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Joined: Fri Sep 16, 2011 12:04 am
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would be nice if u pros come together and make a benchmark thread for each type of build
like by xxx rank, this would be the suggested techs for a regular build
and by xxx rank, this would be the suggested techs for a NPC build etc
then by yyy rank, the regular build techs etc

can go by 20s up to 100, then 25 up to 200, then 50s up to 500(by which point ppl really outa know)

sometimes it's kinda hard to dig up the right thread....

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Mon Feb 06, 2012 12:17 am
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i think the best benchmark i've seen is one that calculates how many rank point equivalents you've collected per level

you start with 20 decks, 50 cargo, 80 engineers, 5 tactical officers, 5 helmsmen, and 10 scientists
you get 1 deck per point, 5 cargo per point, 2 engineers per point, 2 tactical officers per point, 2 helmsmen per point, and 3 scientists per point

take current values, subtract by starting values, then divide by per point values.... then sum all those together and divide by your level

i'm at 18.8 rank point equivalents per level... (this is a cumulative value from all sources: prisoners, bots, droids, tesseracts, pods, lazuli vaults, other items that give crew and such... also includes the 5 from levelling)

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Mon Feb 06, 2012 12:39 am
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Lone.Lycan wrote:
i think the best benchmark i've seen is one that calculates how many rank point equivalents you've collected per level

you start with 20 decks, 50 cargo, 80 engineers, 5 tactical officers, 5 helmsmen, and 10 scientists
you get 1 deck per point, 5 cargo per point, 2 engineers per point, 2 tactical officers per point, 2 helmsmen per point, and 3 scientists per point

take current values, subtract by starting values, then divide by per point values.... then sum all those together and divide by your level

i'm at 18.8 rank point equivalents per level... (this is a cumulative value from all sources: prisoners, bots, droids, tesseracts, pods, lazuli vaults, other items that give crew and such... also includes the 5 from levelling)


I forgot about that calculation... Yeah, that does give you a good feel for your ship as an "all around" figure. It counters specialization (engineers for mission players, TO/Helmsmen for PvP/NPC, etc).

BTW, 18.49 here. Our difference I attribute to your slight edge on ApH.

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Mon Feb 06, 2012 1:09 am
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Joined: Sun Sep 19, 2010 6:52 am
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Lone.Lycan wrote:
i think the best benchmark i've seen is one that calculates how many rank point equivalents you've collected per level

you start with 20 decks, 50 cargo, 80 engineers, 5 tactical officers, 5 helmsmen, and 10 scientists
you get 1 deck per point, 5 cargo per point, 2 engineers per point, 2 tactical officers per point, 2 helmsmen per point, and 3 scientists per point

take current values, subtract by starting values, then divide by per point values.... then sum all those together and divide by your level

i'm at 18.8 rank point equivalents per level... (this is a cumulative value from all sources: prisoners, bots, droids, tesseracts, pods, lazuli vaults, other items that give crew and such... also includes the 5 from levelling)


I got 27.1 from this.

Cargo may be helpful , but it shouldn't be counted in any "How good your doing math".

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Mon Feb 06, 2012 2:49 am
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well if you eliminate cargo from the equation.... i'd have 11.6489 rankpoint equivalents per level

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Mon Feb 06, 2012 3:13 am
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11.93 with cargo
9.38 w/o cargo

u guys' stat make me feel bad.....
thou I think u guys are all higher rank than me that might have an effect.. I'm 226

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Mon Feb 06, 2012 4:18 am
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true... i wish we had a record of the total mining and artifact points we've cashed in since level 1

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Mon Feb 06, 2012 8:02 am
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23.22 with cargo.
14.13 without cargo..and I'm rank 172 so it's nothing to do with how high one's rank is.

This is similar to the BSI (Battle Stat Index) system in Castle Age, total strength divided by total level. I even adopted that system and introduced it to Starfleet Commander players. Anyway, we must now ascertain the standard errr...RPA (Rank Point Acquisition)?

So we at least know that nobody can go below 5. What could be considered good? 10? 20? What would be advisable? 15?

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Mon Feb 06, 2012 10:31 am
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PhantasyStar wrote:
23.22 with cargo.
14.13 without cargo..and I'm rank 172 so it's nothing to do with how high one's rank is.

This is similar to the BSI (Battle Stat Index) system in Castle Age, total strength divided by total level. I even adopted that system and introduced it to Starfleet Commander players. Anyway, we must now ascertain the standard errr...RPA (Rank Point Acquisition)?

So we at least know that nobody can go below 5. What could be considered good? 10? 20? What would be advisable? 15?


If we remove cargo , a newbe can get under 5 if they put points into cargo.

Most lower rank don't have very much artifacts/hour or the pulls so.
Rank 1-75, 6 average , 8 good and 10 great.
Rank 76-150 , 8 average , 11 good , 14 great.
Past rank 150 , 10 average , 15 good and 20 great.
^this may need some work.

without cargo I got a 20.7

EDIT: Thinking about it where leaving out hull and shields , but that may be hard to do as only gains from Durtanium Brackets and XCharge Cells should be counted for this as other mods aren't.

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Mon Feb 06, 2012 11:54 am
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11.737 GGGrrr Oh well, new goal to achieve :)

I always set goals to achive. Lots of small goals over short periods of time.

Examples:
Trans-Temporal Nacells finished by rank 225 (Will be done in 2 days)
Insane Reputation (DONE)
2500 Art/hr (So close, 2446)

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Mon Feb 06, 2012 12:11 pm
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wolfprince01 wrote:
EDIT: Thinking about it where leaving out hull and shields , but that may be hard to do as only gains from Durtanium Brackets and XCharge Cells should be counted for this as other mods aren't.
this index adds in any special bonuses from missions that give items that give you a ton of crew
a separate index could potentially be done with just hull and shield, which would just be a relative measure of how much arti points you've cashed in... plus lazuli microfusers and such

uninstall all modules that give hull or shield (don't forget ones under other categories)
subtract 50 from your barebones hull, then divide by 10
subtract 20 from your barebones shield, then divide by 5
add those two together and divide by your level

because of the uninstall requirement (or at least hunting down every single module that gives hull and shield and subtracting those values out), i chose to leave these out of the other equation

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Mon Feb 06, 2012 1:29 pm
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10.01 including cargo
8.2 without cargo

Rank 130

Rank does have a massive bearing on it, but is not the be-all and end-all.

Realistically, to draw up any kind of bench marks we'd need more data...

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Mon Feb 06, 2012 3:59 pm
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got 17.8 over here including cargo. didnt bother to calc without it because cargo is still a permabuff that uses an equivalent to rank points.

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Tue Feb 07, 2012 8:58 am
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Seems like a lot of work to find these numbers, lol.


Fri Feb 10, 2012 12:36 pm
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Ouch!! 5.9 including cargo. Daren't look at what it would be without.

edit: OK I looked. 5.6 without cargo.


Sun Feb 12, 2012 10:00 pm
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