Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Blockades http://galaxylegion.com/forum/viewtopic.php?f=4&t=20654 |
Page 1 of 3 |
Author: | ODragon [ Thu Feb 09, 2012 4:18 am ] |
Post subject: | Blockades |
Kuglox entity Attack: 6000 Defense: 3000 Hull: 2400 Planetary Effect: Production -60% Drops: Octal Sac; increases planet invasion attack by 10% for 4h, immune to erasure by CMs etc. |
Author: | elerian [ Thu Feb 09, 2012 4:20 am ] |
Post subject: | Re: Blockades |
i was hoping the NPC's would drop something....now I REALLY want to know what the elites that Dan mentioned in the update do |
Author: | godslayer61192 [ Thu Feb 09, 2012 4:26 am ] |
Post subject: | Re: Blockades |
elerian wrote: i was hoping the NPC's would drop something....now I REALLY want to know what the elites that Dan mentioned in the update do ![]() ![]() ![]() |
Author: | RigorMortis [ Thu Feb 09, 2012 4:40 am ] |
Post subject: | Re: Blockades |
Was it matched? I'm wondering if each rank range has certain ones, if they're all matched, or if it's essentially like normal Battle Tab NPCs (combination matched/fixed-rank), but with brand new NPCs. |
Author: | ODragon [ Thu Feb 09, 2012 4:41 am ] |
Post subject: | Re: Blockades |
RigorMortis wrote: Was it matched? I'm wondering if each rank range has certain ones, if they're all matched, or if it's essentially like normal Battle Tab NPCs (combination matched/fixed-rank), but with brand new NPCs. Person who said it didn't say. He didn't check if it could be shared either but with as weak as it was, we don't think it could be. |
Author: | QCubed [ Thu Feb 09, 2012 6:47 am ] |
Post subject: | Re: Blockades |
RigorMortis wrote: Was it matched? I'm wondering if each rank range has certain ones, if they're all matched, or if it's essentially like normal Battle Tab NPCs (combination matched/fixed-rank), but with brand new NPCs. It is Matched, I have on on my BT Right now, I was about to update the Wiki: Alert Text: 47 mins ago Sawyderven reports that a Kulgox Entity has entered orbit and is blockading the planet! Effect Text From Planet: Enemy Blockade : Production -60% NPC Info: Kulgox Entity ( Space Entity ) Rank 825 Planet Feeder Special Attack 5 StatusCombat LogActionsEffects (0) 3400 / 3400 Hull A spacefaring creature attracted to organic material and a variety of mineral compounds. Left unchecked, it can devastate a planet's economy and infrastructure. Enemy Type Matched Abilities None Attack 12325 Defense 7375 |
Author: | QCubed [ Thu Feb 09, 2012 1:53 pm ] |
Post subject: | Re: Blockades |
Wiki Link: http://galaxylegion.com/wiki/index.php/Kulgox_Entity |
Author: | ODragon [ Fri Feb 10, 2012 4:51 pm ] |
Post subject: | Re: Blockades |
From Jimct: Quote: Akulan Entity Rank: Matched Rewards: Akulan Gas Injector Experience Earned on Kill: 40 Akulan Gas Ingestor - Planet Structure - Size:1, Research:3, Artifact:-2 |
Author: | ODragon [ Sat Feb 11, 2012 6:36 pm ] |
Post subject: | Re: Blockades |
53 mins ago Ravordocel reports that a Chaotic ArcRift Entity has materialized in orbit and is blockading the planet! Enemy Blockade : Production -60% ![]() ![]() ![]() Note attack and defense are both debuffed by 65%. Damage Cap: 750/hit (~450 energy to lock per person) Share Level: 100 - 9999 ![]() ArcRift Capacitor: Size 16, Energy 20, Shield 20. When FIRST installed, the module will gain a bonus +20 shield and energy for each Rift Planet you control. Limit 4 per ship. ArcRift Tower: Size 1, Artifact +6%, limit 2 per planet. ![]() My impression is that this is a Rift specific NPC blockader. |
Author: | Epicownage [ Sat Feb 11, 2012 6:39 pm ] |
Post subject: | Re: Blockades |
Well someone was complaining there are no new arti buildings ^^^^ there you are. ![]() |
Author: | thunderbolta [ Sat Feb 11, 2012 6:39 pm ] |
Post subject: | Re: Blockades |
Looks that way. Thanks for the info! |
Author: | ODragon [ Sat Feb 11, 2012 6:48 pm ] |
Post subject: | Re: Blockades |
Epicownage wrote: Well someone was complaining there are no new arti buildings ^^^^ there you are. ![]() Can only use it on rifted planets so while it is great, at max, once you get 6, it is only worth 6-12 CTP. If he changed it to "invulnerable", that would get it to 10 uses. |
Author: | Epicownage [ Sat Feb 11, 2012 6:50 pm ] |
Post subject: | Re: Blockades |
I cant believe im saying this, but why is no one taking over my planet? *sobs* |
Author: | ODragon [ Sat Feb 11, 2012 6:57 pm ] |
Post subject: | Re: Blockades |
ODragon wrote: ArcRift Capacitor: Size 16, Energy 20, Shield 20. When FIRST installed, the module will gain a bonus +20 shield and energy for each Rift Planet you control. Limit 4 per ship. Just a quick clarification as someone asked me. 0 Rifts: Size 16, Energy 20, Shield 20 1 Rifts: Size 16, Energy 40, Shield 40 2 Rifts: Size 16, Energy 60, Shield 60 3 Rifts: Size 16, Energy 80, Shield 80 |
Author: | Epicownage [ Sat Feb 11, 2012 7:00 pm ] |
Post subject: | Re: Blockades |
So if you have 0 rifts and then get one youd have to wait to get another one before getting the extra bonus right? |
Author: | ODragon [ Sat Feb 11, 2012 7:11 pm ] |
Post subject: | Re: Blockades |
Epicownage wrote: So if you have 0 rifts and then get one youd have to wait to get another one before getting the extra bonus right? Correct because unlike planetary buildings, you can't remove the ship mod without destroying it. |
Author: | QCubed [ Sat Feb 11, 2012 7:32 pm ] |
Post subject: | Re: Blockades |
O Dragon, Please update the wiki. -Q |
Author: | ODragon [ Sat Feb 11, 2012 7:33 pm ] |
Post subject: | Re: Blockades |
QCubed wrote: O Dragon, Please update the wiki. You can do it. I posted everything here. |
Author: | Vekno [ Sun Feb 12, 2012 1:20 am ] |
Post subject: | Re: Blockades |
a pity i have no rift worlds... perhaps something specific for each type of planet will appear. or at least, each of the invincible types... |
Author: | TheSpartan [ Sun Feb 12, 2012 8:27 pm ] |
Post subject: | Re: Blockades |
ODragon wrote: Epicownage wrote: So if you have 0 rifts and then get one youd have to wait to get another one before getting the extra bonus right? Correct because unlike planetary buildings, you can't remove the ship mod without destroying it. well presumably you'd be able to get more than 4 of these modules since they're NPC based, so if you WERE to get a rift or three, you'd just get more of these modules lol |
Page 1 of 3 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |