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 Optimized AP structure setup (and passive cloak apparently) 
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Taking largest repeatable setup, colossal plasma planet (75 spaces):

2 inverse satellites (14 space) -- fixed
3 hyperforge +12 (54 space) -- possible to replace one with misc, if it's worth it.

Leaving 7 spaces for misc. buildings. by value:

Hypergate (1 space) -- Mining: 2, Research: 2, Artifact: 2
Isolation Bureau (2 space) -- Mining: 2, Research: 2, Artifact: 2, Cloak: 400
HyperSensor Satellite (2 spaces) -- Research: 2, Artifact: 2
DM79 Datacenter (1 space) -- Research: 6
[1 regular AP drop that has +1 artifact in it, usually also +1 RP so the relay tower]

Other:
Quantum Accelerator (2 spaces) -- Artifact: 2 (in this case), Cloak:150

Result:
36 + 2 + 2 + 2 + 1 AP = 43 AP base, +13 RP base.

Artifact 13x Mega Rich 537.5 units/hr
Research 17x Mega Rich 188.5 units/hr

Now the issue is while there are are few AP buildings left with a 1:1 space efficiency, downgrading the +12 building any steps 10,8,6, marginally will cost 2 AP per each space saved, therefore I cannot justify downgrading the 3rd +12 AP building, except if I had almost all the good AP buildings, which is limited quantity (we are talking about best repeatable build). Any ideas ?

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Last edited by BinaryMan on Mon Jan 02, 2012 9:34 am, edited 1 time in total.



Mon Jan 02, 2012 5:33 am
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Well, what about defenses? I mean you have like 2.3k base cloak with this set-up, which after legion bonus is 4.6k for 50 member legion. Even if you max out the passive it is only 11.6k You can sacrifice a little production for some extra cloak and defense and use the remaining +1 ap structures.

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Mon Jan 02, 2012 6:05 am
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Forgot to mention , 3856 passive cloak, so I've got about 12.5k cloak total on it. No need for att/def. btw that's repeatable : 31 fab cloak drops = 3100 cloak, then use 2 magnetospheres.

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Mon Jan 02, 2012 6:27 am
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That is still scannable, but if you are willing to run the risk I would say, unless you but a ton of the scruuge hording vaults where you can put 2x of them + 1 space elevator/processing core and a +5 you have the max.

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Mon Jan 02, 2012 6:39 am
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BinaryMan wrote:
Forgot to mention , 3856 passive cloak, so I've got about 12.5k cloak total on it. No need for att/def. btw that's repeatable : 31 fab cloak drops = 3100 cloak, then use 2 magnetospheres.
or you can go 28 interspacial fold generators for 2800, then 3 magnetospheres to make it 3892 passive
Littlefluffy wrote:
That is still scannable, but if you are willing to run the risk I would say, unless you but a ton of the scruuge hording vaults where you can put 2x of them + 1 space elevator/processing core and a +5 you have the max.
aye... with max scan at 18k now, 12.5k cloak is roughly 70%... leaving 30% chance to break through the cloak

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Mon Jan 02, 2012 6:44 am
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Not really, as people have a limited number of one scan buff, and not many people want to switch to explorer all the time. The number of scans above it are such that even with explorer its 90% failure, but most are still below this. I've never had one scanned so I'm willing to take a very small chance vs. losing more resource value.

And thanks for the other value, I was looking for other possible combinations since I am getting magnetopheres more than I can use waiting for all the fab drops. I'm sure there are even more combinations with decent yield I need to run them in excel and put them here now.

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Mon Jan 02, 2012 7:16 am
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BinaryMan wrote:
Not really, as people have a limited number of one scan buff, and not many people want to switch to explorer all the time. The number of scans above it are such that even with explorer its 90% failure, but most are still below this. I've never had one scanned so I'm willing to take a very small chance vs. losing more resource value.

And thanks for the other value, I was looking for other possible combinations since I am getting magnetopheres more than I can use waiting for all the fab drops. I'm sure there are even more combinations with decent yield I need to run them in excel and put them here now.

np.. i worked backwards from 3499.5...

