, 30 wormhole emitter, 50 tac cylinder
Upgrades an existing warp gate on a planet, doubling it's bonus.
Cost: 50 warp gate, 30 wormhole emitter, 50 tac cylinder
Discovered by Capt Soddy

9) Spy Probe - Governance
Cost: (25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create
This probe returns data on whether the current planet owner is active or inactive. (Logged in within the last 7 days)
Discovered by: Clangeddin

10) Velox Thruster
[ Special Module - Size:30, Defense:250, Defense Bonus:+5% ]
Installs a Velox Thruster on your ship.
Limit 3 per ship.
Discovered by: Clangg

Phasic Chain-Ionizer
Transforms a gas planet into a Plasma world,
enhancing its size by 1, research by 2, and defense by 300.

Polychoron Vault
[ Planet Structure - Size:1 ]
Constructs a Polychoron Vault on your planet (limit 1 per planet).
Increases mineral, artifact, and research production capacities by 1000 units.
Discovered by: Kaos

Please copy and paste the information, it makes it MUCH easier to update the thread than trying to match and type out photos.

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Last edited by Kaos on Mon Jun 27, 2011 3:18 am, edited 15 times in total.



Mon May 09, 2011 1:01 pm
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HyperSensor Satellite
[ Planet Structure - Size:2, Artifact:2, Research:2 ]
Installs a HyperSensor Satellite on your planet.
(limit 1 per planet)
Discovered by: Darkerothe

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Mon May 09, 2011 2:14 pm
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Crux Amplifier
Amplifies your weapon systems, boosting attack by 10%.
This effect is immune to removal from other artifacts.
Lasts 12 hours.
Discovered by: FRAIL


Mon May 09, 2011 2:41 pm
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Thermionic Intensifier
Transforms a volcanic planet into a Demon world,
enhancing its size by 1, attack by 800, and all resources by 1.
Discovered by: Remric

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Mon May 09, 2011 2:52 pm
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So what happens when something is discovered? Is it buildable with resources? Do you get a copy and then have to research more?


Mon May 09, 2011 4:41 pm
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once the blue print is found u can build it in the lab with resourses..... each time u find a BP tho it gets harder to locate the next one. you also have to have the reaserch done to use the lab, so just cuz you legion finds one dont mean u can use it yet. the 1st Bp cost 2k rp for a chance to find it....then after u have one it goes to 4K rp a shot to find one and upfrom their the ones we found are nice planet artifacts and planet upgrades so far.... also saw somone had a ship 12 buff one as well. gl happy reaserching.

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Mon May 09, 2011 4:46 pm
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So each of these things cost certain resources to make? Could the resource cost be listed as well then?


Mon May 09, 2011 4:48 pm
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Chris24markey wrote:
once the blue print is found u can build it in the lab with resourses..... each time u find a BP tho it gets harder to locate the next one. you also have to have the reaserch done to use the lab, so just cuz you legion finds one dont mean u can use it yet. the 1st Bp cost 2k rp for a chance to find it....then after u have one it goes to 4K rp a shot to find one and upfrom their the ones we found are nice planet artifacts and planet upgrades so far.... also saw somone had a ship 12 buff one as well. gl happy reaserching.


Yeah.. Blueprint becomes a property of a legion who discovered it and it'll be used anytime as long as members got resources to create.. It requires lot of old artifacts which is nice way to burn instead of scrapping. Well done, Dan! It's cool system because once very rare blue prints got discovered by certain legion that everyone really want to get, that would be a good selling point of that legion for recruitment or sells the rights of the creation of artifacts once they became member temporarily..

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Mon May 09, 2011 5:16 pm
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Remric wrote:
Thermionic Intensifier
Transforms a volcanic planet into a Demon world,
enhancing its size by 1, attack by 800, and all resources by 1.
Discovered by: Remric


I love that structure! :) Grats to Dysonians Legion to discover that blueprint! :) Finally that volcanic planets can get upgraded!

I upgraded one of my volcanic planet so will show the picture what it looks like..
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Last edited by Nocifer Deathblade on Mon May 09, 2011 5:41 pm, edited 1 time in total.



Mon May 09, 2011 5:18 pm
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demon world whats that all about ?

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Mon May 09, 2011 5:23 pm
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Sparky wrote:
demon world whats that all about ?


It's a brand-new planetary class that only Dysonians legion, at this time, has ability to upgrade any volcanic planets..

Dan, you rule!! You just made real-life R&D system to be introduced into this game!! It makes things so much exciting!! It truly makes the feel of research points with real breakthoughs more realistic!! We have two breakthroughs already and working on 3rd one but 3rd one is more costlier..

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Mon May 09, 2011 5:54 pm
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Frail wrote:
Crux Amplifier
Amplifies your weapon systems, boosting attack by 10%.
This effect is immune to removal from other artifacts.
Lasts 12 hours.
Discovered by: FRAIL


Nice one! I am all for more attack boosts and would love that artfact! It would add 1,500 more attack to my ship beyond 20k.. Heh. What cost does it require by the way?

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Mon May 09, 2011 5:56 pm
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Glad you guys are enjoying the Collective Theory Lab - good luck on future discoveries.


Mon May 09, 2011 5:57 pm
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that daemon planet is pretty nice, adds more worth to these volcanic planets now plus it becomes rare, very nice. .. .

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Mon May 09, 2011 5:57 pm
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webguydan wrote:
Glad you guys are enjoying the Collective Theory Lab - good luck on future discoveries.


could we get a hint on how many discoveries there are to find ?

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Mon May 09, 2011 5:58 pm
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webguydan wrote:
Glad you guys are enjoying the Collective Theory Lab - good luck on future discoveries.



I hope that you have so many unique artifacts waiting to be discovered that really will put great sense of uniqueness in any legions with their own unique properties. That will differentiate legions in a major way! Superb idea! :)

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Mon May 09, 2011 6:01 pm
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Yes - this gives us a lot of opportunities to add artifacts that are not tied to a specific mission or have to fit into a storyline.


Mon May 09, 2011 6:29 pm
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just wondering to myself lol
does the vygoid racial ability make any difference in the lab?

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Mon May 09, 2011 6:33 pm
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328mark wrote:
just wondering to myself lol
does the vygoid racial ability make any difference in the lab?


Yep! 20% more RP per hour to speed up gambling by 20% at lab attempts. ;) In other words, for every 5 hours of RP production, Vygoid gives you ONE free R&D gamble every 5 hours than any other races..

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Mon May 09, 2011 6:39 pm
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Guys, please list what artifacts are needed to make your discoveries!

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- 13 Lab creations (all the best)
- Our base gives 22000 RP a day


Mon May 09, 2011 6:42 pm
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