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 Back in my day... now a Rank 362 Ship 
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So... my 1st year of playing GL finally has come. Here's my stats for a year of playing. Tell me what you think ;) Feel free to criticize/compare/help improve. Been apart of Empire of the Sun for over 4 months, few mentors and ship inspiration made me want to build a Medium Ship Build.

ARustyTinCan
Rank 362 Konqul Raider
Empire Of The Sun (55)
Combat Reputation: Insane

    Ship's Unbuffed Statistics:
  • Size Class: Star Destroyer
  • Space: 2296 / 2299
  • Attack - 10184
  • Defense - 11148
  • Hull - 14972
  • Shield - 4138
  • Energy (Max) - 2751, 84 Recharge Rate
  • Cloak - 230
  • Scan - 6 (Becomes 966 when Npcing)
  • Cargo: 15579 / 21815
  • Upkeep: 5.5B
  • Konqul: Attack +20%
  • Raider: Raid +30%

    Size Class: Star Destroyer
    Ships/Allies: Apparitious, Bane Familiar
    Weapons: Heavy Thetacron Cannon x8, Dominion Cannon - Mark III x4, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x4, Ion Pulse Ballistae x4, Lazuli Mind Controller x3, Prototype Mech XV
    Energy: Intra-D Collider - Mark IV x3, HyperChannel Relay x4, F.A.T.H.E.R. x2, Silthion T-Plasma Hub x3, Omicron Injector
    Sensors: AI Supercomputer
    Hull: Perfect Fermionic Armor x5, Korteth Plating x2, Protean Armory x3
    Shields: Q-Phase Battery Array, Harmonic Resonator
    Cloaking: Triaxial Array - Mark II x3, Gamma Channeler
    Defenses: Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, BM50 Convoy Shuttle x3, Dark Phase Engine x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer

    Ship's Crew:
  • Engineers - 1272
  • Tactical Officers - 3610
  • Helmsmen - 826
  • Scientists - 2146

    Ship's Stats:
    Battles 131505 (Epic Legend)
    Player Kills 4284
    Deaths from Players 145
    Non-Player Kills 12595
    Planets Found 494
    Planets Occupied 88
    Planets Captured 58
    Missions Completed 282
    Scans Performed 2006
    Successful Hacks 1221
    Successful Raids 3719

    Ship's Planetary Resources:
  • Minerals 7806 units / hour (Capacity: 68000)
  • Artifacts 16572 points / hour (Capacity: 155000) - Non Excavator
  • Production: 10281 research / hour (Capacity: 83300)
  • Total Research Done:40910397

    This Year's GL Goals:
  • Reach and Maintain a Top 3 PvP Kills Leaderboard spot
  • Reach a 35,000 - 40,000 Unbuffed Ship Strength
  • Reach Rank 750
  • Obtain 'The Marauder' title
  • Obtain 'The Omniscient' title
  • Obtain 'The Black Hat' title
  • Obtain 30,000+ Artifacts per hour
  • Research the Top Tiers for Energy, Cloaking, Weapon, Shield
  • Reach and Maintain a 30:1, Crew:Rank Ratio
  • Reach and Maintain a 12:1, Energy:Rank Ratio
  • Reach and Maintain a 65:1, Ship Strength:Rank Ratio
  • Hopefully Scan and Rift a Natural 28x+ Artifact Dyson

    Shout out to the mentors and inspirations of my ship:
  • Lumberjack - Mentored me on how to build a nice looking ship. Told me to start early on Crew rather than building decks.
  • Golgotha - Inspired me to build a Medium Ship Build after seeing his ship ;)
  • xSheDevilx - Back when I was a Rank 100ish ship, I joined Republic of Orion, she inspired me to Raid and Raid and RAID ships!
    There are more players that helped me grow 'til this day, just don't want to make this post longer than it already is. Just wanted to say Thank you for those who helped/inspired my ship grow.

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Wed Jan 09, 2013 8:55 pm
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Really good. Only things i'll say is i was expecting your attack and def to be 2k higher then they are and hull to be about 2k more as well along with max E of about 4k but oh well. Great ship mate especially for 1 year! I want your AP lol :) Good luck with your goals and fly safe.

