Darth Flagitious wrote:
That's the long math-speak version. Short version is you (or they) need 5 points of additional attack to balance out 1 additional point of defense for most of the damage range. Due to the nature of the tanh function, the closer you get to hitting for damage cap, the higher the attack vs defense ratio needs to be.
That's a misunderstanding of the formula XD
For example, 1000 atk vs 400 def, it takes exactly 2.5 atk to balance out 1 pt of defense increase
The real short version is: Unless the ratio between atk and def is very big, a 1% increase in def will pretty much translate to 1% to 1.2% decrease in damage recieved.
It takes 3 times as much attack as the defense(from 2 different ship ofc) to make further attack go into notable "diminishing return".
And this formula is true forever and ever toward the other end(that is to say, long as attack is less than 3 times def, 1% increase in def means 1%-1.2% decrease in dmg, in fact the bigger the def is compartively speaking, the closer it becomes 1% exactly)