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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Logged in this morning to find a stealth screen on an ice planet that I had planned on uplifting and melting somewhere down the road. Nice surprise. This made me wonder what the consensus was on what the best analysis results would be for a mega-colossal oceanic planet.
Would it be the 20% production bonus from rings, even though space would be taken up with cloaking/defense/etc.? Would it be the 20% space bonus from large moons, so you could fit the cloak/defense/etc.? Would it be a stealth screen so you can more easily make it invisible (assuming cloak ain't broke)?
What would you pick, and why?
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Wed Feb 27, 2013 8:10 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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I'd take any of them. But I'd say it depends on how much space you can save with the stealth screen for production. How much space you can use up with the moons again for production once you've reached the required cloak and how much extra production the arti boost gives you.
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Wed Feb 27, 2013 8:17 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Quote: how much space you can save with the stealth screen for production. Yup... that's the big question. I'm not going to be able to max out passive cloak for a loooooong time, so at my current state, the space bonus would be more valuable. But if I were a more experienced and powerful player with access to more artifacts, I think the stealth screen would win out. Gotta do some more math to figure that one out, though...
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Wed Feb 27, 2013 8:32 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Planetary Analysis Success! The planet reports that Large Moons have been discovered around the planet! Available building space has increased by 20% For my MC 20x Ocean. I'm fine with Large moons as long as I don't get small moon for my important planets  . Rings or Large Moons, you can never go wrong either of them.
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Wed Feb 27, 2013 8:42 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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With large moons you can get better production than if you had rings.
But if you are making nice planet after nice planet you will want rings instead because you simply run out of those size 1 arti 1 structures to cram on your colossal planets with large moons.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Wed Feb 27, 2013 9:10 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Question that has probably been answered here 400 times already:
What is the current maximum passive cloak you can have on your planet?
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Wed Feb 27, 2013 9:55 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Tree7304 wrote: With large moons you can get better production than if you had rings.
But if you are making nice planet after nice planet you will want rings instead because you simply run out of those size 1 arti 1 structures to cram on your colossal planets with large moons. What are you smoking?
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Wed Feb 27, 2013 11:01 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Silver_Stiched_Crow wrote: Tree7304 wrote: With large moons you can get better production than if you had rings.
But if you are making nice planet after nice planet you will want rings instead because you simply run out of those size 1 arti 1 structures to cram on your colossal planets with large moons. What are you smoking? His own leaf 
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Wed Feb 27, 2013 11:06 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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Pongoloid wrote: Question that has probably been answered here 400 times already:
What is the current maximum passive cloak you can have on your planet? privious, the max pasisve cloak was around 3800 - 3900 the max you from Magnetosphere Charger (as you could basickly use the Magnetosphere Charger on a planet with 3499 cloak, and get 3899 cloak) Quote: Magnetosphere Charger Permanently increases a passive ability on the planet (of your choice) by 10% + 50, up to a max of 3500. Choices are: cloak, attack, or defense. one off my plasma planets have 3796 pasiv from the last Magnetosphere Charger boost  the new max is 5.000 cloak with Clandestine Revisions (and again, you could proberly take the planet to 5.249 cloak, if you use one on a planet with 4999 cloak, but havent tested this for now, as I still need to compleet more legion missions to get the badges needed to buy a few Clandestine Revisions) Quote: Clandestine Revisions Amplifies a planet's existing cloak, permanently boosting its cloak by 250. Usable on planets that already have between 1000 - 5000 passive cloak. and your invinsible planets automaticaly get 10.000 Passive cloak - no matter how you make them invinsible
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Thu Feb 28, 2013 3:46 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Thanks, DarkMar!
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Thu Feb 28, 2013 6:31 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Silver_Stiched_Crow wrote: Tree7304 wrote: With large moons you can get better production than if you had rings.
But if you are making nice planet after nice planet you will want rings instead because you simply run out of those size 1 arti 1 structures to cram on your colossal planets with large moons. What are you smoking? I think he means each different type of arti, without the limited arts there isn't enough different kinds of +1 arti....arti's to put on a planet
_________________  A Necromancer Design Senatus et Populusque Imminente
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Fri Mar 01, 2013 12:11 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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DarkMar wrote: Pongoloid wrote: Question that has probably been answered here 400 times already:
What is the current maximum passive cloak you can have on your planet? privious, the max pasisve cloak was around 3800 - 3900 the max you from Magnetosphere Charger (as you could basickly use the Magnetosphere Charger on a planet with 3499 cloak, and get 3899 cloak) Quote: Magnetosphere Charger Permanently increases a passive ability on the planet (of your choice) by 10% + 50, up to a max of 3500. Choices are: cloak, attack, or defense. one off my plasma planets have 3796 pasiv from the last Magnetosphere Charger boost  the new max is 5.000 cloak with Clandestine Revisions (and again, you could proberly take the planet to 5.249 cloak, if you use one on a planet with 4999 cloak, but havent tested this for now, as I still need to compleet more legion missions to get the badges needed to buy a few Clandestine Revisions) Quote: Clandestine Revisions Amplifies a planet's existing cloak, permanently boosting its cloak by 250. Usable on planets that already have between 1000 - 5000 passive cloak. and your invinsible planets automaticaly get 10.000 Passive cloak - no matter how you make them invinsible just using the drop from fab plants and magno. chargers you can get 3892 passive cloak.
