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 Decks vs Crew 
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
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silens, its better to let your ships researched mods stay lacking (when whatever you have researched is better then what's actually equipped) until you can increase your decks enough to add significant changes. its kinda pointless to add one extra module if the overall gain is only about 100 points. it is a slow patient game that needs to be played when waiting for the ship bots to roll in.
in 9 months i went from 1800 art an hour to 26K an hour. about 3K of that is from my exotic and dyson.
i never thought it would happen in a reasonable amount of time to have a big ship, but it happens quite fast.
and you'll really notice that the crew increase is the strongest point of ship build.
if i could redo my ship build, id stay tiny with no defense mods at all, just energy, weapons, and crew, with the deck maximum being whatevers required for scanning modules.

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Sun Sep 02, 2012 12:38 pm
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Joined: Sat May 28, 2011 9:44 am
Posts: 92
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Imo Decks and crew are both great :D I stopped adding decks late on and my arti productions sorts everything out now. I still need to add hundreds of decks for modules...

Rank:478
4367 Decks
22300 Cargo
1586 Engineers
3487 Tactical Officers
2049 Helmsmen
4055 Scientists


Fri Sep 07, 2012 5:37 pm
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