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 $$ Credits Conversion $$ - Mining vs Research 
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27M of research pts then I will complete all research modules.... able to convert as credits. Anyone happen to have the link or conversion formula, so I can plan if worth picking up more research planets as for credit support?! Please help. Thanks!

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Fri Apr 12, 2013 11:16 am
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1 research point = 25k credits

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Fri Apr 12, 2013 12:57 pm
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Plasma all your gas planets... :0


Fri Apr 12, 2013 3:05 pm
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^^ how was that relevant.

you just have to take a look at your mining income for the full day (take a weeks worth of notes and avg it out)
then compare it to your income from research per day. no real need to wait a week on that end, as its only going to go up unless you lose planets.
whichever is higher, use that.

ive found its MUCH easier to find maxed toxics and steal them (or, ick, make them yourself), rather then wait for maxed research planets to steal.

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Fri Apr 12, 2013 8:08 pm
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icarium81 wrote:
^^ how was that relevant.

you just have to take a look at your mining income for the full day (take a weeks worth of notes and avg it out)
then compare it to your income from research per day. no real need to wait a week on that end, as its only going to go up unless you lose planets.
whichever is higher, use that.

ive found its MUCH easier to find maxed toxics and steal them (or, ick, make them yourself), rather then wait for maxed research planets to steal.


Ah but you see what if someone can't make any more maxed toxics and invading a toxic would cost so much that it would take months to pay its self off? Then research is the best way to go if you ask me. Since you can still upgrade your gas worlds and get more research but there is nothing you can do about mining. :(

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Fri Apr 12, 2013 9:12 pm
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i still take RP 15x or more. Helps with creds but mostly lab tech when it comes up , has more uses.

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Fri Apr 12, 2013 9:18 pm
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so let me get this straight. your thinking that taking regular VM research planets and making them plasmas, will pay off more then stealing maxed toxics will? and lets be honest, theres only a dozen players who cant max toxics anymore.

sure youll get a few extra production points out of the larger plasmas, but enhancing the richness is still in the same boat as the toxics. (for those dozen players)

and for people at the rank of worrying about mining VS research for credits, they should have EVERY gas planet already plasma'd.

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Fri Apr 12, 2013 9:21 pm
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typical plasma with DM79 and regular artis. 270 RP/hr

typical maxed toxic with easily repeatable setups. 560-700/hr

so even TWO plasmas will net you less then your one invasion for a toxic.
but you be the genius and take what you think is better.

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Fri Apr 12, 2013 9:25 pm
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icarium81 wrote:
typical plasma with DM79 and regular artis. 270 RP/hr

typical maxed toxic with easily repeatable setups. 560-700/hr

so even TWO plasmas will net you less then your one invasion for a toxic.
but you be the genius and take what you think is better.

If you're thinking that 270/hr is the most you can get from a C/17x, but 560-700/hr is easy from a VL/16x... I worry.

Colossal/17x Plasma:
1 DM79 Data Center
3 +12s

609 Research right there. If you take the easily repeatable set up I have on my own Plasma, we can get 812 out of the "average" Plasma. Yeah. (3 Hypernodes, 1 Vesicle, 1 Counter Nexus, 1 Interrogation Stronghold, 1 Warp Gate (not even hypergate), 2 Spy Uplinks, 1 Hypergrid, 1 Akulan). The only thing I used that might not easily be found is the Akulan Gas Vesicle, but we all know that there's plenty of RP structures out there.

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Fri Apr 12, 2013 9:47 pm
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no, the argument was taking a regular research planet. not a maxed one.
so the comparison was based on that.

and like i already stated, its MUCH easier to find maxed toxics then it is to find maxed researchs

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Fri Apr 12, 2013 10:12 pm
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icarium81 wrote:
no, the argument was taking a regular research planet. not a maxed one.
so the comparison was based on that.

and like i already stated, its MUCH easier to find maxed toxics then it is to find maxed researchs


wow, so bogus icarium. anyone looking to sell research for credits is obviously going to be looking for maxed planets, either the 16x toxic or 17x plasma. assuming anything else is just asinine.

also, just because you are a specialist at conquering planets, doesn't mean Miracle is interested in the same ... there's nothing in his OP that indicates that he wouldn't be just as willing to boost the richness of those planets himself, especially since he is only r550 and has plenty of npc capability.

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Sat Apr 13, 2013 12:51 am
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then why max research planets.. ive npcd quite a bit, and ive maybe maxed 3-5 planets..

ive maxed over 40 toxics in that time, with more purifiers in cargo.
max the toxic planets you come across and dont defend them. they are much easier to make then maxed researchs

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Sat Apr 13, 2013 12:58 am
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Great feedback guys! I just got the perception having research planets allow bring it to Colossal size with much easier artifact cloaking add-on. Eventually whatever npc drops we still gonna built it, either is optimizer or purifier

But let me ask you this.... higher ranked will have a better ration with Aidonium or it totally depend on your storage cargo size?

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Sat Apr 13, 2013 7:44 am
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rank dependent.
sure you may get more size for the research planets, but unless your kronyn, and enhancing the planets quicker then npcing allows, i cant see it as worth it.
you can easily max toxics all day long. and on the side, build colossal plasmas that are maxed.
the only issue that arises is storage capacity, research will usually have a higher capacity then mining. my mining income is ~33K an hour, and i cap in 6 hours (most of the last hour is wasted)
my research is 31K an hour and caps at 7 hours with a bit less of a loss.

