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 odd number of crew members 
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Joined: Mon Sep 20, 2010 2:22 am
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ok, does it bother anyone else that there is an odd number of engineers or officers if you have one die or revolt in a mission? and if so, how can I get rid of one more so I can better scale it, like for energy, I like even numbers, easier to calculate reactors and relays

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Thu Apr 07, 2011 10:23 am
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Joined: Tue Jun 08, 2010 3:47 pm
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Kill another one.

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Thu Apr 07, 2011 12:38 pm
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Run XTS9 until one of that kind dies lol

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Thu Apr 07, 2011 8:15 pm
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cannibalism

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Thu Apr 07, 2011 10:41 pm
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Fri Apr 08, 2011 6:45 am
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ooh! ooh! i know this one! :D
...the redshirt!

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Fri Apr 08, 2011 6:46 am
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JoshFFuller wrote:
ok, does it bother anyone else that there is an odd number of engineers or officers if you have one die or revolt in a mission? and if so, how can I get rid of one more so I can better scale it, like for energy, I like even numbers, easier to calculate reactors and relays

Sorry, I just don't get how this would be any kind of problem... If its that big a deal, find a conveniently located airlock and flush one...

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Fri Apr 08, 2011 2:38 pm
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Joined: Mon Sep 20, 2010 2:22 am
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Darth Flagitious wrote:
JoshFFuller wrote:
ok, does it bother anyone else that there is an odd number of engineers or officers if you have one die or revolt in a mission? and if so, how can I get rid of one more so I can better scale it, like for energy, I like even numbers, easier to calculate reactors and relays

Sorry, I just don't get how this would be any kind of problem... If its that big a deal, find a conveniently located airlock and flush one...


I wish there was an option to kill one off lol >:)

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Fri Apr 08, 2011 6:38 pm
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