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Joined: Mon Aug 09, 2010 2:43 pm
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How is it I am on alert for a missile?
I got disabled, and sent a missile.
I tripped a Kronus, but, did not disable.

No disable, no hack, and no raid, but now I'm on alert.

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Fri Sep 23, 2011 5:58 pm
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the new rules with the halcyon trap change and the calming amp change also changed the missle to an alertable offense

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Fri Sep 23, 2011 6:51 pm
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detregets wrote:
the new rules with the halcyon trap change and the calming amp change also changed the missle to an alertable offense


That is the dumbest thing I've ever heard.

I can attack all day, trip all traps, my name appears on the tab for tripping the traps,
deal no disable and not get alerted .... but get alerted for a missile?

webguydan wrote:
Trying to attack a ship in the Battle Tab that is under the effects of a Calming Amplifier, Halcyon Aura, or has a Non-Aggression Pact with your legion, will remove them from your list to allow other ships to appear for battle.

Artifact Changes:

Several changes have been made to the Calming Amplifier and Halcyon Trap to bring them more in line with their original intended purpose and design. We've tried to incorporate many of the ideas made by players in the last several months on how to change these without removing them completely.

Calming Amplifier can now only be used if you have not performed any offensive actions in the last 24 hours. It can no longer be removed by other artifacts, and now lasts 4 hours (down from 12). Also, performing any offensive actions (such as hacking) will remove the Calming Amplifier effect from your ship.

The Halcyon Trap has changed. It now applies its effect to the defending ship, rather than the attacker. It can also only be used if you have not performed any offensive actions in the last 24 hours. Its effect now lasts 2 hours (up from 1). Both the Halcyon Trap and the triggered Halcyon Aura effect will be removed if you perform any offensive actions.

Similar to all other types of offensive actions, you can no longer use enemy artifacts while disabled.

In addition to preventing standard attacks, ‘truce’ effects now prevent artifacts from being used against the ship, as well as the ship from using offensive artifacts against other enemy players.

Any remaining ‘Omicron Net’ artifacts can no longer be used. Please scrap any that you have remaining in your cargo.

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Fri Sep 23, 2011 7:19 pm
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... so now any offensive action has become an alterable offence?

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Fri Sep 23, 2011 7:48 pm
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Using a missile has always been alertable... using an artifact against someone allows you to be alerted.

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Fri Sep 23, 2011 7:56 pm
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I've never, in the year + I've been here, been alerted for a simple missile ...

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Fri Sep 23, 2011 8:00 pm
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Most people don't. I've been alerted for a missile. :evil:

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Fri Sep 23, 2011 8:03 pm
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Sparky & CoT thought I should be on alert because of it ... :roll:

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Fri Sep 23, 2011 8:14 pm
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DariousTheDark wrote:
Sparky & CoT thought I should be on alert because of it ... :roll:


because you used 3 against me that is why

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Fri Sep 23, 2011 8:41 pm
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Sparky wrote:
because you used 3 against me that is why

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Yea, not like I disabled, hacked or raided :roll:

Now I see how CoT truly is :roll:

Oh noes he used a Containment Missile on me ... my game is over ... I have to alert him ... :roll:

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Sat Sep 24, 2011 1:20 am
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Darious,

There are people that consider cm as a higher offense than a single disable. Specially if you hit them while they are on npc mode.

Or when you missile them while attacking a base.

I always disable players without using a single artifact and most players tollerate my attack since I only cost them a repair but still. Gave them the benifit of their buffs.

Even if you talk to rav he will tell you the same thing.

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Sat Sep 24, 2011 1:35 am
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Yeah most peeps don't particularly care if you CM their Crimson Obselisk or their sheild amp off, it's not like we don't have a gagillion of them in the hold anyways. But God help if you CM my Crimson Amp or Sha'din Algorithm off. Do to the rarity of these artifacts, if you realy wanna piss someone off, that's a pretty darn good way of doing it.

Edit: And why, exactly, is this under issues and support? You actually think Dan is going to change this?


Sat Sep 24, 2011 1:50 am
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keep in mind how serious a missile can be....

it can drop RSL Memory Implants and Neural Interfaces, as well as almost every other buff you have on you....

it would be nice if the missile had a limit on how many buffs it could randomly remove, even nicer if XP buffs didn't drop

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Sat Sep 24, 2011 6:47 am
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you wanna upset me?...hit me with a missile
i pvp mano a mano and never debuff...choose your targets better.
imho sicing a missile on someone is a d1ck move...stobbit

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Sun Sep 25, 2011 6:45 pm
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