View unanswered posts | View active topics It is currently Mon May 12, 2025 12:17 am



Reply to topic  [ 24 posts ]  Go to page 1, 2  Next
 Research Tier Ratios? 
Author Message
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
I was just curious, what would you say the best ratio of research tiers would be?

Example:
Weaponry one tier above hull, two tiers above defense.

Also, what about planetary research, cloaking, scanners, etc? Is there any sort of ratio you keep between them and other branches of the research tree, or do you generally keep everything just about evened out?

_________________
Image
Image
Banner by SirKillsALot


Fri Feb 10, 2012 3:24 am
Profile
User avatar

Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
Reply with quote
planets first, no matter what anyone says thats your real power base. After that i would say weapons are next highest, as they provide you with the shoes required to kick peoples butt - noone likes a brown toe, or a stink palm - and let you defend your planets. After that its a toss up ( for me anyway ) between armor and defense depends on play style really. From there i would say scanners and then cloak.

** i forgot to put energy in there somewhere - though that greatly depnds on play style

to quantify:
planet - at least 1 above guns
guns - at least 1 above defenses / hull
defense / hull - you decide what goes here, hull probably higher because it requires less research
^^the other^^
energy - if your a slow ranker you may not want it this high / at least 1 above sensors
sensors - at least 2 above cloak
cloak
legion - fit where it needs to for situation.

Of course the ratio system is probably skewed at best considering the pvp implications of a fighter vs. a hacker will probably greatly change this line up.

_________________
ImageImage


Fri Feb 10, 2012 4:27 am
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
Yeah, I can understand that. Thanks for the advice though!

I'll probably personally go with hulls over defense, considering it seems like there are lots of NPC dropped and Badge defense modules, although I suppose around Rank 100-125 I'll need a bit of defensive research. I should really work on my planetary research then.

I'm not there yet, but what about when you reach +12s on Planetary and you're on say Null Rays or Thetacrons? Do you do the Planetary first?

_________________
Image
Image
Banner by SirKillsALot


Fri Feb 10, 2012 4:39 am
Profile
User avatar

Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
Reply with quote
yep always do plants first, though getting to +10's will hold you over for a while, at least it will with me. The ratio question is kind of a hard one as it would depend from person to person based on their situation.

What I gave was just a generalized feel from what I observed from past postings on the forums.

For me I typically research whatever the lowest cost thing is, unless otherwise asked to - now for example researching to the end of defense for base upgrade.

Doing research evenly based upon what costs the least amount will give you a balance tech tree, and it more or less works out for whatver type you want to go, at least as far as i can tell.

_________________
ImageImage


Fri Feb 10, 2012 4:59 am
Profile

Joined: Tue Feb 07, 2012 2:08 am
Posts: 9
Reply with quote
where do shields fit in?


Fri Feb 10, 2012 9:24 am
Profile

Joined: Sat Jul 03, 2010 1:18 pm
Posts: 604
Reply with quote
Quote:
where do shields fit in?


not much use- but you need the research for planet defence- so infact very important

_________________
Image
Once Fabulon, now known as Thebloodynine
Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in
Have given up caffeine- probably best just not to talk to me


Fri Feb 10, 2012 9:26 am
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
Fabulon wrote:
Quote:
where do shields fit in?


not much use- but you need the research for planet defence- so infact very important


Yeah, from what I've been advised, you shouldn't really use shields until you've got all your weapons, hulls, and defenses on, although they're still really important for the planetary defenses (like Fabulon said), so they should probably be pretty high up (particularly considering they aren't all that research intensive).

