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Working Out NPC Cap, Need Testers
http://galaxylegion.com/forum/viewtopic.php?f=4&t=14585
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Author:  Terrorize [ Wed Oct 12, 2011 10:05 pm ]
Post subject:  Working Out NPC Cap, Need Testers

A previous topic, someone was asking about npc dmg cap etc. Got me thinking of ways to come up with a solid conclusion on this matter.

So what I suggest is for a few people, mainly NPC hunters, with high attack, to take the same targets, then compare damage and attack and see where it rounds of etc, once done with a few different rank targets. We will have a more clear idea, also would be nice to see if rarity factors into it, i.e slightly higher dmg cap.

So First target I suggest is Flamehawks. So if people dont mind to take 5mins and post your results here, would be greatful.

Author:  kirkeastment [ Wed Oct 12, 2011 10:09 pm ]
Post subject:  Re: Working Out NPC Cap, Need Testers

Its 2.5 x Rank, pretty certain its the same for every single NPC out there.

I've been hitting Rank 120 Drannik Replicator's for weeks and the max dmg i ever do is 300.

Author:  Darth Flagitious [ Wed Oct 12, 2011 10:53 pm ]
Post subject:  Re: Working Out NPC Cap, Need Testers

Ask BinaryMan. He has all this #&$# figured out.

Author:  FerrusManus [ Wed Oct 12, 2011 11:19 pm ]
Post subject:  Re: Working Out NPC Cap, Need Testers

kirkeastment wrote:
Its 2.5 x Rank, pretty certain its the same for every single NPC out there.

I've been hitting Rank 120 Drannik Replicator's for weeks and the max dmg i ever do is 300.


Yes, this is exactly it.

Author:  Lone.Lycan [ Thu Oct 13, 2011 1:00 am ]
Post subject:  Re: Working Out NPC Cap, Need Testers

guaranteed... 2.5x npc lvl... no need to do further experiments for this one....

Author:  BinaryMan [ Thu Oct 13, 2011 2:42 am ]
Post subject:  Re: Working Out NPC Cap, Need Testers

Generally, if you have 5x the NPC def as your attack, you do about 75% of the enemy damagecap on average, at 10x you do about 95%. It varies as your attack is roughly 0.6 to 1.666 of what it actually is, randomized.

Author:  Darth Flagitious [ Thu Oct 13, 2011 3:01 am ]
Post subject:  Re: Working Out NPC Cap, Need Testers

Darth Flagitious wrote:
Ask BinaryMan. He has all this #&$# figured out.

BinaryMan wrote:
damage per shot = tanh( attack * rnd(0.6 to 1.666) / (5 * npcdefense) ) * 2.5 * npcrank

This is approximate.

BinaryMan wrote:
Generally, if you have 5x the NPC def as your attack, you do about 75% of the enemy damagecap on average, at 10x you do about 95%. It varies as your attack is roughly 0.6 to 1.666 of what it actually is, randomized.


See, I told you... ;)

Author:  MitchellN [ Thu Oct 13, 2011 7:02 am ]
Post subject:  Re: Working Out NPC Cap, Need Testers

Crimson Hawks, They have a damage cap of 400

Lazuli Refinary Centres have a damage cap of 500 (I think!)

Author:  Darth Flagitious [ Fri Oct 14, 2011 12:58 pm ]
Post subject:  Re: Working Out NPC Cap, Need Testers

MitchellN wrote:
Crimson Hawks, They have a damage cap of 400

Lazuli Refinary Centres have a damage cap of 500 (I think!)


Crimson Hawk is rank 160. 160 * 2.5 = 400

Refinery is rank 200. 200 * 2.5 = 500

As far as we know, ALL npc's have a damage cap of Rank * 2.5. This was settled a LOOONG time ago and there's nothing to indicate any change in that.

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