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Wed Jan 09, 2013 9:04 pm
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Adsibearsawsome wrote:
Really good. Only things i'll say is i was expecting your attack and def to be 2k higher then they are and hull to be about 2k more as well along with max E of about 4k but oh well. Great ship mate especially for 1 year! I want your AP lol :) Good luck with your goals and fly safe.

Had to switch races for a much more energy efficient PvP killing/raiding, had to leave Aerlen Excavator for awhile just until I get the title 'The Marauder'. And ty man.

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Wed Jan 09, 2013 9:50 pm
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Only thing that surprised me was...you were in RoO...I can't remember you that far back :p

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Wed Jan 09, 2013 10:22 pm
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Billik wrote:
Only thing that surprised me was...you were in RoO...I can't remember you that far back :p

That's when I was on my 100th-110th day in GL, my time there was pretty short since she had left and joined another legion, forgot the legion.

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Wed Jan 09, 2013 10:27 pm
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Still playing catch up i see, not bad though ;)

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Wed Jan 09, 2013 11:33 pm
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I really am going to have to reset my ship wont I? My ship is so terrible that it will take a year of slow ranking to get to this point. Q-Q

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Thu Jan 10, 2013 12:47 am
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Very nice stats, Ive almost caught you on Engineers, you have 22 more than me! :P

Two questions:

1) Why do you not have perfect syncos? just to much space/upkeep or not researched?

2) Have you maxed out your planet slots?

Keep up the good work! :)

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Thu Jan 10, 2013 1:35 pm
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Crazor wrote:
Very nice stats, Ive almost caught you on Engineers, you have 22 more than me! :P

Two questions:

1) Why do you not have perfect syncos? just to much space/upkeep or not researched?
A: Syncopated Platings is a great hull anyone would recommend but as a Medium Ship build I tend to look for decks efficiency for more attack. I have SuperNova IVs and Perfect Sync, it's just not worth installing them atm.
2) Have you maxed out your planet slots?
A: Currently have 2 more slots left to fill, another slot will open on my 364th rank, I'm picky with my planetary invasions.
Keep up the good work! :)

Thanks :)

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Thu Jan 10, 2013 8:24 pm
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decent ship - alot of money been put into it.

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Thu Jan 10, 2013 9:27 pm
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Dreadlost wrote:
decent ship - alot of money been put into it.

The only Money I've put in are Cerulean Fighter (100GP), 2x F.A.T.H.E.R (80GP), 2x Trinity-Core Drive (104GP), my Mission Dyson and my Bane Ally. Compare to others, that's not a lot.

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Thu Jan 10, 2013 9:35 pm
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yeah, fair point then. decent ship!! but unwise spending 100gps on the races.

bet you have alot of help from your legion with the arti production!!

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Thu Jan 10, 2013 9:37 pm
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Dreadlost wrote:
yeah, fair point then. decent ship!! but unwise spending 100gps on the races.

bet you have alot of help from your legion with the arti production!!

Somewhat but 80% of my Ap/h came from my scan blitz/run. Just taken a massive 15x arti gaia yesterday, and will invade more high production terras, the rest I'll sell for Ctp/TM to help me with my 5000 Raid Run.

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Thu Jan 10, 2013 9:40 pm
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I'm doing a medium ship build as well, currently sitting at 2132 decks, so I'll try and give a bit of insight.

If you're going for efficiency, you may want to dump the forcevoiders, utricles and BM50's. You can swap the phase engines and BM50's around during base battles. I'd try to get Kalviums and at some point Aegis' in place of those so-so defense mods. Mind controllers and bane emitters are also not very space efficient. Composite rays and if you had the chance to get them, Zebeeren's cannon's are much more space efficient. With composite rays, you can also get the minimum scan for troop carriers and such without buffing or having to swap mods around. Triaxials also aren't too great, but I'm not too sure what to put there instead. Maybe upgrade to synco and/or put an autoevasion node in. You could also replace them with Gemini cannons when you get them, or assembly bots if you play around with some other mods. Just throwing a few options out there.