_________________
Image
Image
Banner by SirKillsALot


Fri Feb 10, 2012 1:41 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
Way I see it:

Weapons
Planetary structures
Energy
Hull
Defense
Shields
Scanners
Cloak

_________________
Image
Inventor of Invisible SandTM


Fri Feb 10, 2012 1:50 pm
Profile WWW

Joined: Sat Jul 03, 2010 1:18 pm
Posts: 604
Reply with quote
Energy is most important,
Planet structures
shields
scanners
defences
hull
weapons
cloak


* 8 guns are a lot better than 4 big guns

* most ships you kill will be worse put together than yours

* anyone you can't kill can be made dead when they are offline

make your resource base strong and your ship will follow

11th on kills leaderboard, rank 453

edit- i forgot base tech- but where you do that up to you- not really relevant to making a strong ship

_________________
Image
Once Fabulon, now known as Thebloodynine
Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in
Have given up caffeine- probably best just not to talk to me


Sat Feb 11, 2012 10:38 am
Profile
User avatar

Joined: Sun May 29, 2011 8:41 pm
Posts: 2369
Location: You don't wanna know...
Reply with quote
Structures - Don't have to pay upkeep, nothing to lose by going for +10s at an early rank.
Weapons=Hull=Defence=Energy - Keep all of those trees strong. 1 big core>3 small cores
Sensors - Research the highest you can afford to use at all times.
Shields - Upgrade when needed. Go for Rifts quickly, then Obviators when you can afford them.
Cloak - Not really needed.

People underestimate the importance of defence in PvP. I'll probably research Trans-temporal Arrays BEFORE Null Rays.
If all you want to do is kill, your ship only needs to be mediocre, you can just pick on the weaklings, or repair mid-kill.

At low ranks (sub-100) defence's importance is nil. The glass cannon is the low-rank build of choice, with high hull. Focus on maxing hull first, then weapons, then defences, but WHEN YOU INSTALL DEFENCES MAKE SURE THEY ARE THE SAME TIER AS YOUR GUNS AND HULLS!

~27 on the killsboard.

_________________
...Yawn... sleepy dragon.... Umm... rage!


Sat Feb 11, 2012 10:51 am
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
Actually, I disagree with yo there, Srm. I'd recommend 3-4 guns, 5 hull and 1 defense from 50-100. Then get another gun, another defense module, then get all 8 guns. Whilst upgrading them all from Heavy to Heavy's, of course.

_________________
Image
Inventor of Invisible SandTM


Sat Feb 11, 2012 9:51 pm
Profile WWW
User avatar

Joined: Sun May 29, 2011 8:41 pm
Posts: 2369
Location: You don't wanna know...
Reply with quote
Bluecifer wrote:
Actually, I disagree with yo there, Srm. I'd recommend 3-4 guns, 5 hull and 1 defense from 50-100. Then get another gun, another defense module, then get all 8 guns. Whilst upgrading them all from Heavy to Heavy's, of course.


Eh. That's the method I took too at first, but later I swapped my researched defences for researched weapons. I ran 8 guns, 0 defences (Except Dark Ring Thrusters. Yes, no $%&% BM Convoys.) and it worked alot better.

Ultimately, if your Aerlen, then obviously, that isn't the road to take. If your Konqul though, it works alot better. Mostly you want to maximize your racial abilities.

_________________
...Yawn... sleepy dragon.... Umm... rage!


Sat Feb 11, 2012 9:57 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
Fair enough. I was Vygoid, so I tried to keep my stats more balanced.

_________________
Image
Inventor of Invisible SandTM


Sat Feb 11, 2012 10:15 pm
Profile WWW
User avatar

Joined: Wed Jan 25, 2012 6:17 pm
Posts: 1232
Reply with quote
I neglected defense until 150. BEST DECISION EVER!
I don't care what others say, but it gave me the chance to add all 8 of my weapons quickly, all 5 hulls, and this then allowed me to take more planets, which ultimately = more resources = better ship.

I then realized that those pesky Dark ring thrusters etc weren't good enough, So by sacrificing the unnecessary modules (Stryll Prey Trackers, Zol. Jammers etc..) I was able to add some defenses.

Now, I have always been under the impression that attack = #1 Priority.

I believe your tiers should be:
Weapons (Supreme in PvP, Good for NPC, and Planet Invasions)
Planetary Buildings (More Resources = Better Ship)
Hull (Keeps you alive longer in PvP and NPC)
Energy (Need more to complete missions, PvP, NPC)
Defenses (Try to keep these at the same tier as your Hull)
Shields (Up until Planetary Shields, Then at around 200, Go for Oblivation Barriers)
Scanners (Need them for scanning better/more planets)
Base Tech (Until the CT Lab)
Cloak (Usually up to Anti-Tachyon, Then when you have nothing else, Go for the last tier, for the +800 Cloak Structures)

XxExterminatorxX, Member of the Dysonians, 12th on the Raids Leaderboard.

