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 Galactic Occupancy 
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Joined: Sat Jan 09, 2010 12:49 pm
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I thought I would post the current occupancy across all planets on a regular basis. :)

Current Planet Scan Saturation:
79% of planets have not yet been scanned by anyone

Current Planet Occupancy:
89% of planets are vacant


Wed Apr 28, 2010 3:26 pm
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You don't view this as a bit odd when you have 8k players who have scanned roughly 20 planets by level 10-20? If you have 80k planets and each person scans 10 planets then most of them should have been scanned by now. It seems odd that people are still continuing to overlap players found planets vs. finding new planets.

Edit: I guess the thing that strikes me weird is I kind of see it like this.

x <== starting place within the galaxy
xxx <== players who have there first 20 planets
xxxxxx <== people who have scanned there first 20 and then gotten around 30 more planets
xxxxxxxxxxx <== People who have gone beyond that and scanned 100 planets with a lot of researched scan parts

So I guess my point is that it seems like people are starting generally the same place in the galaxy (the beginning point) and finding planets along the same route.

For example I have 130 planets some of which were shared to me, others that I found myself 116 total that were scanned by me alone. Of these 116 planets 25 are overlapped (that I know of for sure either because my legion owns it or enemys own it). So it seems like everyone is starting at the black and branching off but staying along the same vein of the galaxy.

Me: xxxxxxxxxxxx

Friend: xxxxxxxxxxxx

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Wed Apr 28, 2010 7:44 pm
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im not sure how this works exactly, but for those that started early, they are likely to have alot more planets in common than those who start later because more planets are added occasionally to meet demand. so there might be a good reason why alot of them are shared. it just looks like there are plenty of planets out there for everyone for a LONG time.

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Thu Apr 29, 2010 12:25 am
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This is partly because of the recent / rapid Galactic expansion. A lot of planets have been added recently (over 65k) that could have never been scanned before, so there is a higher chance that your 'older' planets will have more people that could have found them since the beginning.


Thu Apr 29, 2010 12:34 am
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webguydan wrote:
This is partly because of the recent / rapid Galactic expansion. A lot of planets have been added recently (over 65k) that could have never been scanned before, so there is a higher chance that your 'older' planets will have more people that could have found them since the beginning.



I guess this might just be because I have scanned a bunch of planets already so my percentage would be lower but, does it adjust the players scan percentage when more planets are added? I would think if a person had say a 5 percent chance of finding a planet when 60k planets are there, would it not increase if 80k planets show up? (20k more)

Just wondering if that is taken into account.

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Thu Apr 29, 2010 11:08 am
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Currently, I see 59 of them occupied by enemies that's sweet no? :)
most of them aren't worth the creds invading anyway ...

So basically I have to rush for a new scan session because now I'll have much more chances to get good planets from the new batch.


Mon May 03, 2010 10:58 am
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Well also.. i know your thinking 80k planets should of been scanned.. but people HAVE and DO scan the same planets multiple times... so let's say 8k players have all scanned the exact same planet.. that's going to reduce the amount to 72K

the math DOES seem a little off... but what ya gonna do lol


Mon May 03, 2010 2:28 pm
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Random question for Dan... but why do you need to have the planets already populated (or created) BEFORE they are even found.. sounds like a memory hog to me.... i mean i've seen some other games like this and for optimization purposes they just basically give each type/size/abundance of planets a random chance TO be scanned.. and since you can actually find other PLAYERS planets that would fall in there also in finding one of theirs (and might be an easier way to making cloaking more valid instead of all or nothing view as of now)

so basically the allready found OR created list of planets would be put in a databank... but when someone scans for a new one and they actually find a planet.. it can have a (example) let's say 10% chance to be very massive/ 8% massive..... etc... so on and so forth.. then the abundance's would just reflect off of whatever the planet type and size was (like it allready does now) so that way in the random scaning a new planet would just be created and put into the databank (which would help if this game gets like 1,000,000 players) and if that random scan falls into find an enemy or allready found planet random then it just gets pulled from databank...

Just to me having 79% of the planets not even found is bad.. and if the game does get very popular.. then having to keep adding more and more planets to the galaxy will just be horrible and more memmory hog.. so i didn't know about just making the scans randomized and on the percent chance you do find a planet it just gets added to the database


Sat May 08, 2010 9:36 am
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Data is data. Planets take up no more memory than any other data the game uses. Player messaging and action logs actually take up the most, and will be even moreso after the wall change. Tracking all of a players items, artifacts, minerals, and structures uses more memory than planets. Planets are easy.

Planets are not created during scans, but a separate planet seeder continues to add planets as the number of active players increases.


Sat May 08, 2010 4:15 pm
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i don't really like some of the planets names... :( Perhaps some tweaking?

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Sat May 08, 2010 4:17 pm
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Heh, I don't actually NAME all of those myself. :)

If you find any that are specifically weird or offensive, let me know.


Sat May 08, 2010 4:18 pm
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Yes, i understand you don't name them one by one.. (Obviously you are gonna need many people just to name them :))

No, none weird or offensive. Just that those that just look a little odd. Prefer like Omicron Vulcan X instead of like just Gwerm
Not real planet names :) Just example.

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Sat May 08, 2010 4:29 pm
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Ya, I ran out of constellation-star names a bit ago. We haven't yet named every star out there... :)


Sat May 08, 2010 4:32 pm
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WTB Cothor/Murriusus added to planet seeder names

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Sun May 09, 2010 12:12 am
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actually that would be an easy way to add planets... have the planet creator automatically pull a list of the players names and create a planet based off the user's names!!


Sun May 09, 2010 2:29 am
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Cloesdaddy wrote:
actually that would be an easy way to add planets... have the planet creator automatically pull a list of the players names and create a planet based off the user's names!!

YUS!

or do it from forums members as a thxs for helping the community :D

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Sun May 09, 2010 2:32 am
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Would be bad to have a planet named after you with stats sparse... :o

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Sun May 09, 2010 2:39 am
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Barracuda wrote:
Would be bad to have a planet named after you with stats sparse... :o

Limited to terras, exotics and maybe even DYSONS

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Sun May 09, 2010 2:42 am
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I can't quite understand why if 79% of the planets haven't been scanned yet, why have 7 out of the 32 that I've scanned been colonized by other players? That ratio is a bit off.
Seems like there should be a lot more open space out there to play in.


Sat May 15, 2010 7:01 pm
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Andy wrote:
I can't quite understand why if 79% of the planets haven't been scanned yet, why have 7 out of the 32 that I've scanned been colonized by other players? That ratio is a bit off.
Seems like there should be a lot more open space out there to play in.


Are these planets fresh from the scan attempt, or from the planet list? Your planet list will include any planet shared by another player in your legion, which are often occupied.

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Sat May 15, 2010 8:20 pm
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