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 Level = game play 
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Joined: Sun Nov 27, 2011 11:26 pm
Posts: 21
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Maybe I'm wrong, but seems to me that there is a bracketing system in place here where most people fall for game play for their level bracket. level 1-100 mainly pvp , then level 100-200 mix of mission (mostly unlocking race or specific arti) and npc, level 200-300 seems to be missions (mostly ones for planet artis), level 300-600 npc, and 600+ is npc and finishing any missions that are left. I know there are always exceptions to the rules/general order but from what little experience I have in the game this is what I am mostly seeing. If this is accurate is this the right path to take to be most effective in the game? With a lot of the stuff I see from 1000+ ranked players complaining about lack of NPC's post 600, wouldn't it be more effective to change the bracketing to pvp till gear acquired, then npc till 600 when the npc's you want disappear, then do the missions? or am I missing something here? Just want to make the best ship I can and excel so I want to be on the right path to awesomeness, and obviously your ship needs to be tweeked for what you are doing, so knowing the right strategy will help to move that in the right direction.

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Sun Mar 18, 2012 5:27 pm
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Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
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Basically, the best plan is to go for whatever you think will give you the best reward quickest next.


Sun Mar 18, 2012 5:28 pm
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