3Davideo
Joined: Fri Jan 28, 2011 5:55 am Posts: 102
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I've been looking at the wiki, and the formulae for the attack and defense values of certain matched enemies are extremely complex and probably don't actually represent reality. So I took it upon myself to try to rederive some of these formulae based on my and existing data, and it turns out they all have the same form:
Attack or Defense Value = X * Roundtothenearestinteger( ( Y / 10 ) * RANK ) - 50
where X and Y depend on the enemy and whether it's its attack or defense, and RANK is the rank of the enemy / rank of the player facing the enemy.
I've derived the X and Y values for a number of enemies. I'd put them on the wiki, but I don't know how to get permission. Instead, I'm posting them here.
Dark Runner: Attack X = 9, Y = 5; Defense X = 15, Y = 5
Sha'din Charger: Attack X = 9, Y = 4; Defense X = 9, Y = 4
Stryll Assassin: Attack X = 15, Y = 6; Defense X = 15, Y = 6
Rogue Tech Collector: Attack X = 10, Y = 6; Defense X = 15, Y = 6
Dark Trafficker: Attack X = 5, Y = 5; Defense X = 15, Y = 5
Stryll Trapper: Attack X = 10, Y = 6; Defense X = 10, Y = 6
Sha'din Penetrator: Attack X = 10, Y = 6; Defense X = 10, Y = 6
RSL Siege Cannon: Attack X = 25, Y = 6; Defense X = 10, Y = 6
Sha'din Shockfighter: Attack X = 40, Y = 3; Defense X = 10, Y = 6
Lazuli Harrower: Attack X = 20, Y = 6; Defense X = 15, Y = 6
Mylarai Extractor: Attack X = 10, Y = 6; Defense X = 10, Y = 6
Sabre Gunship: Attack X = 14, Y = 6; Defense X = 8, Y = 6
Blade Harvester: Attack X = 14, Y = 6; Defense X = 8, Y = 6
T.O. Troop Carrier: Attack X = 10, Y = 6; Defense X = 10, Y = 6
Dark Arms Carrier: Attack X = 5, Y = 6; Defense X = 25, Y = 6
Rogue LabPod: Attack X = 10, Y = 6; Defense X = 10, Y = 6
Rogue Experimenter: Attack X = 10, Y = 6; Defense X = 10, Y = 6
Dark Iso-Runner: Attack X = 10, Y = 8; Defense X = 30, Y = 8
_________________ I'm an engineer. If something doesn't work well, I try to find a way to fix it, rather than just accepting the status quo.
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