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 How are my ship and strategies? 
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Joined: Sun May 05, 2013 12:32 am
Posts: 1
Location: Unicorn Land
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As a beginner i need some opinions about my ship! I have made some mistakes and happily my legion fellows pointed them out, but posting my ship here might help even more.

Rank 42
Inergon Explorer
Space: 201 / 220
Attack: 369
Defense: 126
Scan: 31
Cloak: 65
Cargo: 364.2 / 605 (mainly artifacts)
Upkeep: 157.9K
725 Hull
60 Shield
144 Energy


Battles 1063 (Seasoned)
Player Kills 135 (Menacing)
Deaths from Players 24
Non-Player Kills 8
Planets Found 28
Planets Occupied 11
Planets Captured 1
Missions Completed 107
Scans Performed 75
Successful Hacks 90
Successful Raids 52

Minerals 371 units / hour
Artifacts 43 points / hour (w/ 10 000 to 60 000 points daily from legion base)
538 research / hour

Weapons: Graviton Shearer, Light Graviton Shearer, Dominion Cannon x3
Energy: Graviton Core - Mark IV, High Energy Relay, Omicron Injector
Sensors: Decryption Quad-Frame
Hull: Compressed Microgel Armor x3
Shields: Harmonic Resonator
Cloaking: Zolazin Jammer
Defenses: Inertial Dampener - Mark III

Research Tree
Matter Disruption 0/3
Plasma Relays 0/1
Inverse Gravitation Fields 1/3
Wideband Jamming 1/3
Microgels 2/3
Special Thrusters 0/3
Wideband Scanning 0/3
Deep Extraction 2/3 (do not have the money to use it on my planets though)
Galactic Commerce 0/1


I recently figured that i shouldn't defend my crappy planets so there's a chance for people invading it, letting me take some better ones.
I could have picked a better race and profession.
I usually use subspace seekers and Dark pyramids when badging.
I usually ask my legion fellows for planets because crap to them can be gold for me, and this way i don't have to waste my energy scanning.
I always spend my rank points on decks. My cargo space is provided by mass storage pods and tesseract containers. I recently discovered that rescued prisoners grant 3 rank points (i used to scrap it for money!)

How can my ship and strategies be improved? Thank you to everybody who will answers, it is very much appreciated!


Tue May 07, 2013 8:56 pm
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Joined: Sat Oct 15, 2011 5:09 am
Posts: 3473
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if you want to see how you compare against 10 pilots: ship log showdown

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Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26
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Wed May 08, 2013 4:32 am
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Joined: Thu Oct 11, 2012 1:48 pm
Posts: 539
Location: The underside of your ship
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swap out the scanners and jammers for more hull. Really, at your rank you should be ALL hull and then attack. Get yer badges early.

When red hunting at your rank kill all inergons/humans/sillixx's first. Then konquls/aerlens.

Do your own scan runs. Never take anything smaller than a large/rich planet unless it's an Average 2x Mega rich or better artifact planet. Then, get rid of Inergon Explorer! Konqul Fixer or Aerlen Fixer for sure.

Don't go too deck heavy early on. the more decks you have, the bigger damage cap you have. Add some rank points to Tactical Officers and a few here and there to Engineers.

Good luck!

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Wed May 08, 2013 2:36 pm
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Joined: Thu May 26, 2011 4:45 am
Posts: 1338
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I'd boost your energy too - it never hurts to be able to do more. Relays are your friend. Try and have deck space for three reactors and four relays all the time.

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Sat May 11, 2013 2:57 pm
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Joined: Sat Oct 15, 2011 5:09 am
Posts: 3473
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relays yes, but reactors should only be installed just before ranking. if you want more energy ... use rescued prisoners to get engineers.

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Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26
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PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;


Sat May 11, 2013 3:55 pm
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