_________________
Lumberjack, Konqul Excavator, Officer of Empire of the Sun
Image
Currently looking for a tree.


Sun Feb 12, 2012 3:26 pm
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
Thanks for all the advice everyone! Forum account was offline for the past few days because I changed my e-mail.

To be honest, I have been neglecting defense research due to all of the modules that can be obtained without any research (trinity cores, dark ring thrusters, convoy shuttles, etc). Once I finish researching the level of hull I'm on, I think I'll go for some better planetary buildings, up my defense, and then unlock the CT Lab.

_________________
Image
Image
Banner by SirKillsALot


Sun Feb 12, 2012 7:19 pm
Profile
User avatar

Joined: Sat Dec 25, 2010 11:53 pm
Posts: 3756
Location: Aboard my floating fortress of ineptitude
Reply with quote
I ran 3 guns and 1 defines module. Never had less than 5 hulls. I replaced my defense mod with dark thrusters. I always have 3 reactors and 4 relays

_________________
Image
Inventor of Invisible SandTM


Sun Feb 12, 2012 7:27 pm
Profile WWW
User avatar

Joined: Sat Aug 20, 2011 4:36 pm
Posts: 149
Reply with quote
This is my order of the research:

1.Scanners - as a new player who doesnt put money in the game is the only way to find better planets.(I dont know your case, but if you dont have at least mission Dyson, you are in the same league)
* 80K research to the final level of the final tier of scanners
2. Planetary defense - the purpose is obvious :D
* Obv. barriers
3. Planetary buildings - strong production in the start/mid game will increase your ship strength(especially arti production)
4. Weapons - no need of explanation
* 8x H. nulls
5. Hull - allows you to pay less money and less often (important if you want to do at least some PvP/NPC)
6. Def - you will not be actually able to equip more than 4 def modules in the near future, so going too far in that will cost you too much
7. Energy - very far behind as importance - simple reason... if you want to "catch up" with the big guys(playing for 1.5 years and more) or at least build powerful ships, leveling fast will not help.. you just need better arti planets.
8. Base research - I see you are still ran 65+.. so you wont be able to donate to your base for a LONG time. Getting ct lab opened is cool.. but most probably you wont have the required non-traded items before rank 150, so i dont advise you to waste research.
9. Cloak - Completely useless at the start of the game.. i regret every res point put in it.

P.S. I see its modern: Pwnbus, rank 235, The Knights Who Say Ni , 24th on the kills board last i checked. I also started the game in TSL.. they thought me all about the game, great people.


Sun Feb 12, 2012 7:50 pm
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
Yeah, I love it in TSL :).

A question about repair costs though, what exactly are they based on? I used to think it was solely rank, but I recently had someone try to counterbadge me who was about a dozen ranks over me (but with less hull) who was surprised when I told him that my hull repairs were in the [redacted]s (it currently costs me about [redacted] credits to repair 1k of hull).

I would have expected him to have had a higher hull repair cost considering his higher rank, but he didn't. What is it based off of exactly?

_________________
Image
Image
Banner by SirKillsALot


Last edited by RigorMortis on Sun Feb 12, 2012 8:48 pm, edited 1 time in total.



Sun Feb 12, 2012 8:36 pm
Profile
User avatar

Joined: Sat Aug 20, 2011 4:36 pm
Posts: 149
Reply with quote
Your repair cost is 1/6 of your upkeep.(At least what I know and see)


Sun Feb 12, 2012 8:42 pm
Profile
User avatar

Joined: Mon Nov 28, 2011 4:43 pm
Posts: 2110
Reply with quote
Ah, that does seem about right, thanks!

_________________
Image
Image
Banner by SirKillsALot


Sun Feb 12, 2012 8:47 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 24 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 37 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.