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Working Out NPC Cap, Need Testers http://galaxylegion.com/forum/viewtopic.php?f=4&t=14585 |
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Author: | Terrorize [ Wed Oct 12, 2011 10:05 pm ] |
Post subject: | Working Out NPC Cap, Need Testers |
A previous topic, someone was asking about npc dmg cap etc. Got me thinking of ways to come up with a solid conclusion on this matter. So what I suggest is for a few people, mainly NPC hunters, with high attack, to take the same targets, then compare damage and attack and see where it rounds of etc, once done with a few different rank targets. We will have a more clear idea, also would be nice to see if rarity factors into it, i.e slightly higher dmg cap. So First target I suggest is Flamehawks. So if people dont mind to take 5mins and post your results here, would be greatful. |
Author: | kirkeastment [ Wed Oct 12, 2011 10:09 pm ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
Its 2.5 x Rank, pretty certain its the same for every single NPC out there. I've been hitting Rank 120 Drannik Replicator's for weeks and the max dmg i ever do is 300. |
Author: | Darth Flagitious [ Wed Oct 12, 2011 10:53 pm ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
Ask BinaryMan. He has all this #&$# figured out. |
Author: | FerrusManus [ Wed Oct 12, 2011 11:19 pm ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
kirkeastment wrote: Its 2.5 x Rank, pretty certain its the same for every single NPC out there. I've been hitting Rank 120 Drannik Replicator's for weeks and the max dmg i ever do is 300. Yes, this is exactly it. |
Author: | Lone.Lycan [ Thu Oct 13, 2011 1:00 am ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
guaranteed... 2.5x npc lvl... no need to do further experiments for this one.... |
Author: | BinaryMan [ Thu Oct 13, 2011 2:42 am ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
Generally, if you have 5x the NPC def as your attack, you do about 75% of the enemy damagecap on average, at 10x you do about 95%. It varies as your attack is roughly 0.6 to 1.666 of what it actually is, randomized. |
Author: | Darth Flagitious [ Thu Oct 13, 2011 3:01 am ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
Darth Flagitious wrote: Ask BinaryMan. He has all this #&$# figured out. BinaryMan wrote: damage per shot = tanh( attack * rnd(0.6 to 1.666) / (5 * npcdefense) ) * 2.5 * npcrank This is approximate. BinaryMan wrote: Generally, if you have 5x the NPC def as your attack, you do about 75% of the enemy damagecap on average, at 10x you do about 95%. It varies as your attack is roughly 0.6 to 1.666 of what it actually is, randomized. See, I told you... ![]() |
Author: | MitchellN [ Thu Oct 13, 2011 7:02 am ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
Crimson Hawks, They have a damage cap of 400 Lazuli Refinary Centres have a damage cap of 500 (I think!) |
Author: | Darth Flagitious [ Fri Oct 14, 2011 12:58 pm ] |
Post subject: | Re: Working Out NPC Cap, Need Testers |
MitchellN wrote: Crimson Hawks, They have a damage cap of 400 Lazuli Refinary Centres have a damage cap of 500 (I think!) Crimson Hawk is rank 160. 160 * 2.5 = 400 Refinery is rank 200. 200 * 2.5 = 500 As far as we know, ALL npc's have a damage cap of Rank * 2.5. This was settled a LOOONG time ago and there's nothing to indicate any change in that. |
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