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Mon Jan 02, 2012 7:19 am
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Code:
fab / m.spheres / final cloak
9   12   3892**
22   5   3848*
25   4   3892**
28   3   3892**
31   2   3856


* not better but close, using less fab drops and more m.spheres, viable option
** better final cloak than using max fabs, basically all the same final values and highest possible.

using method =ROUND(previouscloak*1.1, 0)+50 until it is > 3500 , assuming that it has to end up on a whole number each use.
Final cloak 3892 + 2000 (800+800+400 per above buildings) x 2.2 (full 60 legion) = 12,962 , and 13k seems enough. Without the limited item, but as explorer it's 15k it seems, which is 87% failure. And there are not that many people who have all items.


But really back on the first post what I am really asking is if given using that 7 space for those things, is there enough other stuff there for AP to get +12 out of 18 space (in other words swapping out the hyperforge) ? I don't think there are enough AP things, but if they are it's using pretty much every mission building to get it; thus am I correct in saying this is the best sustainable AP build (that is, I can create this build as much as I want).

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Last edited by BinaryMan on Mon Jan 02, 2012 8:05 am, edited 1 time in total.



Mon Jan 02, 2012 7:37 am
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BinaryMan wrote:
Code:
9   12   3894**
i saw that one in my spreadsheet... and i'm wondering whether it's actually 3894 or also 3892... i mean... is the raw passive amount keeping it's fractional portion between magnetospheres or is it getting rounded to the nearest whole number? ....i don't think it's really worth the 12 magnetospheres to find out though, just for the possible +2 cloak
BinaryMan wrote:
But really back on the first post what I am really asking is if given using that 7 space for those things, is there enough other stuff there for AP to get +12 out of 18 space (in other words swapping out the hyperforge) ? I don't think there are enough AP things, but if they are it's using pretty much every mission building to get it; thus am I correct in saying this is the best sustainable AP build (that is, I can create this build as much as I want).


adumbrate (size 1, arti 1)
hypergate (size1, arti 2)
processing core (size 1, arti 1)
relay tower (size 1, arti 1)
space elevator (size 1, arti 1)
space elevator (size 1, arti 1)
heist dispatch (size 2, arti 1)
barrier nexus (size 1, arti 1)
barrier nexus (size 1, arti 1)
quantum accelerator (size 2, arti 2)
quantum accelerator (size 2, arti 2)
hypersensor satellite (size 2, arti 2)
isolation bureau (size 2, arti 2)
-------------------------
total size 18, total arti 16

i think that's all non-gp repeatables... note heist dispatch has poor size to arti production ratio so it can be tossed if need be

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Mon Jan 02, 2012 8:00 am
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On the cloak, I don't think it will preserve that fraction, but what matters is how fast you get one vs. the other item basically. 25:4 is probably more likely than 31:2 , however since I get a lot of darks and not that many fabs, 9:12 may actually occur on a long term basis. Well, basically I'm going to use it as soon as I have enough of each to do one of the combinations, but it definitely will save on fabs vs. the 31:2 formula I've been using.

Noting one thing, 15 x 25% boost (meta jammers) , and 15 x 20% boost (ergosphere filters) , so 30 planets can have 12500 x1.2 = 15,000+ cloak which will stop people with explorer on (there all doubts removed!)


Regarding the other resource stuff,

Not sustainable/not viable for me:
adumbrate (size 1, arti 1)* don't hit high enough bases, not sustainable/none.
heist dispatch (size 2, arti 1)* don't pvp, so none.


hypergate (size 1, arti 2) - already assumed in the 7 space build
hypersensor satellite (size 2, arti 2) - already assumed in the 7 space build
isolation bureau (size 2, arti 2) - already assumed in the 7 space build
relay tower (size 1, arti 1) - already assumed in the 7 space build

