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 How long will the red badge rage last do you think? 
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Joined: Sat Jul 03, 2010 1:18 pm
Posts: 604
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This happened before when red badges were introduced- then again when mk 3 dominion cannons came in- this is the third time i have seen the universe of galaxy legion go mad- so how long do you think this one will last?

toss up whether this is strategy or pub- but put it here to see if i get a higher class of thoughtful answer lol

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Once Fabulon, now known as Thebloodynine
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Tue Sep 20, 2011 12:49 pm
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Joined: Fri May 13, 2011 9:18 am
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For aslong as theres base combat lol.

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Tue Sep 20, 2011 12:54 pm
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Joined: Thu Jan 06, 2011 2:16 pm
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Terrorize is right in general - there will always be a draw for them because people want to scan for bases.

If you mean the NEW rage, probably when everyone has 4 level 3 dominion cannons and 3 Proteon Armories.

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Tue Sep 20, 2011 6:29 pm
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Joined: Sat Dec 25, 2010 4:04 am
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yea base scans kind of going to keep people hunting tho as people get the badge modules that would slacken as well.

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Tue Sep 20, 2011 6:35 pm
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Joined: Sun Sep 19, 2010 6:52 am
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Seeing how I plan to get 2 Barrier Nexus for most of my planets , and then theirs the Charged Exo-Clamp I'm going to get for with every Barrier Nexus to help the base , I'm looking at about 4k-5k Silver Badges before I'm done with bases.

It's going to be a long time.

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Tue Sep 20, 2011 6:44 pm
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Joined: Fri May 13, 2011 9:18 am
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Besides the silver modules as people have mentioned, you got Barrier Nexus, a pair of these are potenially the best planetary shield you could have, and they add artifact production, bonus ^^. Then Exo Clamps... which tbh I think need abit of a change.. 10-15 hull and shield in a artifact is good.. for a SHIP, but its abit too small next to the scale of higher bases.

So aswell as those artifacts that will always be in demand, Dan's already said that new yellow and silver badge arti's are on the way so don't expect it to die down anytime this year.

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Tue Sep 20, 2011 6:54 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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Terrorize wrote:
Then Exo Clamps... which tbh I think need abit of a change.. 10-15 hull and shield in a artifact is good.. for a SHIP, but its abit too small next to the scale of higher bases.
.
But remember, for every physicist/fixer/whatever, you gain an extra 1 shield and hull when you hit the panic buttons!!!!!

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Tue Sep 20, 2011 8:12 pm
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Joined: Sat Jul 03, 2010 1:18 pm
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and the exo clamp hull and shields are completely maintenance free

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Once Fabulon, now known as Thebloodynine
Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in
Have given up caffeine- probably best just not to talk to me


Tue Sep 20, 2011 9:32 pm
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Joined: Sat Dec 25, 2010 4:04 am
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I think the reds hunt will last a week for some base hunting has already died down a bunch.

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Tue Sep 20, 2011 9:44 pm
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