Kaos wrote:
Alright, you got me on that one. It would be cool to see module damage, that could really effect gameplay and a battle even midstream.
Maybe that is an answer to the high level / low level problem. The high level have more modules and more to risk. Even if someone level 150 couldn't take me out, knowing that he could take out a module that cost me 13mil to repair would make me think twice about attacking him.
ooo you just gave me a idea for the sugestions section. =P
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