Possible additions:
processing core (size 1, arti 1)
space elevator (size 1, arti 1)
space elevator (size 1, arti 1)
barrier nexus (size 1, arti 1) - not really sustainable but nothing else to spend silvers on
barrier nexus (size 1, arti 1) - same
quantum accelerator (size 2, arti 2) - possible, but I'd rather get more m.spheres
quantum accelerator (size 2, arti 2) - same

Total is actually then: 9 for 9 space. Meaning 9 space left which is a +3 building. Meaning 12 AP for 18 space, which is the same as the hyperforge. So as I expected it's a wash unless you've got mission artifacts (which I don't, since I don't do missions anymore). There are probably about 9 special buildings with 1:1 , so at that 18 for 18 is possible, just not on more than 10-15 planets I guess. So I think in my given situation, there actually is no reason to get quantum accelerator (which was my main question, whether it would make a difference here).

Instead, I will use the darks to cloak up using what I've just discovered on fab drop reduction :mrgreen:

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Mon Jan 02, 2012 8:51 am
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I just throw harry potters invisibility cloak over my best planet, no one can see it.


Mon Jan 02, 2012 10:10 am
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The extra arts will give you a wash on the art production but you get several bonuses, in other areas, pop, def, cloak other resources. Just saying, if you have them readily available, you should use the arts for better protection and production.

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Mon Jan 02, 2012 4:30 pm
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Thank you guys for sharing, this helps us that do not know how yet.

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Mon Jan 02, 2012 6:19 pm
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The best combo I found was actually 13 fab + 5 magnetopheres + 11 more fabs+ 1 more magnetopheres yield only a few more cloak though. 3899, but this is under the assumption the game doesn't round the intermediates when doing the next magnetopheres.

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Tue Jan 03, 2012 3:32 am
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wait.....
something's a little off with that Fluffy...
fabs won't push the value past 3100..... so you can't inch up to 3499 with a fab... has to be at least two mags to get you to 3499...

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Wed Jan 04, 2012 10:35 am
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try this....
3 hyperdimensional anchors (90 each)
1 interspacial fold generator (100 each)
17 magnetospheres, topping us off at 3497, assuming each step gets rounded

yah, i know, the hyperdimensional anchors make this combo only possible a limited number of times

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Wed Jan 04, 2012 10:51 am
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can you have a hypergate and a warp gate or are they nonstackable?

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Wed Jan 04, 2012 11:13 am
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Jackie wrote:
can you have a hypergate and a warp gate or are they nonstackable?


They are not stackable, you can only have one or the other on a planet.


Wed Jan 04, 2012 11:14 am
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Lone.Lycan wrote:
wait.....
something's a little off with that Fluffy...
fabs won't push the value past 3100..... so you can't inch up to 3499 with a fab... has to be at least two mags to get you to 3499...


Forgot about the cap on those thanks.

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Wed Jan 04, 2012 4:03 pm
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Lone.Lycan wrote:
try this....
3 hyperdimensional anchors (90 each)
1 interspacial fold generator (100 each)
17 magnetospheres, topping us off at 3497, assuming each step gets rounded

yah, i know, the hyperdimensional anchors make this combo only possible a limited number of times


Good you min/maxed it to death :twisted:


I'm using sustainable build: 25 fab , 4 dark drop, 3892 final.

Inverse-Flux Satellites, Cloak: 800
Inverse-Flux Satellites, Cloak: 800
Hyperforge Fabricator, Artifact: 12
Hyperforge Fabricator, Artifact: 12
Hyperforge Fabricator, Artifact: 12
DM79 Datacenter Research: 6
HyperSensor Satellite, Research: 2, Artifact: 2
Isolation Bureau, Mining: 2, Research: 2, Artifact: 2, Cloak: 400
Ergosphere Filter, Cloak: 150, Cloak: 20% (alt: meta tuned jammer, total 30 planets)
Hypergate, Mining: 2, Research: 2, Artifact: 2

Colossal Plasma:
Mining 13x Mega Rich 50 units/hr
Artifact 13x Mega Rich 525 units/hr
Research 17x Mega Rich 174 units/hr

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Wed Jan 04, 2012 5:52 pm
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