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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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IDK but I'm getting REALY sick and tired of seeing those stupid artifact structures pop up. They take up a lot of points and i scrap most of them.
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Tue Dec 28, 2010 8:06 am |
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Azraile
Joined: Mon Dec 27, 2010 10:31 pm Posts: 6
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I think you should be able to pick artifacts and spend points to build them.
However the cost for making one should be SEVERAL times more than getting one randomly.
This could be done in another tab where you invest int artifacts like you do research points.
That missions that can be repeated unlimited and use a little bit of energy and a lot of artifact points.
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Wed Jan 12, 2011 4:11 am |
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Azraile
Joined: Mon Dec 27, 2010 10:31 pm Posts: 6
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Put a limit on each artifact once a week can't be reset with paradox artifact
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Wed Jan 12, 2011 2:48 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Has anyone noticed getting more "better" (or higher AP) artifacts when drawing near their max storage AP vs. say only above 4k ? The mouseover almost implies it ...
"When receiving an artifact shipment, you will get a single artifact. The more points you have accumulated, the higher the chance of receiving a rarer and more powerful artifact" -- I'm not sure if this just means "you need 20k to be able to get any artifact" (mass storage pods) or whether the average value of the artifact drawn will increase at a higher AP; for example, you get a higher % of ship-bots at 60k than at 4-20k.
I wish Dan would just tell us "yeah saving up more is better that way." That was the whole point of my data collections.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Thu Feb 03, 2011 10:12 pm |
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