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 Decrypting the vault/rogue data analyzers 
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Joined: Fri May 14, 2010 7:20 pm
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Do I really have to spend almost 100k energy to get rid of the mission that makes these spawn? Yes, 100k doing it with the artifacts and everything, ~200k without them. A month or more to do just one mission for the main purpose of getting rid of a certain NPC spawn. I don't have a problem with the XP return on them so much, but it kills the turnover for NPC hunting because of how much energy it takes to actually kill one. That, and I don't know if they potentially replace rare NPCs when they spawn. I've scrapped 50 or more of the mission artifacts because I have virtually no interest in going too far into the mission except for that it's existence is a huge drag on the battle tab. I can see it as a way to introduce the need to purchase GP, but introducing it as a burden is really annoying.

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Tue Nov 09, 2010 10:15 am
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I don't think it would kill the gameplay if the said missions spawns would be in an extra battle tab. Maybe limited spawns/day or alike. I been through a lesser carfuffle with the Zolazin Battle mission. I would have loved to save the debris for a time when I could use a neural interface+RSL Memory implant and get mega experience for little energy spent but, alas, the damn mission NPC's wouldn't stop spawning cramping the battle tab space.

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Tue Nov 09, 2010 10:34 am
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It can be a little frustrating especially after you've gotten the required number of artifacts from them. Maybe Dan could add something that after you have the 45 RSL Memory Vault, 50 Chron Shifter Parts, 50 Drannik Archive Chips, then these NPCs would stop spawning.


Tue Nov 09, 2010 2:37 pm
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That's what needs to happen... when you have enough to finish the mission, it just becomes irritating to see more of the same. About 1/2 of my NPC are archivists or data analyzers. I'd be less irritated if the anticryptix had some other use.

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Fri Jan 14, 2011 12:04 pm
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Bump for greater justice and an enjoyable gaming experience. This needs addressing as soon as possible. You get rid of the dark warpers at rank 200 to be swamped in a seemingly never ending wave of Rogue Analyzers. The mission itself needs fixing. 230 scientists might seem good enough as a reward but for the cost involved it's just out of sight. It's like the passage into manhood (pardon my misogynistic nature) test of Galaxy Legion. "Do this mission and you can call yourself a man". On Xanax.

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Fri Jan 14, 2011 12:47 pm
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I agree with all of this, my npc battle tab is constantly full of these rouge data analyzers and its a real game kill...perhaps cutting back how long they are available on that tab would help...like...10 MINUTES please

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Fri Jan 14, 2011 2:14 pm
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I don't really see much point in the "you can only use x artifacts" on the mission, which gets lower each time. If you're going to see these all over the place, at least let us use all the drops on the mission. Or, make it 30 or something runs not 100 and each artifact adds 1 or something and you can use as many as you please... the followup mission isn't really that good either so it's a major letdown, for a total of 230 scientists which at that point is maybe 5-10% of your RP, good but not worth 100k energy or whatever it takes plus the NPC hunting.

I am among those sinking massive energy into finishing it because I want those damned things to STOP appearing. Some missions take a lot of hunting, but it doesn't feel nearly as hopeless as this one.

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Fri Jan 14, 2011 6:18 pm
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Making the Rogues an uncommon would help. They'd show up less and my guess is most people who want to do that mission need so much time to do it they would be ok with how long it took to get all 45 of the artifacts.


Fri Jan 14, 2011 6:20 pm
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My issue is I noticed the number of artifacts I can use for the mission is lowering each time around. 9 the first time 8 the next, and now 7. Why cant I use the artifact for multiples of 10 up to 90 completions?

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Fri Jan 14, 2011 6:26 pm
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The only thing I liked about them was they droped research points as well. And with the mass amount of killings I did I got a lot of research points from them. This helped boost my research over all. Now when I say a lot I mean I literally killed more than 500 of those things in the time it took me to do the mission. Once I was done with the mission I did notice that my research rate slowed because I no longer had any NPC commons that droped research points. lol Other than that they where a pain in the butt. I mention this though because maybe if Dan would of had them drop a little more research points it wouldn't of been so bad.

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Fri Jan 14, 2011 6:28 pm
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Obscura wrote:
My issue is I noticed the number of artifacts I can use for the mission is lowering each time around. 9 the first time 8 the next, and now 7. Why cant I use the artifact for multiples of 10 up to 90 completions?

That sucks...

Spoony, give them diections to my battle tab as I have only just started the mission...

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Fri Jan 14, 2011 6:32 pm
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Hmm, I'm ok with it being uncommon. Most missions, you are ok with the mission NPC showing up a lot because you can finish within a reasonable time; here, the energy required most of the time means the NPC occurs more than you need it to. Or, it should just stop when you have 30 or so of the artifact stockpiled. Something to throttle it anyway...

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Fri Jan 14, 2011 7:41 pm
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In happier news, there are no missions that add more to your crew than this one. So go meet your new friends!

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Fri Jan 14, 2011 7:45 pm
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I'm testing a theory; when I first started the mission, with 0 attempts the cryptix doesn't work (was wasted), so I wonder if you complete a round and leave it at 0, if it will stop the NPC from appearing until you begin the mission again.

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Sat Jan 15, 2011 12:08 pm
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BinaryMan wrote:
I'm testing a theory; when I first started the mission, with 0 attempts the cryptix doesn't work (was wasted), so I wonder if you complete a round and leave it at 0, if it will stop the NPC from appearing until you begin the mission again.

If its anything like the Chron Shifter mission, I would say no. They will spawn when you unlock the mission and drive you insane until the mission is ended completely.

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Sat Jan 15, 2011 12:14 pm
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Darth Flagitious wrote:
If its anything like the Chron Shifter mission, I would say no. They will spawn when you unlock the mission and drive you insane until the mission is ended completely.

Except the chron shifters give you something pretty good, don't take over 100k in energy and aren't that difficult to beat (comparatively ).


Sat Jan 15, 2011 2:04 pm
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ODragon wrote:
Darth Flagitious wrote:
If its anything like the Chron Shifter mission, I would say no. They will spawn when you unlock the mission and drive you insane until the mission is ended completely.

Except the chron shifters give you something pretty good, don't take over 100k in energy and aren't that difficult to beat (comparatively ).

If you read the post quoted in mine you would see I was not referring to the mission itself. Only to the connection with the spawned NPC's.

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Sat Jan 15, 2011 2:15 pm
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Yeah it didn't work. Oh well. There was a large gap in them spawning and I thought maybe I was lucky...

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Sat Jan 15, 2011 7:37 pm
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maybe its because im doing it at a lower level but to be honest the mission NPCs for decrypting the vault are easy to kill....


Mon Jan 17, 2011 5:45 pm
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Thraxeus. wrote:
maybe its because im doing it at a lower level but to be honest the mission NPCs for decrypting the vault are easy to kill....


Compared to what? I can kill most common NPCs in less than half the attacks the Rogue Data Analyzers take.


Mon Jan 17, 2011 5:52 pm
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