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Sat Apr 13, 2013 10:32 am
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Since it jumps at certain ranks (50, 85, 100, 160, 200, Somewhere in between 200 and 400, 400 etc.) in theory it probably plateaus somewhere.

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Sat Apr 13, 2013 2:04 pm
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Ok for starters one is not better than the other it's a balance of both that will net you the most credits.


Minerals when sold net on average 42k CR per mp

Where as research only nets 25k per RP

But the differences with RP is you can squeeze almost 2x the amount of RP from max plasma to max toxic.

personally i don't take either RP or mineral planets with 2 exceptions,

I take C 17-18x mineral worlds

and i take C 17x plasmas if they have something like a meta tuned on for example.


In terms of my actual research production 25% of it comes from research planets the rest is from scientists and from max arti worlds.

Minerals are harder to raise without taking lots of max toxics which is a losing battle fighting the rise in costs for planets.

I'm sitting at about 1.5T credits which is about 45 invades or 100 days upkeep if i stopped pulling anything in that time so this has worked for me.

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Sat Apr 13, 2013 2:23 pm
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icarium81 wrote:
rank dependent.
sure you may get more size for the research planets, but unless your kronyn, and enhancing the planets quicker then npcing allows, i cant see it as worth it.
you can easily max toxics all day long. and on the side, build colossal plasmas that are maxed.
the only issue that arises is storage capacity, research will usually have a higher capacity then mining. my mining income is ~33K an hour, and i cap in 6 hours (most of the last hour is wasted)
my research is 31K an hour and caps at 7 hours with a bit less of a loss.


thunderbolta wrote:
Since it jumps at certain ranks (50, 85, 100, 160, 200, Somewhere in between 200 and 400, 400 etc.) in theory it probably plateaus somewhere.


Fireblade225 wrote:
Ok for starters one is not better than the other it's a balance of both that will net you the most credits.


Minerals when sold net on average 42k CR per mp

Where as research only nets 25k per RP

But the differences with RP is you can squeeze almost 2x the amount of RP from max plasma to max toxic.

personally i don't take either RP or mineral planets with 2 exceptions,

I take C 17-18x mineral worlds

and i take C 17x plasmas if they have something like a meta tuned on for example.


In terms of my actual research production 25% of it comes from research planets the rest is from scientists and from max arti worlds.

Minerals are harder to raise without taking lots of max toxics which is a losing battle fighting the rise in costs for planets.

I'm sitting at about 1.5T credits which is about 45 invades or 100 days upkeep if i stopped pulling anything in that time so this has worked for me.


Thanks!

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Mon Apr 15, 2013 7:56 am
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Ya at some point ranking dosn't give you more or less aid. I just pulled an hours worth and got this from it.

Shipment of 21908 Erixion, 608 Dynite, 11531 Pawlacite, 15623 Hydium, 5855 Darrinyte, 1203 Chrisium, 1424 Dysillon, 1142 Dieterion, 281 Kurenite, Special: 1148 Exotic Matter, 65 Aidonium successfully loaded into cargo bay

That is from 60788 mining. I don't pick or try for one or the other. If I have what I need to build one of them I will. And depending on the arti's on the world I may take a max toxic or gas if I find them but there would have to be some really good arti's on them at this point. lol It would take a very very long time to pay of the invade cost of a VL 16X Toxic. lol

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Mon Apr 15, 2013 2:26 pm
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All that said, credits have more value than they use to with the 8.5B in upkeep increase from the legion mission ally and from upgrading your quasis with havoc coils (if you decide to do this). The more the merrier at the moment; the best advice is keep them somewhat equal to maximize your resource cap. If research caps in 2 hours and mining in 8, you are doing something wrong (or are end game player where you have so many scientists, research planets don't matter.)

I will say after some point (maybe when all you have is base research left, probably earlier), I would stop taking maxed plasmas unless you want them for the arties. Cross-over research from your well defended artifact planets is probably enough to float you. While a 17x colossal plasma dedicated to research will, by far, make you more research than a 15x artifact/research colossal gaia, there are enough decent cross-over artifacts the average player will put on a planet to make it worth having 15x research. Purifiers can only be used on toxics, PDO can be used on anything!

Example of cross-over arties people will use regularly:
Hypergate
HyperSensor Satellite
Zolazin Analyzer
Isolation Bureau
Relay Tower
Bioship Gene Lab
Litheor Deep-Phase Probe
Silthion T-Plasma Vesicle

My average maxed colossal artifact planet is also making more than 400 RP an hour. These are not taking up any extra planet space, research is still going up and invasion/colonization cost is lower in the long run.


Mon Apr 15, 2013 2:43 pm
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Fully agree with that. Ill even throw on a dm79 center. One space for ~100 research is worth it imo.

Im still stealing toxics because so far its not cost prohibitive. And having more the the avg person at my rank (judged by numerous queries about why my mining is so high). I dont defend them more then minimally. ~10k def is plenty.I do have a few that have 30k. But t hose ones have +24s on them (stole them that way)

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Mon Apr 15, 2013 3:21 pm
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