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madmax2069
Joined: Wed Aug 11, 2010 11:23 pm Posts: 12
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Hello
Can someone care to explain to me how a level 47 with a attack of 197, defense of 50 ( with two artifacts active, one is for 100% shields, and one is for 20% defense) can destroy a level 58 with 198 attack and 230 defense with a total of 484 HP ?
unless he was just tanking me with a higher total of HP. i returned attack and lost every time i attacked him. i am at a loss on what happened.
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Wed Nov 03, 2010 7:11 am |
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Rodrisco
Joined: Sat May 22, 2010 3:20 am Posts: 55
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Without having more information, I'd assume that you are taking the attack and defense stats for the enemy ship from the stats presented in the battle tab that appear when you attack him. These stats are only representative of the ships attack and defense from modules, not crew. It's possible that he had a larger crew than yours eg. more tactical officers/helmsman.
The other option is that the damage done between your ships was skewed due to differences in deck size, this is unlikely though as you are fairly close in level, although a large disparity in deck size would be accounted for by a large crew.
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Wed Nov 03, 2010 1:41 pm |
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madmax2069
Joined: Wed Aug 11, 2010 11:23 pm Posts: 12
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Humm interesting to know
so deck size matters, the bigger the ship the easier it is to hit and do more damage, smaller ship is harder to hit and doesn't take as much damage.
crew doesn't show up in the battle tab, only installed attack and defense modules. i think i got it now
i ran a attack and defense probe on him and he has 280 attack and 121 defense (plus if you add up his activated artifacts). which explains why i was only dealing around 15 and taking 20 or higher when attacking him
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Wed Nov 03, 2010 4:15 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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yes the dammage cap, or the maximum allowed damage your allowed to take/deal in one hit, is dictated by how many decks you have. Were you the aggressor or defender? From the sounds of it, it seems he might have just have had a lot more decks than you, or he could have actually just been online healing himself while you were banging away at him. Likewise he could have just put some money into his ship and had a lot of hull mods installed or bought brackets and inflated his hull that way.
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Wed Nov 03, 2010 7:29 pm |
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Drake Oblivion
Joined: Thu Oct 14, 2010 10:57 pm Posts: 216
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Is it appropriate to also say that a higher scanning power may have contributed to his dealing more damage? (Whether he in fact had more scanning or not)
~ D
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Thu Nov 04, 2010 6:45 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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Drake Oblivion wrote: Is it appropriate to also say that a higher scanning power may have contributed to his dealing more damage? (Whether he in fact had more scanning or not)
~ D And how does that work?
_________________ No surrender.
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Thu Nov 04, 2010 7:05 pm |
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Drake Oblivion
Joined: Thu Oct 14, 2010 10:57 pm Posts: 216
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Well that's sorta why Im asking, my understanding thus far is the higher the scanning, the higher the crit chance. The occasional one shot damage of 260 to an enemy hull when you're regularly doing 85 is a significant advantage.
~ D
(But I'm asking in the event I'm incorrect)
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Thu Nov 04, 2010 7:10 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Little trick to make things one sided like what you were seeing..
Keep scout size at max deck of 25 or 30 or even 50. Choose Konqul Raider.. Buy many D. hulls from artifact with $50 then that scout would be very hard to take down at low level range.. Dump all rank points into energy (initially) then into tactical officers for good.. One trade-off: that scout can't resist hacks well or can hack....
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Nov 04, 2010 7:19 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Drake Oblivion wrote: Well that's sorta why Im asking, my understanding thus far is the higher the scanning, the higher the crit chance. I don't know if it works for NPCs but it does say when you hover over scan that it increases your chance of doing a critical hit (cloaking protects from critical hits).
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Thu Nov 04, 2010 7:20 pm |
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madmax2069
Joined: Wed Aug 11, 2010 11:23 pm Posts: 12
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silentknight wrote: yes the dammage cap, or the maximum allowed damage your allowed to take/deal in one hit, is dictated by how many decks you have. Were you the aggressor or defender? From the sounds of it, it seems he might have just have had a lot more decks than you, or he could have actually just been online healing himself while you were banging away at him. Likewise he could have just put some money into his ship and had a lot of hull mods installed or bought brackets and inflated his hull that way. I was offline at the time he attacked and disabled me so you could say that he was the aggressor, when i got on and seen he attacked me i used what energy ( i had 40 energy) i had to attack him, at the time i did not know that crew does not show up on the battle window. So your cloak helps in your defense in that he cant see you good to get a good hit on you, and your scan helps you in attacking someone in being able to see them better.
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Thu Nov 04, 2010 8:37 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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kinda sort of. Scan also increases your chance to get a critical hit when attacking (20% bonus damage, not sure if damage cap applies to this). Cloaking reduces your chance of recieving a critical hit. Don't worry about stacking cloak and scan at this point it's not any where near worth it for these purposes. Just consider it a nice benefit when your ship gets big enough in a couple hundred levels.
Also per, your original post. It is possible he just had a LOT more hull/shield than you did. You might have had a lot more defense, but defensive mods take up a lot of room where as hull does not. He might have just had 1000 or more hull on his ship and/or better research tech in it.
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Sun Nov 07, 2010 11:47 am |
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