Dan recently said that the calculation for the strength of low-level NPC's didn't reflect the strength of low level players and he was going to adjust the formula. Whether he has done that (And the difficulty complaints have resulted from this), or he hasn't made the change change yet (Which is why the complaints and why he has said he will make changes) though, i'm not sure.
Damage caused is NOT a simple calculation of attack points vs defence points though. It is also based on the size of your ship vs the enemy ship. Ships that have more decks are easier targets, so have a higher damage cap, ie larger ships are "allowed" to take more damage because they make easier targets. But larger ships can equip a lot more weapons and defensive modules, so the increase in damage you are allowed to take is easily offset by having the best modules you can afford.
Chance also plays into the calculation, which is why each attack will have a varying level of damage caused and taken.
Put all this together, and you can never really be sure of how combat is going to go, which makes the game all that much more fun. But as mojo said, it will get easier as you rank up - and research. Newer weapons and defences are more space efficient, that is, they will give you more attack or defence points per deckspace. Just keep plugging away at the game and you'll get stronger over time. And trust me, the NPC's can give you some fantastic rewards that make you even stronger, so the wait is worth it.

_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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