Check how I'm not doing....
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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eZ_SWAG wrote: RigorMortis wrote: All crew contribute towards a successful raid, it's based on your crew v. the enemy crew.
That said, I've failed about half a dozen raids and have ONLY lost tactical officers, and I knew someone who claimed they went negative in tactical officers after failing a raid with 0 left. So while all crew participate, I guess the enemy ships target the officers when they shoot the raiders. So 80 + 31 + 21 + 14 ( my crew ) VS another ship( weak/passive) But I always fail.. Don't raid based off combat record, use size. You'll want people your rank or lower, with the same size ship or larger than you. The smaller the ship, the more rank points spent in crew as opposed to deck, and the worse chances of a successful raid. A lower rank ship with the same size as you has likely used more or about the same amount of points in deck as you have, which equates to equal or fewer numbers in crew, resulting in better chances of raiding. Also, if you see a scout, don't even bother. It's just not worth it.
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Sat Jan 28, 2012 11:51 pm |
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Agrona
Joined: Fri Jan 13, 2012 9:16 am Posts: 57
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Note that weak/passive ships are actually more likely to have spent their points in scientists and/or engineers, making them extremely bad choices for raid targets- scientist ships are near impossible to raid successfully, since they got 3 crew per rank point as opposed to 2 for helms/tact. Missions completed is also usually a good indicator of if the ship has put lots of ranks into engineers, also making it harder to raid.
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Sun Jan 29, 2012 1:19 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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yea its alot harder to pvp at low levels because theres alot of low ranks in legions that pay out massive amounts of research daily. I did not have that luxery when I started, I remember thinking iw as a total B@D@$$ mother when I finally reserached inertial dampening and disruptors.
My legion is arti based, and while our low rankers arnt the strongest out there in terms of research, there getting some good stuff at there level though.
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Sun Jan 29, 2012 8:07 pm |
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Agrona
Joined: Fri Jan 13, 2012 9:16 am Posts: 57
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elerian wrote: yea its alot harder to pvp at low levels because theres alot of low ranks in legions that pay out massive amounts of research daily. I both agree and disagree with this statement. Yes, there are those who have slow ranked (like me, but I'm under a month old, so I'm at a disadvantage here) and therefore have nexus plating and phase shift engines, which are almost unkillable. On the other hand, at low levels (I feel like I'm running out of these, actually) you have the people who a) played for a couple days then quit, b) don't have any idea what they are doing with their ship, c) think the game is all about the missions and put all points into engineers, d) haven't joined legions and therefore are very far behind in research, e) were planet scan multis(yes, it is against TOS but we've all run into these ships that have 5 scanners equipped and nothing else) Also, low levels also rarely seem to have traps, while what I've read on forums indicates that as you level basically everyone has traps on, which sounds like a major pain.
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Sun Jan 29, 2012 8:18 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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yes the traps are a major pain, but do a comparison from when I was your level:
when I was your level Protiens and mark 2 and 3 dom cannons didnt exist, so there was no need to raid, the legion bases had just started getting intruduced, and so there really wasnt much in the way of research payouts and such
high tech was graviton shearers, inertial dampeners and durtanium plating
now from what ive read on legion comm there are rank 20s trolling around with nexus armor, and singularity launchers. Which you know those players are fostered by their legion becuase the upkeep for those mods would bankrupt a standard level 20 DAILY, let alone paying for them.
any rate that is the short and long of it, if you want to easy pvp without dealing with the massivly doctored accounts then run scanners and hit hackers, your gonna loose research but you'll disable in 1-2 hits as opposed to possibly your entire energy bar.
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Sun Jan 29, 2012 9:09 pm |
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eZ_SWAG
Joined: Sat Jan 14, 2012 1:35 am Posts: 392 Location: Canada
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elerian wrote: yes the traps are a major pain, but do a comparison from when I was your level:
when I was your level Protiens and mark 2 and 3 dom cannons didnt exist, so there was no need to raid, the legion bases had just started getting intruduced, and so there really wasnt much in the way of research payouts and such
high tech was graviton shearers, inertial dampeners and durtanium plating
now from what ive read on legion comm there are rank 20s trolling around with nexus armor, and singularity launchers. Which you know those players are fostered by their legion becuase the upkeep for those mods would bankrupt a standard level 20 DAILY, let alone paying for them.
any rate that is the short and long of it, if you want to easy pvp without dealing with the massivly doctored accounts then run scanners and hit hackers, your gonna loose research but you'll disable in 1-2 hits as opposed to possibly your entire energy bar. I do that when I get trapped in firewall so I just throw on a tach or subspace and hit
_________________ Previous member of Talon Company|Purgatory SA|Cosa Notra Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker
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Sun Jan 29, 2012 9:22 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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elerian wrote: now from what ive read on legion comm there are rank 20s trolling around with nexus armor, and singularity launchers. Which you know those players are fostered by their legion becuase the upkeep for those mods would bankrupt a standard level 20 DAILY, let alone paying for them.
Not at all necessary. Artifacts are absolutely amazing for credits at low ranks, if your base puts out primary or secondary artifacts, or even if you've got a few hundred AP/h, you can build that up into a lot of credits.
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Sun Jan 29, 2012 9:22 pm |
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eZ_SWAG
Joined: Sat Jan 14, 2012 1:35 am Posts: 392 Location: Canada
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RigorMortis wrote: elerian wrote: now from what ive read on legion comm there are rank 20s trolling around with nexus armor, and singularity launchers. Which you know those players are fostered by their legion becuase the upkeep for those mods would bankrupt a standard level 20 DAILY, let alone paying for them.
Not at all necessary. Artifacts are absolutely amazing for credits at low ranks, if your base puts out primary or secondary artifacts, or even if you've got a few hundred AP/h, you can build that up into a lot of credits. Explains why I merc and get a ton of credits, pulled roughly 500 ku today via mercing
_________________ Previous member of Talon Company|Purgatory SA|Cosa Notra Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker
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Sun Jan 29, 2012 9:24 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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eZ_SWAG wrote: Explains why I merc and get a ton of credits, pulled roughly 500 ku today via mercing You don't even have to dabble in artifact merchanting to get plenty of money.
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Sun Jan 29, 2012 9:28 pm |
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eZ_SWAG
Joined: Sat Jan 14, 2012 1:35 am Posts: 392 Location: Canada
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RigorMortis wrote: eZ_SWAG wrote: Explains why I merc and get a ton of credits, pulled roughly 500 ku today via mercing You don't even have to dabble in artifact merchanting to get plenty of money. 1. Ask legion 2. Merc 3. Planets ( least of my worries for now ) But I'm getting another 2 atri planets next week
_________________ Previous member of Talon Company|Purgatory SA|Cosa Notra Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker
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Sun Jan 29, 2012 9:38 pm |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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Not even, artifact points alone is sufficient.
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Sun Jan 29, 2012 9:41 pm |
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