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Joined: Tue Jan 11, 2011 10:55 pm
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this may not be a big deal but have you ever have that irritating time when your like rank 65 and some dude thats rank say 45 and he has a greater attack and defense levels i mean come on(just thought id throw that out their lol) :?: :D

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Sun Apr 24, 2011 10:57 pm
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Joined: Fri Jan 21, 2011 5:51 am
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It usually depends on how your ship modded, most people around my rank (150) have 1000 attack def, i only have 900 attta and 600 def during a energy config, but i can always mod my ship for war, AKA buff your ship.
There is pretty much 4 mods for me:

npc mod - 600 def 1700 attack (lots of attack and hull for more effieciency with energy)
invasion - 2500 attack (max atack for an invasion)
energy/hack config - 900 attk 600 def + (200 scan 400 cloak)all power cores, relays and npc special mods installed
pvp - 1300 attack and 1000 def

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Mon Apr 25, 2011 3:52 am
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Joined: Tue Jan 11, 2011 10:55 pm
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[quote="Commonwealth <TK>"]It usually depends on how your ship modded, most people around my rank (150) have 1000 attack def, i only have 900 attta and 600 def during a energy config, but i can always mod my ship for war, AKA buff your ship.
There is pretty much 4 mods for me:

you'd so beat me in a fight i only have like at max 280 attack 290 def

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Tue Apr 26, 2011 8:40 pm
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Joined: Sat Sep 25, 2010 5:03 am
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Commonwealth <TK> wrote:
It usually depends on how your ship modded, most people around my rank (150) have 1000 attack def,


WTH Common? Sorry to burst bubble, but most folks around rank 150 have closer to 1500 att/def. 1k is on the low side for rank 150



Edit: I just saw your last line about the pvp config. 1300att/ 1000def makes more sense! :lol: :lol: :lol:

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Thu Apr 28, 2011 3:19 am
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Joined: Thu Nov 25, 2010 6:49 pm
Posts: 8964
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Commonwealth <TK> wrote:
It usually depends on how your ship modded, most people around my rank (150) have 1000 attack def, i only have 900 attta and 600 def during a energy config, but i can always mod my ship for war, AKA buff your ship.
There is pretty much 4 mods for me:

npc mod - 600 def 1700 attack (lots of attack and hull for more effieciency with energy)
invasion - 2500 attack (max atack for an invasion)
energy/hack config - 900 attk 600 def + (200 scan 400 cloak)all power cores, relays and npc special mods installed
pvp - 1300 attack and 1000 def

This is all fine and dandy while you are limited on your deckspace (which is something I dealt with around 150 also), but your goal should be to have enough room to keep all your modules installed and maintain a balance configuration. The only mods I currently swap out are my relays (of course) and my weapons that knock off points from my max energy level, and that's only when I level up. On occasion I'll uninstall some stuff to put in scanners for planet blitzes, but the scanners go straight to auction afterwards.

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Thu Apr 28, 2011 4:39 am
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Joined: Thu Jan 06, 2011 3:33 pm
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Commonwealth <TK> wrote:
It usually depends on how your ship modded, most people around my rank (150) have 1000 attack def, i only have 900 attta and 600 def during a energy config, but i can always mod my ship for war, AKA buff your ship.
There is pretty much 4 mods for me:

npc mod - 600 def 1700 attack (lots of attack and hull for more effieciency with energy)
invasion - 2500 attack (max atack for an invasion)
energy/hack config - 900 attk 600 def + (200 scan 400 cloak)all power cores, relays and npc special mods installed
pvp - 1300 attack and 1000 def



1k att def? Lol I have 1.5k at rank 100. You don't have to be so fixed giving specific numbers like that though.

Den Ee Sie Na Ge 'christiangibson' Hen Sin Ku Yao Gen Chu Ni De 'data'. And nope, I do not know the proper Han yu pin yin spelling, but I'm fairly fluent in speaking it :D

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Thu Apr 28, 2011 5:16 pm
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