View unanswered posts | View active topics It is currently Mon May 12, 2025 1:50 pm



Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3
 Don't you love it when someone ganks a planet from you? 
Author Message

Joined: Sat Aug 07, 2010 7:12 am
Posts: 55
Reply with quote
Cothordin wrote:

Sorry but the planet flux is meant to be a a bullshitter, thats how it was designed thats really its only purpose. Though it will always seem unfair to the defender its just something you got to deal with and remember that you can do the same. Im highly against changing it simply due to the fact that it provides an incredible defense for your planets and it allows unique opportunities for those who would other wise not have a chance.

Sorry guys but this is a tough sh*t situation, but as always I must remind everyone, whats stopping you from doing this to someone else?


It might be a tough sh*t situation, but having it setup like that just means its a random roll of the dice when you lose one of your planets.

If you are lucky, you probably want the system to stay as it is. There is no way to guard a planet like that, you lose it with no chance even if you do take up all the space with defense/offense. So if you can find planets and are lucky doing so...then you want it to stay.

If you are unlucky like me...you want it to change.

Its all a roll of the dice, you can even have cloaking of 250 like I did on that planet, and the higher level player will just roll right over that, and that is who will take your planets in the first place.

As for the higher level vs. lower level player, this guy was 20 levels above me who did it...so I really do not see that arguement that it "allows lower level players to have a chance." I see it as more like "it allows someone to get lucky at your expense".

As for finding planets, I guess I am really lucky or unlucky and have never had to take any good planets from anyone. I see the flux being on cooldown making the game more interesting. A person can not just hide behind his artifacts, he has to actually fight you and your legion over the planet. It could be fun to have legion wars so to speak....if he has a bigger legion and beats you, then obviously you probably need a better legion (-;

Don't know, just throwing that out there for those who think keeping flux like it is works....

Not sure how to implement this, I am guessing a new colony would be impossible to flux maybe? Just throwing that out there....


Sun Aug 08, 2010 12:18 am
Profile

Joined: Sun Aug 01, 2010 3:20 am
Posts: 616
Reply with quote
It makes it possible for lower level players to take a planet from higher level players because defeating a planet is not hard to do. Only the largest and most productive planets realy have the space to spend structure points on defense on, and even these are nothing compared to what a ship has, however, trying to beat the snot out of a level 75 as a level 30 is probably not going to happen. Planet fluxes allow the lower level player a chance to take the planet and flux it meaning he doesn't have to worry about the high level coming to take it back. W/O this ability he has no chance and the higher level player WILL come to take it back, no matter what kind of defense structures he has built on it. What ends up happening is they play planet tag, except the higher level player is in a much better position, monetarily, artifact and power wise to play this game. In the end what will happen is you spend a lot of money energy and resources and have no planet to show for it. However, I would agree with your idea of a cool down, if it wasn't for the fact once you flux a planet, There's realy no reason for you to worry about someone discovering it for while, unless your dumb enough to not bother cloaking it.


Edit: Actually what might be a good idea is not to put a cooldown on the planet for fluxing but putting the cooldown on the fluxing ability itself. Say mabye a 2 week cooldown. Peopel realy arn't intersted in taking a planet w/o fluxing it because otherwise it's just not worth fighting over it, but if you can only flux a planet, say, once every 2 weeks to 30 days, people will be much more selective of the planets they take over and flux and this should probably cut down on the amount of planet swapping.


Sun Aug 08, 2010 7:29 am
Profile

Joined: Sat Aug 07, 2010 7:12 am
Posts: 55
Reply with quote
silentknight wrote:
It makes it possible for lower level players to take a planet from higher level players because defeating a planet is not hard to do. Only the largest and most productive planets realy have the space to spend structure points on defense on, and even these are nothing compared to what a ship has, however, trying to beat the snot out of a level 75 as a level 30 is probably not going to happen. Planet fluxes allow the lower level player a chance to take the planet and flux it meaning he doesn't have to worry about the high level coming to take it back. W/O this ability he has no chance and the higher level player WILL come to take it back, no matter what kind of defense structures he has built on it. What ends up happening is they play planet tag, except the higher level player is in a much better position, monetarily, artifact and power wise to play this game. In the end what will happen is you spend a lot of money energy and resources and have no planet to show for it. However, I would agree with your idea of a cool down, if it wasn't for the fact once you flux a planet, There's realy no reason for you to worry about someone discovering it for while, unless your dumb enough to not bother cloaking it.


Edit: Actually what might be a good idea is not to put a cooldown on the planet for fluxing but putting the cooldown on the fluxing ability itself. Say mabye a 2 week cooldown. Peopel realy arn't intersted in taking a planet w/o fluxing it because otherwise it's just not worth fighting over it, but if you can only flux a planet, say, once every 2 weeks to 30 days, people will be much more selective of the planets they take over and flux and this should probably cut down on the amount of planet swapping.


I really appreciate the feedback you left. I had to think about what you said for a bit to figure out if there was a way around that. So far I have not, but my issue in itself was that my good planets regardless of size always have 150 cloak (at minimum and before legion bonus.). Soon to be much higher once I finish up next round of satellites. In this case, I defend my planets and put cloak on them to a point where a lower level will be unable to scan them from me, so that leaves just people higher then me. I take a big hit in resource production from that, but in my case I see giving lower levels a chance as not possible since they will be unable to invade and/or have a chance without taking a long time to take the planet.

Higher levels can just roll right over that, which means if they scan my planet, its theirs for the taking. I do not put any defenses on the planets I do not care about as much (they are not as good and need to focus on production). If I lose one of those..I just say oh well.

For me, losing a planet only matters if its one I leave with adequete defenses and cloak, because theoritically I should have never lost it...I even keep traps up on those planets...not sure what can be done about that, but I do have an idea that I will post later on in another forum for traps..just basically make it so you can stack them and have traps active for longer then 6 days for instance...


Mon Aug 09, 2010 5:02 pm
Profile

Joined: Sun Aug 01, 2010 3:20 am
Posts: 616
Reply with quote
First off, I wouldn't bother defending any planet anything less than a large/rich. Second, low level players are very unlikely to have a planet flux, unless they get them from a much higher level player. So odds are if a lowbie takes one of your planets, you can just take it right back then set your ship to defending it. Odds are pretty good they wont get through your ship unless they have an unstable warp gate (wich can become quite comon i'm finding out in the late 30s) as for defenses, the only defense you should worry about it is cloaking. IMO the only time you need to worry about any other defense is if you take a planet and arn't able to flux it immediately. In that case pop and tons and tons of defense are the way to go (defense increases his chance to fail the colonize roll). You'r right 150 cloak aint crap but then it's probably enough to keep a wandering noob from getting frisky. Once you get your legion build to a high enough level 1000 cloak should do but only on the most valuable of planets.


Tue Aug 10, 2010 4:26 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 44 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: Google [Bot] and 57 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.