You're looking great, good luck going forward :)

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Fri Jan 11, 2013 2:02 am
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iDaze wrote:
I'm doing a medium ship build as well, currently sitting at 2132 decks, so I'll try and give a bit of insight.

If you're going for efficiency, you may want to dump the forcevoiders, utricles and BM50's. You can swap the phase engines and BM50's around during base battles. I'd try to get Kalviums and at some point Aegis' in place of those so-so defense mods. Mind controllers and bane emitters are also not very space efficient. Composite rays and if you had the chance to get them, Zebeeren's cannon's are much more space efficient. With composite rays, you can also get the minimum scan for troop carriers and such without buffing or having to swap mods around. Triaxials also aren't too great, but I'm not too sure what to put there instead. Maybe upgrade to synco and/or put an autoevasion node in. You could also replace them with Gemini cannons when you get them, or assembly bots if you play around with some other mods. Just throwing a few options out there.

You're looking great, good luck going forward :)


You're right but atm, I have no issue running with these modules though Gemini Cannons, Kalviums, Dark assembly bots are my next goal to install. Not so much about Composite rays and Zebeeren's. One has a bad efficiency but has a 3 different bonus to choose from and one is a seasonal rare cannon that came from an npc that I only killed 3x and got Hovertanks. Thanks for your input, much appreciated.

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Fri Jan 11, 2013 5:37 am
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RustyTinCan wrote:
iDaze wrote:
I'm doing a medium ship build as well, currently sitting at 2132 decks, so I'll try and give a bit of insight.

If you're going for efficiency, you may want to dump the forcevoiders, utricles and BM50's. You can swap the phase engines and BM50's around during base battles. I'd try to get Kalviums and at some point Aegis' in place of those so-so defense mods. Mind controllers and bane emitters are also not very space efficient. Composite rays and if you had the chance to get them, Zebeeren's cannon's are much more space efficient. With composite rays, you can also get the minimum scan for troop carriers and such without buffing or having to swap mods around. Triaxials also aren't too great, but I'm not too sure what to put there instead. Maybe upgrade to synco and/or put an autoevasion node in. You could also replace them with Gemini cannons when you get them, or assembly bots if you play around with some other mods. Just throwing a few options out there.

You're looking great, good luck going forward :)


You're right but atm, I have no issue running with these modules though Gemini Cannons, Kalviums, Dark assembly bots are my next goal to install. Not so much about Composite rays and Zebeeren's. One has a bad efficiency but has a 3 different bonus to choose from and one is a seasonal rare cannon that came from an npc that I only killed 3x and got Hovertanks. Thanks for your input, much appreciated.

composite rays aint bad. 80 attack/40 defence......for 13 space.

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Fri Jan 11, 2013 8:26 am
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Dreadlost wrote:
composite rays aint bad. 80 attack/40 defence......for 13 space.

id get the cloak one personally it has the highest output and is also the hardest to build up

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Fri Jan 11, 2013 10:40 am
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Nice ship indeed and wise application of medium ship build.
What iI wonder is why you do not have yet Dominion Auto-Blaster Upgrade? I see you have done Player Kills 4284, so reds are not the issue, right?
Maybe lack of Medal points - so my question is, how are you progressing with Medals?
PS: keep on with raids, 5000 gives you a nice Medal :twisted:

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Fri Jan 11, 2013 10:51 am
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:)

For one year... Awesome! You're doing GREAT!! I don't see anything that need to be worked on :mrgreen:

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Fri Jan 11, 2013 11:35 am
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Flux wrote:
Nice ship indeed and wise application of medium ship build.
What iI wonder is why you do not have yet Dominion Auto-Blaster Upgrade? I see you have done Player Kills 4284, so reds are not the issue, right?
Maybe lack of Medal points - so my question is, how are you progressing with Medals?
PS: keep on with raids, 5000 gives you a nice Medal :twisted:

Currently have 535 Medals, soon to have 550 Medals. Had to sacrifice 20 Medals (Deep Meditation 23/30) to alert a VM + large moons 15x Terra to my legionmates. Failed the invasion to 44% chance :/

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Fri Jan 11, 2013 7:07 pm
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