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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Im looking for an efficient ship build to combat NPCs. What are you guys' suggestions on modules for this kind of goal? Please post the number and type of modules you would suggest
Example: X-amount of BLANK cannons X-amount of BLANK defences X-amount of BLANK Hull X-amount of BLANK Energy X-amount of BLANK Shields etc.
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Fri Dec 03, 2010 5:08 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Whats your rank and tech lvls? Also I would need to know your space. If I where to tell you know I would be max out everything except sensors and cloak with the best of each of the others. But since I'm pretty sure you are no where near being done with the tech lvl's. I can't do this. lol
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Fri Dec 03, 2010 1:16 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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ok, heres my current ship
525/525 decks used
Weapons -3 Heavy Disruptor Cannons -1 Heavy Graviton Shearer -1 Psionic Amplifier -1 Vortule Blaster Prototype Mech Combat Analyzer
Energy -4 Singularity Core IV -4 XConduit -4 Genetarr Transmitter II -2 Drannik Power Core Omicron Injector
Sensors -2 Sha'din Supercomputer -2 Stryll Transponder AI computer
Hull -4 Stryll Confinement Chambers -3 Hardened Durtanium Plating
Shields -2 T.O. Harmonic Megapulser Q Phase Battery Harmonic Resonator
Cloaking -1 Biosignature Scrambler -1 Refraction Panels III -2 Zolazin Jammer Gamma Channeler
Defences -1 Motion Compensator III -1 Dark Ring Thruster Thrust Stabilizer
Is this a good NPC hunt build or should i rearrange some stuff? and i have 3 more biosignature scramblers... i just need to gain 7 levels to install em. Rank 105, next tech levels are
Quantum Dissassembly Zero Point Energy Lattice Fields Wideband Jamming Microgels Inertial Dampening Subspace Sensors Quantum Assembly
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Fri Dec 03, 2010 7:17 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Take off the four X Conduit's, all the Sensors, all the cloaking, and all the defences. This is only when have like full enrgy and have and energy cube and a few repair items. In other words when you are going to be fighting a lot of NPC's for a longer period of time. Don't do this if you are just going to attack a few of them. Also once you get all those off fill up your weapons with the best weapons you can. If you get it filled and still have room then add some more hull modals. For your size it is hard to get it just right but this would probly be your best option.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri Dec 03, 2010 7:41 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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ok, thanks mojo, ill definitly try that,
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Fri Dec 03, 2010 8:36 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Actually I used to just swap out the 4 realys for a core when i leveled, then once I burned my energy down, I just uninstalled one of the cores and reinstalled the relays. This worked realy well when I was using the quantum capacitors as the core was only one more deck size than the relays. I'd adjust as neccissary to get the max benefit when logged out for long periods like sleep/work etc. It realy wasn't until I got into Singularity cores along with the drannik cores that I had enough energy to keep all 3 cores and the 4 relays on pretty much at all times except when leveling. Technically I still could leave some cores off in favor of other mods, but at this point my ship is big enough I don't realy care too, and I got tired of juggling mods around, but for when your slim and thin that's a pretty good way to do it.
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Sat Dec 04, 2010 6:42 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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silentknight wrote: Actually I used to just swap out the 4 realys for a core when i leveled, then once I burned my energy down, I just uninstalled one of the cores and reinstalled the relays. This worked realy well when I was using the quantum capacitors as the core was only one more deck size than the relays. I'd adjust as neccissary to get the max benefit when logged out for long periods like sleep/work etc. It realy wasn't until I got into Singularity cores along with the drannik cores that I had enough energy to keep all 3 cores and the 4 relays on pretty much at all times except when leveling. Technically I still could leave some cores off in favor of other mods, but at this point my ship is big enough I don't realy care too, and I got tired of juggling mods around, but for when your slim and thin that's a pretty good way to do it. I agree with you on that when you lvl up. But I was talking when you are just fighting NPC's. They are two different things.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Sat Dec 04, 2010 3:41 pm |
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just me
Joined: Tue Sep 14, 2010 1:17 pm Posts: 87
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for npc fighting i agree about the removal of cloack but scanning is important for chance to critical hit. and everybody loves a chance for extra damage. so it doesn't need to be alot but still have a small amount of scanning on
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Sun Dec 05, 2010 3:12 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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That small amount every once in a great while with that little of scanning is not worth it. When you could make up for it with extra weaponry. Over all I think you will find, at that rank, an extra gun will deal more damage over time then that extra bit of scan. Once you get to a higher level where you can fit all that I have stated and still have room then maybe since your scan will be higher as well. But I would still go into hull and shield faster than scan.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Sun Dec 05, 2010 4:05 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I think I have to agree with mojo on this. Until recently I was mainly doing missions for the most part. But lately, I've got into NPCs and have experimented with both strategies. Found that I usually get a faster kill (less energy used) if I add an extra gun.
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Sun Dec 05, 2010 4:43 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Also just so you know that I do actually know what I'm talking about and not just some guy out there that kills NPC's every once and a while with only like 500 kills or what ever I just want to point out my NPC kill total. As of right now I have 21K NPC kills. So I do know what I'm doing when it comes to killing the darn things.  They will learn to fear me!!  lol
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Sun Dec 05, 2010 5:08 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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k, thanks for the advice guys!