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Fri Mar 01, 2013 12:25 am |
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Toastar
Joined: Thu May 26, 2011 4:45 am Posts: 1338
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I have a planet with 5500 passive cloak - used the Xecti Ensconcing Fields on it after it had 3100 from Fab Plants. Presumably could have gone higher, but I can't remember if the dark badge rewards existed at that time.
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Fri Mar 01, 2013 6:45 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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basickly you got these artifacts to boost cloak Gift to the Void +40 cloak (max 500) from Scruuge Carrier / Scruuge Ravager (December-Exclusive) Interspacial Fold Generator +100 cloak (max 3100) from Lazuli Fabrication Plant 15 Xecti Ensconcing Field + 80 cloak ( If used on a planet that has not been scanned by another ship, this bonus is doubled) (and not sure they have a max) from Xecti chain Magnetosphere Charger +10% + 50 (cloak, attack or defence) - max 350 - from battle marked Clandestine Revisions +250 cloak, max 5.000 from mission marked with the Xecti Ensconcing Field you would be able to add +2400 cloak with those to any planet you had already maxed out with Interspacial Fold Generator + Magnetosphere Charger + Clandestine Revisions that would give you a max cloak around 7650 now on one not invinsible planet, and 5250 on the rest stuffybeary wrote: just using the drop from fab plants and magno. chargers you can get 3892 passive cloak. I know, just havent bothered maxing it as cloak is broken - think I used a few Gift to the Void on it and got it up to 3180 cloak or something like that, before I used the Magnetosphere Charger on it so ended up with 3798 cloak on it instead off 3892
_________________Champion of Darmos 
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Sat Mar 02, 2013 11:47 pm |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Silver_Stiched_Crow wrote: Tree7304 wrote: With large moons you can get better production than if you had rings.
But if you are making nice planet after nice planet you will want rings instead because you simply run out of those size 1 arti 1 structures to cram on your colossal planets with large moons. What are you smoking? I dunno if it works like this but if you have a MC with Rings it's 81 space with a 20% bonus but if you have a MC with L Moons (97 Space, I think) then you could put on an Intraphasic Hoveroid (5% All), the new Relic Badge Arti (5% All) Litheor Transmutative Locator (6% arti), Orbital Stabilizer (14% Mining  ) I'm not too good at this game but I'm sure there are some more arti% bonus' out there so out of those artifacts you already get a 30% increase (16% artifact and 14% mining) I know there is the Xecti thing (10% res) the Extracted Stem thing (10% mining) and that's already more than 20% in some productions (maybe you're lacking in arti, but you have almost another Hyperforge from the extra space including the 81 from being MC) Sorry if this makes absolutely no sense or if this isn't how it works, I don't know and I just took a stab in the dark. lol
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Sun Mar 03, 2013 12:09 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Can't u use a transfuser on a planet that has a "Natural" ability, meaning since it has stealth screen and it is a natural ability, can't u use the transfuser to get say rings or moons ect...?
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Fri Mar 08, 2013 11:42 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Zargor wrote: Can't u use a transfuser on a planet that has a "Natural" ability, meaning since it has stealth screen and it is a natural ability, can't u use the transfuser to get say rings or moons ect...? Yes... as long as the 1st permanent effect is natural, you can get the 2nd one from RT.
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Fri Mar 08, 2013 11:58 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Yeah, but the planet can only be analyzed once. ie. So long as you get a natural without having to analyze (Stealth Screen, Lush Biosphere, etc.) you can get the analysis event with the transfuser. If you get the natural analysis, then it will not allow you to analyze again.
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Sat Mar 09, 2013 12:20 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Is it possible to colonize a planet and get the subterranean caverns and sometime down the track, it gains a stealth screen then use a transfuser to get say rings ect...?
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Sat Mar 09, 2013 12:50 am |
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Dreadlost
Joined: Wed Aug 03, 2011 3:12 pm Posts: 725 Location: England
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Tree7304 wrote: With large moons you can get better production than if you had rings.
But if you are making nice planet after nice planet you will want rings instead because you simply run out of those size 1 arti 1 structures to cram on your colossal planets with large moons. what is better on an invincible though? aka rift, mission dyson?
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Sat Mar 09, 2013 9:40 am |
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