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Matched Enemy Attack and Defense Formulae http://galaxylegion.com/forum/viewtopic.php?f=4&t=40390 |
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Author: | 3Davideo [ Tue Apr 08, 2014 3:29 pm ] |
Post subject: | Matched Enemy Attack and Defense Formulae |
I've been looking at the wiki, and the formulae for the attack and defense values of certain matched enemies are extremely complex and probably don't actually represent reality. So I took it upon myself to try to rederive some of these formulae based on my and existing data, and it turns out they all have the same form: Attack or Defense Value = X * Roundtothenearestinteger( ( Y / 10 ) * RANK ) - 50 where X and Y depend on the enemy and whether it's its attack or defense, and RANK is the rank of the enemy / rank of the player facing the enemy. I've derived the X and Y values for a number of enemies. I'd put them on the wiki, but I don't know how to get permission. Instead, I'm posting them here. Dark Runner: Attack X = 9, Y = 5; Defense X = 15, Y = 5 Sha'din Charger: Attack X = 9, Y = 4; Defense X = 9, Y = 4 Stryll Assassin: Attack X = 15, Y = 6; Defense X = 15, Y = 6 Rogue Tech Collector: Attack X = 10, Y = 6; Defense X = 15, Y = 6 Dark Trafficker: Attack X = 5, Y = 5; Defense X = 15, Y = 5 Stryll Trapper: Attack X = 10, Y = 6; Defense X = 10, Y = 6 Sha'din Penetrator: Attack X = 10, Y = 6; Defense X = 10, Y = 6 RSL Siege Cannon: Attack X = 25, Y = 6; Defense X = 10, Y = 6 Sha'din Shockfighter: Attack X = 40, Y = 3; Defense X = 10, Y = 6 Lazuli Harrower: Attack X = 20, Y = 6; Defense X = 15, Y = 6 Mylarai Extractor: Attack X = 10, Y = 6; Defense X = 10, Y = 6 Sabre Gunship: Attack X = 14, Y = 6; Defense X = 8, Y = 6 Blade Harvester: Attack X = 14, Y = 6; Defense X = 8, Y = 6 T.O. Troop Carrier: Attack X = 10, Y = 6; Defense X = 10, Y = 6 Dark Arms Carrier: Attack X = 5, Y = 6; Defense X = 25, Y = 6 Rogue LabPod: Attack X = 10, Y = 6; Defense X = 10, Y = 6 Rogue Experimenter: Attack X = 10, Y = 6; Defense X = 10, Y = 6 Dark Iso-Runner: Attack X = 10, Y = 8; Defense X = 30, Y = 8 |
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