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Sun Dec 05, 2010 6:06 am |
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Swiftus
Joined: Thu Jun 24, 2010 1:27 pm Posts: 64
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When fighting NPCs, MY priority is (in order)
1 - Energy - (generators to hold it, not relays to regen it, see tip below)
2 - Guns - (as many as you can fit on and as high an attack as you can get)
3 - Hull - (no matter how many shields you got, you are eventually gonna get to the hull, unlike shields, you can repair it with credits)
4 - Defense - (more defense, less repairing you gotta do, i personally use 8 researched modules, but then i have Deck Space for it)
5 - Shields - (nice modules at the high end, but you burn through them fast, restorers also, mostly for offline PVP defense)
6 - Scan - (For NPC killing you won't need more than 600 IF ANY, that's double the cloak on the highest cloak on an NPC i have seen yet)
7 - Cloak - (Not really needed for NPCs)
--Tip-- -If you really get into the NPC thing and aren't gonna level soon -drop a generator as you use up energy and add a different module -once you burn through shields, drop them also, if equipped
Note - 1 - All this assumes you have the credits / minerals to pay for this 2 - ALWAYS buff up before killing NPCs, attack / defense, Neural if you have one 3 - Don't sell mission modules or NPC drops (unless you can get them back at some point) just unequip them
_________________ It's better to light up an enemy than to curse the darkness. ~ SwiftusI am always willing to Ritually Sacrifice an NPC from the Battle Tab to the Goddess of the RNG
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Sun Dec 05, 2010 6:22 am |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Swiftus wrote: When fighting NPCs, MY priority is (in order)
1 - Energy - (generators to hold it, not relays to regen it, see tip below)
2 - Guns - (as many as you can fit on and as high an attack as you can get)
3 - Hull - (no matter how many shields you got, you are eventually gonna get to the hull, unlike shields, you can repair it with credits)
4 - Defense - (more defense, less repairing you gotta do, i personally use 8 researched modules, but then i have Deck Space for it)
5 - Shields - (nice modules at the high end, but you burn through them fast, restorers also, mostly for offline PVP defense)
6 - Scan - (For NPC killing you won't need more than 600 IF ANY, that's double the cloak on the highest cloak on an NPC i have seen yet)
7 - Cloak - (Not really needed for NPCs)
--Tip-- -If you really get into the NPC thing and aren't gonna level soon -drop a generator as you use up energy and add a different module -once you burn through shields, drop them also, if equipped
Note - 1 - All this assumes you have the credits / minerals to pay for this 2 - ALWAYS buff up before killing NPCs, attack / defense, Neural if you have one 3 - Don't sell mission modules or NPC drops (unless you can get them back at some point) just unequip them THIS!
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Mon Dec 06, 2010 5:44 am |
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drock
Joined: Wed Dec 08, 2010 3:40 pm Posts: 14
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im suggesting if u want to hunt npcs add only attack defence hull and energy
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Thu Dec 09, 2010 4:25 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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No that's not true. Later on scan will become important to get a LITTLE bit of to find cloaked bosses. Wait till your in your 90s to do this, and one good scanner will suffice. Defense and hull do nothing to increase your energy/damage ratio. All they increase is the amount of mobs you can kill in between repairs. Few repair bills is a luxury. The only things that matter in killing mobs is energy and attack. In that order. Until you can stack all 8 guns plus any NPC droped guns you have, don't bother with defense and hull.
Btw the only thing I disagree with you on swiftus is the relays. The faster you regen energy the more mobs your killing. Granted they arn't worth crap in the begginning, but later on they're more than worth the creds your shell out for them.
Also make it a TOP priority to get any and all weapons that drop off mobs and the 4 drannick power cores asap.
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Sat Dec 11, 2010 7:34 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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Yes while this is true that a few of the NPC's have cloak putting on a scanner when you could have other things on is still not the greatest idea. For one with all the mission scans and the tier award scans you can pick up along the way of being rank 90 - 100 should make up for all the scan you really need. (200) If it does not and you want to try your luck for a Dark ring right away then by all means put on another scanner but don't over do it because more scan you have over their cloak limit will not increase your chances of finding those NPC's.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Sat Dec 11, 2010 1:41 pm |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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Good point on the lack of need for defense till weapons are maxed out.
One of the drops - think it's the Genetar transmitter - gives 20 energy and 55 scan. 4 of those is enough for 200+ scan and gives 80 energy.
At lower levels artifacts to take out NPCs aren't frequent. Make sure your artifact production is high.
I've managed to squeeze 5 heavy quantum devastators and a light quantum devestator into a Light Dreadnaught. I use relays to boost my energy regen. Means I level up quicker. Might try uninstalling my Microwarp Nacelle just leaving 4 Dark ring thrusters for defense. 7 heavy quantum devastors sound like they should do some serious damage along with the two crimson autophasers. I unistalled the psionic amplifier but use it to invade planets.
Had to skimp on everything else though. Only 2 energy cores plus two Genestar transmitters and three drannik power cores as well as 4 relays but I drop a Quantum devastor and load a third core when I level up.
No cloak. No scan. Got about 1000 hull so lots of repairs when hitting elite ships but this strategy saves energy skipping through low level NPCs.
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Thu Dec 16, 2010 11:22 am |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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When you lvl here be sure to drop your 4 relays as well. I don't know if you do this or not but you did not say you did in your post. That will help you get more energy with each rank up.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Thu Dec 16, 2010 1:46 pm |
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