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Threadbare
Joined: Thu Jan 06, 2011 2:16 pm Posts: 916
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Just been thinking about what it would take to have the truly ultimate tiny-ship build. Some thoughts:
1) From the get-go, no mining worlds. Instead have friends donate kurenite to your cause.
2) From the get-go, no scanning of worlds. Have friends donate planets to you, all of reasonable quality but nothing so good that you'd have to defend it or would cry bitter tears if it were lost.
3) All points go into tactical officers. Every point. Nothing else.
4) All deck space goes into hull or weapons.
5) Research goes into weapons and planetary buildings.
6) Get into a legion that offers equal sharing and very high artifact loads.
7) No NPCing. Just PvP until you're out of energy. Unless NPCs are bound by the damage limit?
It would make for a very, very slow growing ship that would be particularly difficult to take down. Your deck count should be based on the amount of damage it will take to bring you down. Max damage is (rank+19)/2 or Decks/2 so you can always have decks equal to your rank+19 (highest number of decks while maintaining minimum damage). You can go beyond this should you encounter something that would cause an attacker to take more hits to damage you even at the higher max damage value.
It doesn't sound like a great ship, but it would be fun to play for someone who has minimum time to devote, and would provide a strategy and goal. Any thoughts or additions?
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Fri Feb 17, 2012 1:36 am |
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The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
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I really like this idea.. You would be a massive #$&*@ to kill haha
_________________Lumberjack, Konqul Excavator, Officer of Empire of the Sun Currently looking for a tree.
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Fri Feb 17, 2012 2:18 am |
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StolenPlanet
Joined: Sat Jun 05, 2010 1:54 am Posts: 1208
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Threadbare wrote: Just been thinking about what it would take to have the truly ultimate tiny-ship build. Some thoughts:
1) From the get-go, no mining worlds. Instead have friends donate kurenite to your cause.
2) From the get-go, no scanning of worlds. Have friends donate planets to you, all of reasonable quality but nothing so good that you'd have to defend it or would cry bitter tears if it were lost.
3) All points go into tactical officers. Every point. Nothing else.
4) All deck space goes into hull or weapons.
5) Research goes into weapons and planetary buildings.
6) Get into a legion that offers equal sharing and very high artifact loads.
7) No NPCing. Just PvP until you're out of energy. Unless NPCs are bound by the damage limit?
It would make for a very, very slow growing ship that would be particularly difficult to take down. Your deck count should be based on the amount of damage it will take to bring you down. Max damage is (rank+19)/2 or Decks/2 so you can always have decks equal to your rank+19 (highest number of decks while maintaining minimum damage). You can go beyond this should you encounter something that would cause an attacker to take more hits to damage you even at the higher max damage value.
It doesn't sound like a great ship, but it would be fun to play for someone who has minimum time to devote, and would provide a strategy and goal. Any thoughts or additions? It does sound like great fun! Points one and two get done already by most small ships. Points three and four will only work up til rank 70 or so, after that, you won't have the energy to take down the enemy hull without burning cubes/tri-matrix (80 starting energy= just 16 shots)
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Fri Feb 17, 2012 2:53 am |
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Doughboy
Joined: Sun Nov 27, 2011 1:57 am Posts: 82
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one other thing that I had considered trying if I ever reset is that basic idea but do 1 engineer every level so that you have the energy to kill people beyond rank 50 or so... also to give yourself a jump with something to do at really low levels < 15 is throw on 1 cloak item so you can hack away and get all your blue badges... enough to get all items... not nessacarly buy them but have the badges to get them... (time killer) and having the 2 quad frames it will give you enough scan to find the cloaked npc's once you start looking for them. just my 2 cents
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Fri Feb 17, 2012 8:15 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Wanna know the ultimate passive slow-ship? All points into helmsmen, decks onto hull and Mk3 dominions...
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Fri Feb 17, 2012 8:39 am |
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Fabulon
Joined: Sat Jul 03, 2010 1:18 pm Posts: 604
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its been done thread- have a look at ejjakai's ship- oops- you can't now- i pipped her into number 10
_________________ Once Fabulon, now known as Thebloodynine Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in Have given up caffeine- probably best just not to talk to me
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Fri Feb 17, 2012 11:47 am |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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I'd say 4 points in tac officers, 1 into energy, just to keep my pool steadily growing. And perhaps a research base to leech off for a few weeks to get tech levels up, then an arti one (sister legions sometimes do this - one base for RP, one for AP)
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Fri Feb 17, 2012 3:59 pm |
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MiracleOne
Joined: Sun Feb 20, 2011 5:26 am Posts: 337
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Can be fun... especially with a great legion & friend feeding him tons of mining & artifacts
_________________MiracleOne, The Annihilator: Rank 1050Insane (Epic Legendary) Unbuffed Strength: 120,000+ w/Unbuffed Armor: 250,000+ The Dark Justice, assisting New Ship Members w/Everyday Even Strong Artifacts Payout
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Fri Feb 17, 2012 4:34 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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3 points into tactical officers, 1 into helmsmen and 1 into engineers. Back it up with 2 tags an 1 engineer from rescued prisoners and shipbots, and if they manage to slowly make it to Lazuli Fixer, you have the toughest ship ever!!!
_________________ Inventor of Invisible SandTM
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Fri Feb 17, 2012 4:40 pm |
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Golgotha
Joined: Sun Oct 02, 2011 4:14 am Posts: 541
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We have a guy in our legion who has already done all this.
Worked it out, when buffed he takes a minimum of 990 energy to kill. Of course, nobody is going to actually fight him buffed, but thats still 600+ energy on a random disable. Just aint going to happen.
Ironically, they have became more usefull with the introduction of massive base battles. Doesnt matter who he attacks, he only ever takes 160 damage. That means he can attack any base almost 200 times in a row before stopping to repair.
its freaking awesome.. but he pays for it in minimal scan/cloak, and thus vulnerable to hacking.
_________________Co-leader of Lords of Infinity Awesome ships, Awesome base, All breakthroughs. Join us today!  
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Mon Feb 20, 2012 11:58 am |
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Threadbare
Joined: Thu Jan 06, 2011 2:16 pm Posts: 916
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Golgotha wrote: We have a guy in our legion who has already done all this.
Worked it out, when buffed he takes a minimum of 990 energy to kill. Of course, nobody is going to actually fight him buffed, but thats still 600+ energy on a random disable. Just aint going to happen.
Ironically, they have became more usefull with the introduction of massive base battles. Doesnt matter who he attacks, he only ever takes 160 damage. That means he can attack any base almost 200 times in a row before stopping to repair.
its freaking awesome.. but he pays for it in minimal scan/cloak, and thus vulnerable to hacking. Huh, I never really thought about the benefit to base attacks, I didn't realize the base was also subject to the damage cap on players.
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Tue Feb 21, 2012 1:27 am |
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Liberi Fatali, Child of Fate
Joined: Sun Jul 03, 2011 4:44 am Posts: 27
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I have minimal time to devote to this game, but the way I play is a little different than what the original poster suggests.
I share a base with my roommate, and anytime i log in all of my energy goes to the base, and other when I level, I stay disabled. Whenever I level, I'm usually immediately disabled again. I log in once a day to collect base production, which is set to full artifacts and a little research. I have very little personal production of my own, but the little I have is reseach production. I let base production push beyond my artifact cap, so that I can collect mass storage pods without the required 20 planets to get that high. Any rank points are dropped into crew, spread out so I have equal amounts of all crew types.
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Mon Feb 27, 2012 12:03 am |
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